| Dungeons on the map | 8 numbered dungeons, the Color Dungeon, Wind Fish’s Egg, Kanalet Castle and the Chamber Dungeon at Dampé’s Shack |
|---|---|
| Collectibles to find | 32 Pieces of Heart, 50 Secret Seashells, 14 Trading Sequence items, 3 Fairy Bottles, 3 Great Fairy Fountains |
| Fast travel | Warp pads you switch on by stepping on them, then Manbo’s Mambo on the Ocarina |
| Start and end | Toronbo Shores and Mabe Village in the west; Wind Fish’s Egg on Mt. Tamaranch in the far north |
| Map tip | Open the map screen to see the island, pick a warp pad to jump to it, and use each dungeon’s Compass to reveal chests |
Koholint Island has Mabe Village and the coast in the west, the Tal Tal mountains across the north, the desert and Animal Village in the east, Martha’s Bay on the south coast and Mt. Tamaranch with the Wind Fish’s Egg at the top. You start at Toronbo Shores, reach the dungeons in numbered order, and use the Ocarina’s warp song, Manbo’s Mambo, to cross the island once you have switched on warp pads. The sections below tell you what is in each region and which guide covers it.
How to read the Koholint Island map
Screen layout and what the markers mean
The map screen shows the whole island as a grid of screens, so you can describe a spot as “the square north of Mabe Village”. Rooms you have walked through are drawn in and unexplored parts stay blank. Dungeon entrances, shops, houses and warp pads you have found get icons. Once you own the Ocarina, the same screen is the warp menu: move the cursor to a pad and confirm to travel there.



Reading the interactive map above
The interactive map on this page marks things the game never highlights for you: all 32 Pieces of Heart, all 50 Secret Seashells, the 14 Trading Sequence items, three Fairy Bottles, three Great Fairy Fountains, houses, shops, mini-games and seven cracked walls. The Piece of Heart layer shows 33 markers because the full Heart Container you earn from the Ticking Clock challenge at the Chamber Dungeon is drawn as a marker too. The real count is 32 pieces, as explained in the Piece of Heart locations guide.
Regions of Koholint Island and what is in each
| Region | Where | Main things to find |
|---|---|---|
| Toronbo Shores and Mabe Village | West coast | Marin and Tarin’s House, Mabe Village shop, Trendy Game, Fishing Pond, library, Madam MeowMeow’s House, Dampé’s Shack |
| Mysterious Forest and Tail Cave | South of the village | Witch’s Hut, Magic Powder, Tail Cave (Level 1), Sales House O’ Bananas |
| Goponga Swamp and Bottle Grotto | Northwest of the village | Moblin Cave, Bottle Grotto (Level 2), Crazy Tracy’s Health Spa |
| Ukuku Prairie | Central grassland | Key Cavern (Level 3), Richard’s Villa, Ghost’s House, Seashell Mansion, Kanalet Castle |
| Cemetery | Centre | Color Dungeon entrance, warp pad on the ledge above the graves, the Ghost’s grave |
| Tal Tal Heights and Mountain Range | North and northeast | Angler’s Tunnel (Level 4), Hen House, Bird Key cave, Eagle’s Tower (Level 7), Fairy Fountain |
| Western Tal Tal Mountains | Northwest | Turtle Rock (Level 8), cracked wall on the path to Turtle Rock |
| Yarna Desert and Animal Village | Southeast | Lanmola and the Angler Key, Christine’s House, Chef Bear’s House, Papahl’s family |
| Martha’s Bay and Catfish’s Maw | South coast | Catfish’s Maw (Level 5), the Mermaid, Telephone Booth |
| Ancient Ruins and Face Shrine | East | Armos Knight, Face Shrine (Level 6), Rapids Ride |
| Mt. Tamaranch | Far north | Wind Fish’s Egg |
Toronbo Shores, Mabe Village and the west
You wash up on Toronbo Shores and wake in Marin and Tarin’s House. Mabe Village, just inland, is your hub: the shop that sells the Shovel, Bombs and Bow, the Trendy Game crane, the Fishing Pond and the library are all here, and Dampé’s Shack with the Chamber Dungeon is nearby. The first dungeon is covered in the Tail Cave chapter.






Mysterious Forest, Goponga Swamp and Bottle Grotto
The Mysterious Forest hides the Witch’s Hut, where you swap a Toadstool for Magic Powder. Tail Cave lies south of Mabe Village. Past the Moblin Cave, Goponga Swamp leads to Bottle Grotto, the second dungeon, and Crazy Tracy’s Health Spa nearby sells Secret Medicine. See the Bottle Grotto chapter.





