| Palaces | 6 palaces plus the Great Palace, so 7 in total |
|---|---|
| Crystals | 6, one from each of the first six palaces |
| Spells | 8, plus 2 sword techniques (Downward Thrust and Upward Thrust) |
| Containers | 4 Heart Containers (life 4 to 8) and 4 Magic Containers (magic 4 to 8) |
| Levels | Attack, Magic and Life, each to level 8 (8-8-8) |
| Link Dolls and P-Bags | 6 Link Dolls and 30 P-Bags worth 50 to 500 EXP each |
This checklist covers everything you need for a full file in Zelda II: The Adventure of Link on the NES. Boxes are remembered in this browser, so you can come back to them later. Each row links to the page that explains how to get it, and the walkthrough shows the order in which the chapters reach each one.
Table of Contents
Palaces (7)
| Palace | How to enter | Boss | Item |
|---|---|---|---|
| Palace 1: Parapa Palace | No item needed, reached from the desert | Horsehead | Candle |
| Palace 2: Midoro Palace | Through Midoro Swamp, after Mido Town | Helmethead | Handy Glove |
| Palace 3: Island Palace | Tunnel below King’s Tomb, with Fairy for a ledge | Rebonack | Raft |
| Palace 4: Maze Island Palace | Maze Island, east of Darunia (Reflect needed inside) | Carock | Boots |
| Palace 5: Palace on the Sea | Island east of Nabooru, reached with the Boots | Gooma | Flute |
| Palace 6: Three-Eye Rock Palace | Play the Flute between the three rocks in the desert south of New Kasuto | Barba | Cross |
| Palace 7: Great Palace | Valley of Death, after all six crystals are placed | Thunderbird, then Dark Link | Triforce of Courage |
Crystals (6)
| Crystal | Taken from | Palace |
|---|---|---|
| 1 | Horsehead | Palace 1: Parapa Palace |
| 2 | Helmethead | Palace 2: Midoro Palace |
| 3 | Rebonack | Palace 3: Island Palace |
| 4 | Carock | Palace 4: Maze Island Palace |
| 5 | Gooma | Palace 5: Palace on the Sea |
| 6 | Barba | Palace 6: Three-Eye Rock Palace |
Spells (8)
| Spell | Taught in | Task first |
|---|---|---|
| Shield | Rauru Town | Follow the woman in purple to the Old Man |
| Jump | Ruto Town | Return the Trophy to the woman in red |
| Life | Saria Town | Return the Mirror to the woman in purple |
| Fairy | Mido Town | Bring the Water of Life to the old woman in purple |
| Fire | Nabooru Town | Bring water from the fountain to the thirsty woman in red; needs a 5-block magic meter |
| Reflect | Darunia | Rescue the child on Maze Island and return him; needs a 6-block magic meter |
| Spell | New Kasuto | Enter the house with the open door; needs a 7-block magic meter |
| Thunder | Old Kasuto, first house | Return visit to the Old Man; needs the full 8-block magic meter (all four Magic Containers) |
Sword techniques (2)
| Technique | Taught in | Needs |
|---|---|---|
| Downward Thrust | Mido Town, church swordsman | Jump, to reach the church roof |
| Upward Thrust | Darunia, chimney house | Jump, to reach the chimney |
Heart Containers (4)
Each one adds a segment to your life meter, taking it from 4 to the maximum of 8. The full directions are on Heart Container Locations, and each row links to the chapter that collects it.
| # | Where | Needs |
|---|---|---|
| 1 | Parapa Desert grass screen, on the road to Parapa Palace | Defeat the Goriya guarding it |
| 2 | Cave off the road from Mido to Midoro Swamp | Hammer, to break the boulders |
| 3 | Sea route past Maze Island Palace, hidden screen to the north | Boots, to walk across the water |
| 4 | Desert screen with a lone grass block, just before Three-Eye Rock | Flute, to pass the River Devil on the way |
Magic Containers (4)
Each one adds 16 Magic Points, taking the magic meter from 4 blocks to the maximum of 8. The full directions are on Magic Container Locations.
| # | Where | Needs |
|---|---|---|
| 1 | Dark cave south of North Palace | Candle, to light the cave |
| 2 | Death Mountain, below the boulder | Hammer, to break the boulder |
| 3 | Maze Island, hidden grotto on the west side | Raft, to reach Maze Island |
| 4 | House of the old woman in purple, New Kasuto | Hammer, to reveal the town |
Levels (3)
| Level | Reached in |
|---|---|
| Attack 8 | New Kasuto, Old Kasuto and the Thunder Spell |
| Magic 8 | Palace 6: Three-Eye Rock Palace, at the crystal statue |
| Life 8 | Palace 4: Maze Island Palace |
Key items (8)
Quest items (4)
Link Dolls (6)
Each doll is a one-time extra life. Once you take it, it is gone for good. See Link Dolls for directions.
P-Bags (30)
Each bag adds 50, 100, 200 or 500 EXP and is gone once you take it. The full list is on P-Bag Locations.
| Area | Bags | Values |
|---|---|---|
| West Hyrule overworld | 3 | 50, 100 and 200 EXP |
| East Hyrule overworld | 6 | 200 EXP, then five worth 500 EXP |
| Palace 1 | 1 | 50 EXP |
| Palace 2 | 2 | 50 and 100 EXP |
| Palace 3 | 3 | 100 EXP each |
| Palace 4 | 3 | 100, 200 and 100 EXP |
| Palace 5 | 5 | Four worth 200 EXP and one worth 50 EXP |
| Palace 6 | 7 | Two worth 100 EXP and five worth 200 EXP |
Fairies (8)
A fairy restores your whole life meter when you touch it. Once used, a fairy stays gone until your next save or Game Over. The locations are on Fairy Locations.
| Where | Area |
|---|---|
| Forest tile east of the cave south of Ruto Town | West Hyrule overworld |
| Lone tree in the desert east of the Saria forest | West Hyrule overworld |
| Lone tree on the edge of Moruge Swamp | West Hyrule overworld |
| Forest square at the river source southwest of Nabooru | East Hyrule overworld |
| Woods on the small beach west of King’s Tomb | West Hyrule overworld |
| Room past the second elevator | Palace 1 |
| One floor below a right-hand elevator | Great Palace |
| End of the bridge room, past the large bubbles | Great Palace, optional |
