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100% Completion Checklist

TotalsHeart Container 13 Heart Containers, Stamp Station 20 stamp stations, Rabbit 50 rabbits, Force Gem 21 side-quest Force Gems, 5 songs and 5 duets, 32 train cars, 16 kinds of treasure, 6 mini-games
Health16 hearts: 3 at the start and 13 Heart Containers. The game has no Pieces of Heart
Story5 temples, 30 tower floors, Rail Map 4 rail maps, Tear of Light 15 Tears of Light in the tower, 8 more in the Dark Realm
Also seeThe walkthrough for the route and the topic pages for the details of each entry

Reaching 100% in Spirit Tracks means finishing the story and then collecting every Heart Container, stamp, rabbit, Force Gem, train car and treasure, plus the songs and prizes that come with them. This page lists the totals in plain lists, grouped by topic, and points to the page that covers each one in detail.

Link's Lokomo Sword driving into Malladus's glowing jewel as shards fly

Story and Dungeons

Defeat Malladus in the Dark Realm. On the way you finish five temples, each with a key item, a boss and a Heart Container. The first four bosses also leave a large boss Force Gem that repairs the tracks back to the Tower of Spirits.

TempleKey itemBoss
Forest TempleWhirlwind WhirlwindStagnox Stagnox
Snow TempleBoomerang BoomerangFraaz Fraaz
Ocean TempleWhip WhipPhytops Phytops
Fire TempleBow and Arrows Bow and ArrowsCragma Cragma
Sand TempleSand Wand Sand Wand, then Bow of Light Bow of LightSkeldritch Skeldritch

The Tower of Spirits has 30 floors, which you climb in six visits. The Forest, Snow, Ocean and Fire climbs each end with a Rail Map. The fifth climb ends with Byrne and the sixth with the Compass of Light. Each of the first five climbs holds 3 Tears of Light, and the Dark Realm has 8 more.

Heart Containers (13)

You start with 3 hearts, so 13 Heart Containers make 16. Details and requirements are on the Heart Containers page.

Link in the Sand Temple treasure room with the box reading You got a Heart Container!
  • Heart Container Five temple bosses: Stagnox, Fraaz, Phytops, Cragma and Skeldritch.
  • Heart Container Take ‘Em All On! Level 1 in Castle Town, after the Forest Temple (50 Rupees to enter).
  • Heart Container Rabbitland Rescue in the Forest Realm, for bringing Bunnio any 5 rabbits (you need his Rabbit Net).
  • Heart Container Anouki General Store in the Snow Sanctuary, for 2,000 Rupees.
  • Heart Container Russell’s sword training in the Hyrule Castle training hall, after the Snow Temple: 20 Rupees to enter, and 60 or more hits on the first success.
  • Heart Container The Whip Race in Whittleton (Whip needed, 50 Rupees to enter), finishing under 1:15.
  • Heart Container The Pirate Hideout north of Papuchia Village (Bow and Arrows and Force Gem 16 needed), with a score of 4,000 or more.
  • Heart Container The Ends of the Earth Station in the north-east of the Fire Realm (Force Gem 20 and the Sand Wand needed), by solving the Braintwister room.
  • Beedle's Club Gold Card Beedle’s Club Gold Card, at 500 points (5,000 Rupees of spending at his Air Shop, which opens after the Snow Temple).

Stamp Stations (20)

Niko gives you the Stamp Book once you bring Alfonzo home. At 10 stamps you get the Shield of Antiquity, at 15 the Engineer’s Clothes and at 20 the second Swordsman’s Scroll, which teaches the Great Spin. The Stamp Station Locations page has every spot. The stations are:

  • Forest Realm: Aboda Village, Castle Town, Whittleton, Forest Sanctuary, Forest Temple and the Trading Post (6).
  • Snow Realm: Anouki Village, Snow Sanctuary, Wellspring Station and Snow Temple (4).
  • Ocean Realm: Papuchia Village, Ocean Sanctuary, Ocean Temple and Pirate Hideout (4).
  • Fire Realm: Goron Village, Fire Sanctuary and Fire Temple (3).
  • Sand Realm: Sand Sanctuary and Sand Temple (2).
  • Tower of Spirits: the station at the top (1).

Rabbits (50)

There are ten rabbits of each of five kinds. You need the Rabbit Net from Bunnio and the cannon on your train. Five rabbits earn a Heart Container, ten in total (or at least one of every kind) earn a treasure, and all 50 earn the first Swordsman’s Scroll, which gives the sword beam. The full list is on the Rabbit Locations page.

