| Total | 101 Korok Seeds |
|---|---|
| Story battles | 54 seeds hidden in 17 of the 28 battles |
| Challenges | 35 seeds: 2 hidden in A Time for Review, 33 as first-clear rewards of 7 challenges |
| Aside quests | 12 seeds from four of Calamo’s aside quests |
| Spent on | 18 quests that take 1 to 15 seeds each, 99 seeds in all |
| Helpful tools | Show Koroks on Minimap (2 Bonus Vouchers), the quests Dancing in the Rain and The Test Subject, and the Hydrant for sludge-covered stumps |
There are 101 Korok Seeds in Age of Imprisonment. Fifty-four are hidden in 17 story battles, two more are hidden in the Chapter 2 challenge A Time for Review, 33 are first-clear rewards for seven challenges, and 12 are rewards for four of Calamo’s aside quests. You hand seeds in to quests that raise your Zonaite Steel capacity, weapon capacity, camp supply slots and Special Ration and Battery limits, and doing every one of those quests takes 99 of the 101.


Table of Contents
What Korok Seeds do
How hidden Koroks work
Each hidden Korok is revealed by a small interaction during a battle: a pinwheel, a yellow flower, a shimmering or glowing spot, a Korok stump, a wooden crate, a floating Korok balloon, or yellow rings in a flight battle. Walk up and interact with it, or break or pop it, and the Korok hands over a seed. Two aids make the hunt easier: the Bonus Exchange card “Show Koroks on Minimap” costs 2 Bonus Vouchers, and the quest “Dancing in the Rain” shows how many hidden Koroks a stage holds. Camps and Shops explains the exchange.



Quests that spend seeds
Seeds are a quest currency: you hand them in with the other materials a quest asks for. Eighteen quests take them. The twelve Battle Support quests take the most (72 seeds in all), the three Items quests take 9, the two Camp quests take 15 and one character quest takes 3. The table lists them from the cheapest up. Several only open late in the game, so seeds you find early simply wait in your inventory.


| Quest | Seeds | Opens | Reward |
|---|---|---|---|
| Dancing in the Rain | 1 | After Terror of the Sands | Shows the number of hidden Koroks in a stage |
| So Exhausted… | 2 | After Under Cover of Mist | |
| A First Offering | 2 | After Fire and Sand | Weapon capacity +5 |
| The Test Subject | 2 | After the main story | Shows hidden Koroks on the minimap |
| Learning to Dance | 3 | After Into the Fray | Upgrade Basic Actions |
| Cheer Up! | 3 | After The Counterstrike | Camp Supply Slots +5 |
| A Flying Korok! | 3 | After Terror of the Sands | Special Ration capacity +1 |
| A Fighting Korok! | 3 | After the main story | Special Ration capacity +2 |
| A Wandering Korok! | 3 | After The Battle of Hyrule Castle | Battery capacity +1 |
| Smoke Marks the Spot | 4 | After So Exhausted… | |
| Tears in the Dark | 4 | After the challenge The Traveler’s Homecoming | Weapon capacity +10 |
| The Joy of Travel | 5 | After Fire and Sand | |
| Healing Up | 7 | After the challenge The Traveler’s Third Homecoming | Weapon capacity +10 |
| A Desert Korok! | 8 | After the challenge The Traveler’s Homecoming | |
| A Night to Remember | 10 | After A Desert Korok! | |
| Right on Target | 12 | After the challenge The Traveler’s Third Homecoming | |
| A Forest Festival | 12 | After the main story | Camp Supply Slots +5 |
| A Frigid Korok! | 15 | After the challenge The Traveler’s Third Homecoming |
Each of these quests also asks for trophies, ingredients or other materials as well as the seeds; Quests covers how the map quests work.


Korok Seeds by battle: quick reference
Every battle at a glance
Seventeen of the 28 story battles hide seeds, and the other 11 have none. Use the table to plan which battles to sweep, and the entries after it for exact positions.


