Hyrule Castle and the Forest Realm
The game begins in Aboda Village and this stage ends with the first temple. You collect the Spirit Flute, the Recruit’s Sword and the Spirit Train, then restore the first tracks.
- Aboda Village and Hyrule Castle: The first train ride, the Royal Engineer ceremony, Zelda’s escape, the Spirit Flute, sword and path to the Tower.
- Tower of Spirits: Floors 1-3 and the Forest Rail Map: Meet Anjean, collect the three Tears of Light, use Phantom Zelda and claim the Forest Rail Map.
- Forest Realm: Whittleton, Lost Woods and Forest Sanctuary: Reach Whittleton, solve the Lost Woods rail maze, learn the Song of Awakening and play the Gage duet.
- Forest Temple: Song of Healing, Whirlwind, Mothula, Boss Key, Stagnox boss fight, Heart Container and Force Gem.
Snow Realm
The second stage introduces the cannon and the first optional collections. The temple here belongs to the Boomerang.
- Tower of Spirits: Floors 4-7 and the Snow Rail Map: Tears of Light, lava Phantoms, Zora Warrior, the Snow Rail Map, plus the Cannon and Rabbit Net.
- Snow Realm: Anouki Village, Snow Sanctuary and Wellspring Station: Anouki Village pairings, the Rocktite tunnel, Steem’s duet, the Heart Container shop and Ferrus’s blizzard map.
- Snow Temple: Get the Boomerang, solve the bell puzzles, take the Boss Key from the Wolfos and beat Fraaz for a Heart Container.
Ocean Realm
You need a repaired bridge and the help of Linebeck III before you can reach the sea. The temple is underwater and gives you the Whip.
- Tower of Spirits: Floors 8-12 and the Ocean Rail Map: Dark floor 8, Torch Phantoms, Tears of Light, the Z door, Mighty Zora Warrior and Ocean Rail Map.
- Ocean Realm: Trading Post, Papuchia Village and Ocean Sanctuary: Fix the Trading Post bridge, find the Regal Ring, learn the Song of Birds and free Carben at the Ocean Sanctuary.
- Ocean Temple: Reach the sunken temple, win the Whip, beat Phytops and claim the Heart Container and blue Force Gem.
Fire Realm
Lava blocks the Goron road, so this stage is a delivery job as much as a dungeon. It ends with the Bow and Arrows.
- Tower of Spirits: Floors 13-17 and the Fire Rail Map: Beat Warp Phantoms and Phantom Eyes, collect three Tears of Light and claim the Fire Rail Map.
- Fire Realm: Reach Goron Village, ferry Noko for Mega Ice, cool the lava, solve the Fire Sanctuary statues and play Embrose’s duet.
- Fire Temple: Snurglar keys, Heatoise and the Bow, mine carts, Boss Key, Cragma, Heart Container and the Goron Quiver.
Sand Realm
The tower reopens with a boss fight against Byrne, and then the last tracks appear. The temple gives you the Sand Wand and the Bow of Light.
- Tower of Spirits: Floors 18-23 and Byrne: Climb Tower of Spirits floors 18-23, solve the Wrecker Phantom puzzles, take the Boss Key and beat Byrne with Zelda.
- Sand Realm: Sand Sanctuary and the Trials: Sand Gyorg, desert rabbits, the Sand Sanctuary bomb puzzle, the Rael duet and the three trials to the Sand Temple.
- Sand Temple: Stalfos keys, Sand Wand, the Boss Key, the Skeldritch boss fight, the Heart Container, Bow of Light and Lokomo Sword.
Dark Realm
The last stage has two chapters: a final climb of the tower and the ending itself.
- Tower of Spirits Floors 24-30 and the Compass of Light: Light Arrows at the altar, every Phantom puzzle, the floor 26 gauntlet and the Compass of Light.
- Dark Realm, Demon Train and Malladus: Destroy six Armored Trains, beat the Demon Train, free Zelda from Cole and defeat Malladus with the Lokomo Sword.
How the Tower of Spirits Fits In
The Tower of Spirits is the hub of the whole adventure and has 30 floors. You climb it six times, always after finishing a realm. In each of the first five climbs you gather 3 Tears of Light and use them with Phantom Zelda to clear floors of Phantoms. The first four climbs end with a Rail Map, which opens tracks to the next realm. The fifth climb ends with Byrne and with Anjean’s gift of tracks to the Sand Realm. The sixth ends with the Compass of Light, which reveals the route to the Dark Realm.
- Tower of Spirits: Floors 1-3 and the Forest Rail Map: Meet Anjean, collect the three Tears of Light, use Phantom Zelda and claim the Forest Rail Map.
- Tower of Spirits: Floors 4-7 and the Snow Rail Map: Tears of Light, lava Phantoms, Zora Warrior, the Snow Rail Map, plus the Cannon and Rabbit Net.
- Tower of Spirits: Floors 8-12 and the Ocean Rail Map: Dark floor 8, Torch Phantoms, Tears of Light, the Z door, Mighty Zora Warrior and Ocean Rail Map.
- Tower of Spirits: Floors 13-17 and the Fire Rail Map: Beat Warp Phantoms and Phantom Eyes, collect three Tears of Light and claim the Fire Rail Map.
- Tower of Spirits: Floors 18-23 and Byrne: Climb Tower of Spirits floors 18-23, solve the Wrecker Phantom puzzles, take the Boss Key and beat Byrne with Zelda.
- Tower of Spirits Floors 24-30 and the Compass of Light: Light Arrows at the altar, every Phantom puzzle, the floor 26 gauntlet and the Compass of Light.
Collectible Totals
The walkthrough marks each collectible where you first pass it. The totals for a full clear, and the pages that explain them in detail, are these.
- Heart Containers: 13, for a maximum of 16 hearts. Five come from temple bosses and eight from other sources.
- Stamp stations: 20, with prizes at 10, 15 and 20 stamps.
- Rabbits: 50, ten in each realm.
- Force Gems: 21 side-quest gems, three of which the story requires.
- Train cars: 8 sets of 4 cars.
- Treasures: 16 kinds, from 50 to 2,500 rupees.
- Flute songs: 5 songs and 5 Lokomo duets, plus the final duet with Zelda against Malladus.
- Mini-games: 6, with prizes up to Heart Containers and Regal Rings. Four of them (Take ‘Em All On! Level 1, the Whip Race, the Pirate Hideout and the Braintwister room at the Ends of the Earth Station) pay a Heart Container.
For everything on one page, use the 100% completion checklist, or go back to the guide home page.
100% Checklist
| Chapters | 18, in the order a 100% run plays them |
|---|---|
| Dungeons and bosses | 5 temples ( |
| Key items | |
| Tower of Spirits | 30 floors climbed in 6 visits; the first four climbs each end with a Rail Map for the next realm |