  • Grass Rabbit Grass rabbits, Forest Realm: 10.
  • Snow Rabbit Snow rabbits, Snow Realm: 10.
  • Ocean Rabbit Ocean rabbits, Ocean Realm: 10.
  • Mountain Rabbit Mountain rabbits, Fire Realm: 10.
  • Desert Rabbit Desert rabbits, Sand Realm: 10.

Force Gems (21)

There are 20 numbered Force Gems from passenger and cargo jobs, plus one unnumbered gem from Anjean after the fight with Byrne, for 21 in all. Only three are needed for the story: Carben’s, Noko’s and Anjean’s. The four boss gems from the temples are separate. Every giver and route is on the Force Gems page.

Link holding up a Force Gem as the Forest rail map starts glowing.

Songs and Duets

Songs are explained on the Flute Songs page.

  • Five Spirit Flute songs: Awakening (Air Stone near the Forest Sanctuary, after the Gage duet), Healing (Forest Temple entrance), Discovery (Air Stone in Anouki Village), Light (Trading Post) and Birds (Papuchia Village).
  • Five Lokomo duets of restoration: Gage (Forest), Steem (Snow), Carben (Ocean), Embrose (Fire) and Rael (Sand).
  • The final duet with Zelda against Malladus, a scripted part of the last battle.

Items and Upgrades

For details, see the Items and Equipment page.

  • Tools: Spirit Flute, Whirlwind, Boomerang, Whip, Bow and Arrows, Sand Wand, Bow of Light and Bombs.
  • Swords and shields: Recruit’s Sword, Lokomo Sword, Shield (80 Rupees at the Castle Town shop) and Shield of Antiquity (10 stamps).
  • Bomb Bag Bomb Bags (3): holding 10, 20 and 30 bombs. The first is 500 Rupees from Beedle; the other two are rewards: the Whip Race (1:20 to 1:30) and Take ‘Em All On! Level 2.
  • Quiver Quivers (3): 20 with the Bow, 30 from the Goron Country Store for 2,000 Rupees (after the Fire Temple), 50 from the Pirate Hideout (a score of 3,000 to 3,999).
  • Train and quest items: Cannon, Stamp Book, Rabbit Net, the four Rail Maps and the Compass of Light.
  • Engineer's Clothes Clothing: Engineer’s Clothes, from the 15-stamp reward.
  • Swordsman’s Scrolls (2): sword beams for 50 rabbits and the Great Spin for 20 stamps.
  • Potions: Red (100 Rupees, 6 hearts), Purple (150, 8 hearts) and Yellow (200, all hearts).

Train Cars (32)

There are eight sets of four cars: an engine, a cannon, a passenger car and a freight car. The Spirit set is free and the other 28 cars are bought from Linebeck with treasure. The sets are Spirit, Wooden, Steel, Skull, Stagecoach, Dragonhead, Sweet and Golden. A full Spirit set gives 4 hearts, any other full set gives 6 and the Golden set gives 8. See the Train Cars page.

Treasures (16)

Treasures are traded for train cars and sold for rupees. The Treasures page explains where each is found.

  • 50 Rupees: Demon Fossil, Stalfos Skull, Star Fragment, Bee Larvae and Wood Heart.
  • 150 Rupees: Dark Pearl Loop, Pearl Necklace, Ruto Crown, Dragon Scale and Pirate Necklace.
  • 500 Rupees: Palace Dish, Goron Amber, Mystic Jade and Ancient Gold Piece.
  • 2,500 Rupees: Alchemy Stone and Regal Ring.

Mini-Games and Prizes (6)

The six mini-games are on the Mini-Games page. Four of them pay a Heart Container: Take ‘Em All On! Level 1, the Whip Race, the Pirate Hideout and the Braintwister room.

  • Take ‘Em All On! in Castle Town: a Heart Container (Level 1), a Bomb Bag upgrade (Level 2, after the Ocean Temple) and a Regal Ring or Alchemy Stone (Level 3).
  • Whip Race in Whittleton: a Bomb Bag upgrade for a first run at 1:20 to 1:30, a Heart Container for a first run under 1:15, and a Regal Ring or Alchemy Stone for runs under 1:05.
  • Goron Target Range in the Fire Realm (20 Rupees): rupees or treasure by score.
  • Pirate Hideout north of Papuchia Village: the 50-arrow Quiver (3,000 to 3,999) or a Heart Container (4,000 or more).
  • Skating Rink at Slippery Station: a Big Gold Rupee, rare treasure and an Alchemy Stone.
  • Ends of the Earth Station: a 500-Rupee treasure (Brainteaser), a Heart Container (Braintwister) and a Regal Ring (Brainmasher).

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