| Battle | Chapter | Korok Seeds |
|---|---|---|
| 1. To the Great Plateau | Chapter 1 | 0 |
| 2. The Art of the Blade | Chapter 1 | 1 |
| 3. Where Ancient Wisdom Sleeps | Chapter 1 | 0 |
| 4. Raging Sands | Chapter 2 | 3 |
| 5. The Hands of Evil | Chapter 2 | 0 |
| 6. Growing Suspicion | Chapter 2 | 3 |
| 7. Striking North | Chapter 2 | 2 |
| 8. Beneath the Blood Moon | Chapter 2 | 2 |
| 9. The Howling Tempests | Chapter 2 | 3 |
| 10. Shadows in the Snow | Chapter 3 | 3 |
| 11. Lanayru Defiled | Chapter 3 | 3 |
| 12. The Behemoth in the Crater | Chapter 3 | 1 |
| 13. Crisis on Death Mountain | Chapter 3 | 5 |
| 14. Under Cover of Mist | Chapter 3 | 7 |
| 15. Terror of the Sands | Chapter 4 | 4 |
| 16. The Crimson Omen | Chapter 4 | 0 |
| 17. A Time for Action | Chapter 4 | 4 |
| 18. The Counterstrike | Chapter 4 | 4 |
| 19. Ambush in the Depths | Chapter 4 | 0 |
| 20. Purging the Shadows | Chapter 4 | 0 |
| 21. Fire and Sand | Chapter 4 | 0 |
| 22. Into the Fray | Chapter 5 | 1 |
| 23. The Archfiend’s Return | Chapter 5 | 0 |
| 24. The Battle of Hyrule Castle | Chapter 5 | 5 |
| 25. The Demon King, Ensnared | Chapter 5 | 3 |
| 26. The Battle of Hyrule Field | Chapter 5 | 0 |
| 27. The Final Confrontation | Chapter 5 | 0 |
| 28. A Clash of Constructs | Chapter 6 | 0 |
Korok Seed locations by battle
The Art of the Blade (Battle 2): 1 seed
Take the yellow Korok flower beside the road at the fork just after the first outpost. It is the only seed in the battle. Full route: The Art of the Blade walkthrough.


Raging Sands (Battle 4): 3 seeds
There are three seeds, listed in the order you meet them. (1) Right at the start, beside the rock wall at the southern tip of the map, interact with the pinwheel. (2) While you fight the first pair of Gerudo Captains, interact with the shimmering bush in the birch grove where they attack. (3) On the dark north-western path, find the tree with a yellow Korok flower beside it and interact with the flower. Full route: Raging Sands walkthrough.





Growing Suspicion (Battle 6): 3 seeds
There are three seeds, listed in the order you meet them. (1) Near the first camp, interact with the shimmering spot next to the wall. (2) Break the wooden crate beside a tree. (3) Hit the Korok balloon that floats beside the rock cliff. Full route: Growing Suspicion walkthrough.






Striking North (Battle 7): 2 seeds
There are two seeds, listed in the order you meet them. (1) After the Hinox falls, interact with the glowing spot in the grass beside the shallow pond on the northern pathway. (2) Further north, in the rocky gully, interact with the pinwheel against the cliff wall. Full route: Striking North walkthrough.



Beneath the Blood Moon (Battle 8): 2 seeds
There are two seeds, both in flight, listed in the order you meet them. (1) After taking the Lv.2 Rocket, fly through three sets of yellow circles in a row. (2) Inside the rotating sphere, fly through three more sets of yellow circles in a row. Full route: Beneath the Blood Moon walkthrough.




The Howling Tempests (Battle 9): 3 seeds
There are three seeds, listed in the order you meet them. (1) Early in the battle, before Typhan appears, interact with the glowing spot at the foot of a large tree beside the dirt path. (2) After you clear the second group of attackers around the Hylian Captains, pop the Korok balloon floating over the road. (3) Right after the message that Typhan is playable, go through the camp gate ahead and break the crate directly in front of you. Full route: The Howling Tempests walkthrough.



Shadows in the Snow (Battle 10): 3 seeds
There are three seeds, listed in the order you meet them. (1) On the way to the Rito Captain who asks for help, interact with the glowing spot in the rock cave; it also completes the aside quest to find one Korok. (2) While you rescue Pinnec, cross the wooden bridge to the wooden platform at its end and interact with the yellow Korok flower. (3) On the snowy path toward the Ice Hinox, interact with the Korok stump on the bank beside a large rock. Full route: Shadows in the Snow walkthrough.



Lanayru Defiled (Battle 11): 3 seeds
There are three seeds, listed in the order you meet them. (1) On the road after the first Moblin fights, spin the red pinwheel against the large rock beside a tree. (2) At the Rescue the Zora Captains objective, smash the wooden crate beside the road. (3) On the hillside before the final outpost, interact with the Korok stump in the grass. Sludge may cover the area, so wash it off with Qia’s strong attacks or the Hydrant first. Full route: Lanayru Defiled walkthrough.



The Behemoth in the Crater (Battle 12): 1 seed
During the flight through the lava canyon before the crater, fly through the yellow rings and the Korok appears and hands over its seed. Full route: The Behemoth in the Crater walkthrough.