Ukuku Prairie, Kanalet Castle and Key Cavern
Ukuku Prairie is the wide central field and the route to most of the island. Kanalet Castle holds the five Golden Leaves, Richard’s Villa and the Ghost’s House are along the south edge, and the Slime Key opens the gate to Key Cavern. A warp pad on the prairie becomes your main shuttle point. Details are in the Key Cavern chapter.






Tal Tal Mountain Range and the northeast
The mountains run across the north. From Tal Tal Heights you reach the warp pad by the waterfalls, the cave of Angler’s Tunnel, the Hen House and the Bird Key cave beneath it. In the northeast corner Eagle’s Tower rises above everything. See the Eagle’s Tower chapter and the Angler’s Tunnel chapter.





Yarna Desert, Animal Village and Martha’s Bay
The Animal Village is where the Trading Sequence moves between Christine, Chef Bear and Papahl, and the Yarna Desert lies beyond it. The south coast has Martha’s Bay, the Mermaid and Catfish’s Maw. Manbo lives in a cave on the cliff face just west of the Angler’s Tunnel entrance, while Manbo’s Pond itself is a warp point by Crazy Tracy’s Health Spa. See the Catfish’s Maw chapter.





Ancient Ruins, Face Shrine and Turtle Rock
The Armos Knight in the Ancient Ruins drops the Face Key for the Face Shrine on the east side, and the Rapids Ride runs down the river nearby. Turtle Rock stands at the northwest edge behind a stone head that wakes to the Frog’s Song of Soul. See the Face Shrine chapter and the Turtle Rock chapter.






Mt. Tamaranch and the Wind Fish’s Egg
Once you own all eight Instruments of the Sirens, you warp up Mt. Tamaranch to the Egg. The last chapter is Wind Fish’s Egg and the final bosses.




Warp points and Manbo’s Mambo
Switching on warp pads
Warp pads are glowing stone pads placed around the island. Stepping on one switches it on and adds it to your travel list. Early ones you will use again and again are the pad on the Tal Tal Heights waterfall ledge, the Ukuku Prairie pad, the pad on the ledge above the Cemetery, and the pad nearest the Seashell Mansion.




Learn Manbo’s Mambo
After you own the Ocarina, swim to the cave on the cliff face just west of the Angler’s Tunnel entrance and talk to Manbo the Sun Fish. Play the tune he teaches you and you can warp to any switched-on pad. Played inside a dungeon, the song returns you to the dungeon entrance. The Catfish’s Maw chapter walks you through it.




Key landmarks: dungeons, shops, houses and mini-games
Dungeon entrances
| Dungeon | Position on the island | Guide |
|---|---|---|
| Tail Cave (Level 1) | South of Mabe Village | Tail Cave chapter |
| Bottle Grotto (Level 2) | Northwest, past Goponga Swamp | Bottle Grotto chapter |
| Key Cavern (Level 3) | Ukuku Prairie, centre-south | Key Cavern chapter |
| Angler’s Tunnel (Level 4) | Tal Tal Heights, northeast | Angler’s Tunnel chapter |
| Catfish’s Maw (Level 5) | South, Martha’s Bay | Catfish’s Maw chapter |
| Face Shrine (Level 6) | East | Face Shrine chapter |
| Eagle’s Tower (Level 7) | Northeast mountain top | Eagle’s Tower chapter |
| Turtle Rock (Level 8) | Northwest edge | Turtle Rock chapter |
| Color Dungeon | Cemetery, southeast corner | Color Dungeon guide |
| Wind Fish’s Egg | Mt. Tamaranch, far north | Final chapter |
| Chamber Dungeon | Dampé’s Shack | Chamber Dungeon guide |
The mini-dungeon Kanalet Castle also appears on the map in the centre-east. For where each Dungeon Map and Compass sits, see Dungeon Maps and Compasses.
Shops, mini-games and fairies
| Place | What it is for |
|---|---|
| Mabe Village shop | Shovel, Bombs, Bow and more |
| Witch’s Hut | Trade a Toadstool for Magic Powder |
| Crazy Tracy’s Health Spa | Sells Secret Medicine |
| Trendy Game | Crane game for figures, 10 rupees a try |
| Fishing Pond | Fishing for 10 rupees, with a Bottle at the bottom |
| Raft Rapids | 100 rupees to ride; a Piece of Heart sits in the tunnel that leads to it (Rapids Ride) |
| Fairy Fountains | Three Great Fairy Fountains; one in plain sight, two behind cracked walls |
Cracked walls
Seven cracked walls are marked on the interactive map: one on the path to Turtle Rock, one hiding an item trader in the southwest, two hiding caves and three marked as leading to Fairy Fountains. Bomb any wall that looks cracked.
