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100% Completion Checklist

Palaces6 palaces plus the Great Palace, so 7 in total
Crystals6, one from each of the first six palaces
Spells8, plus 2 sword techniques (Downward Thrust and Upward Thrust)
Containers4 Heart Containers (life 4 to 8) and 4 Magic Containers (magic 4 to 8)
LevelsAttack, Magic and Life, each to level 8 (8-8-8)
Link Dolls and P-Bags6 Link Dolls and 30 P-Bags worth 50 to 500 EXP each

This checklist covers everything you need for a full file in Zelda II: The Adventure of Link on the NES. Boxes are remembered in this browser, so you can come back to them later. Each row links to the page that explains how to get it, and the walkthrough shows the order in which the chapters reach each one.

Palaces (7)

PalaceHow to enterBossItem
Palace 1: Parapa PalaceNo item needed, reached from the desertHorseheadCandle
Palace 2: Midoro PalaceThrough Midoro Swamp, after Mido TownHelmetheadHandy Glove
Palace 3: Island PalaceTunnel below King’s Tomb, with Fairy for a ledgeRebonackRaft
Palace 4: Maze Island PalaceMaze Island, east of Darunia (Reflect needed inside)CarockBoots
Palace 5: Palace on the SeaIsland east of Nabooru, reached with the BootsGoomaFlute
Palace 6: Three-Eye Rock PalacePlay the Flute between the three rocks in the desert south of New KasutoBarbaCross
Palace 7: Great PalaceValley of Death, after all six crystals are placedThunderbird, then Dark LinkTriforce of Courage

Crystals (6)

Spells (8)

SpellTaught inTask first
ShieldRauru TownFollow the woman in purple to the Old Man
JumpRuto TownReturn the Trophy to the woman in red
LifeSaria TownReturn the Mirror to the woman in purple
FairyMido TownBring the Water of Life to the old woman in purple
FireNabooru TownBring water from the fountain to the thirsty woman in red; needs a 5-block magic meter
ReflectDaruniaRescue the child on Maze Island and return him; needs a 6-block magic meter
SpellNew KasutoEnter the house with the open door; needs a 7-block magic meter
ThunderOld Kasuto, first houseReturn visit to the Old Man; needs the full 8-block magic meter (all four Magic Containers)

Sword techniques (2)

TechniqueTaught inNeeds
Downward ThrustMido Town, church swordsmanJump, to reach the church roof
Upward ThrustDarunia, chimney houseJump, to reach the chimney

Heart Containers (4)

Each one adds a segment to your life meter, taking it from 4 to the maximum of 8. The full directions are on Heart Container Locations, and each row links to the chapter that collects it.

Magic Containers (4)

Each one adds 16 Magic Points, taking the magic meter from 4 blocks to the maximum of 8. The full directions are on Magic Container Locations.

#WhereNeeds
1Dark cave south of North PalaceCandle, to light the cave
2Death Mountain, below the boulderHammer, to break the boulder
3Maze Island, hidden grotto on the west sideRaft, to reach Maze Island
4House of the old woman in purple, New KasutoHammer, to reveal the town

Levels (3)

Key items (8)

Quest items (4)

Each doll is a one-time extra life. Once you take it, it is gone for good. See Link Dolls for directions.

P-Bags (30)

Each bag adds 50, 100, 200 or 500 EXP and is gone once you take it. The full list is on P-Bag Locations.

AreaBagsValues
West Hyrule overworld350, 100 and 200 EXP
East Hyrule overworld6200 EXP, then five worth 500 EXP
Palace 1150 EXP
Palace 2250 and 100 EXP
Palace 33100 EXP each
Palace 43100, 200 and 100 EXP
Palace 55Four worth 200 EXP and one worth 50 EXP
Palace 67Two worth 100 EXP and five worth 200 EXP

Fairies (8)

A fairy restores your whole life meter when you touch it. Once used, a fairy stays gone until your next save or Game Over. The locations are on Fairy Locations.

Ending (1)

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