Crisis on Death Mountain (Battle 13): 5 seeds
There are five seeds, listed in the order you meet them. (1) On the road in the south of the map, interact with the glowing spot near the Fire Keese in front of a gate. (2) North of one of the outposts, break the brown boulder formation with one of Agraston’s strong attacks. (3) Interact with the pinwheel beside the hot springs, across from the road that lava has cut off. (4) Past the outpost full of Horriblins, smash the lava rocks plugging a cave with Agraston’s strong attack and interact with the yellow flower inside. (5) Just beyond the outpost held by a Fire Boss Bokoblin, interact with the pinwheel once the outpost is yours. Full route: Crisis on Death Mountain walkthrough.





Under Cover of Mist (Battle 14): 7 seeds
There are seven seeds, listed in the order you meet them. (1) Just before the Electric Boss Bokoblin outpost, look in the tall golden grass beside the gate. (2) East of the outpost with the Electric Moblin, interact with the swirl of grass in the field and the Korok bursts out. (3) Interact with the yellow Korok flower standing in front of a hidden passage. (4) Pop the Korok balloon near the hidden passage between the two outposts on the east side. (5) Inside the hidden Korok grove, interact with the glowing spot in front of the flower-shaped chairs. (6) Still in the grove, interact with the pinwheel near the tree-stump table and mushroom chairs. (7) Last in the grove, interact with the yellow flower on the grass by the fence near the Koroks with the apple offerings, close to a crate. Full route: Under Cover of Mist walkthrough.






Terror of the Sands (Battle 15): 4 seeds
There are four seeds, listed in the order you meet them. (1) Soon after you capture the first outpost, shoot down the Korok balloon floating above the sand road beside an outpost wall. (2) Further along the sand road, smash the lone crate by the path. (3) Near the first Gibdo-hive outpost, interact with the pinwheel standing in a gap between rocks beside the path. (4) On the road toward that same outpost, interact with the yellow Korok flower beside a pile of rocks. Full route: Terror of the Sands walkthrough.





A Time for Action (Battle 17): 4 seeds
There are four seeds, listed in the order you meet them. (1) On the path toward the caves, interact with the clover-shaped plant beside the wooden cross fence post. (2) At an outpost gate in the orange-lit area, walk up to the Korok waiting beside a torch pole and the spiked wooden fence. (3) Once the Capture the outposts objective begins, interact with the pinwheel beside the gate of the first outpost. (4) Later in the caves, once two of the three outposts are yours, interact with the yellow flower by a torch pole near the last outpost gate. Full route: A Time for Action walkthrough.




The Counterstrike (Battle 18): 4 seeds
There are four seeds, listed in the order you meet them. (1) Past the first captured outpost and camp, interact with the ??? prompt at the rocky outcrop beside the path just before the outpost gate. (2) Interact with the yellow flower beside the northern outpost. (3) Interact with the glowing spot by the fence and boulders near the eastern campsite; the Korok hides among the boulders. (4) Pop the Korok balloon floating over the mossy rocks east of where the Fire Lynel stood, shortly before Grimgohma’s arena. Full route: The Counterstrike walkthrough.




Into the Fray (Battle 22): 1 seed
Early in the flight, between the floating islands and before the top-down section, pass through the yellow rings and the Korok appears. Full route: Into the Fray walkthrough.



The Battle of Hyrule Castle (Battle 24): 5 seeds
There are five seeds, listed in the order you meet them. (1) Early on, interact with the glowing spot on the sludge-covered road after the first outpost. (2) Once Grimtorok is down and you move into the lava arena for Grimgohma, interact with the yellow flower at the edge of the burning wreckage. (3) Follow the stone path through the ruins and interact with the glowing spot beside it. (4) Beside the sludge-covered path toward the Archfiends, clear the sludge off the Korok stump with Qia’s strong attacks, Calamo’s Splash Fruit attack or a Hydrant, then interact with it. (5) Once the south-west outpost has fallen and the Archfiend objective appears, take the path south-east and interact with the pinwheel beside the route. Full route: The Battle of Hyrule Castle walkthrough.



The Demon King, Ensnared (Battle 25): 3 seeds
There are three seeds, listed in the order you meet them. (1) From the first camp outpost, go north to the gate and interact with the glowing spot beside it. (2) Out in the open field, interact with the Korok stump among the burning grass. (3) Climb the rocky ledge beside a lit torch and interact with the Korok there. Full route: The Demon King, Ensnared walkthrough.



A Time for Review (challenge): 2 seeds
This early Chapter 2 challenge (Lv 6, Zelda and Rauru) hides two seeds in addition to its normal reward. The first is beside a wooden fence and a tree with a torch, on the way to Typhan’s arena: walk up and interact with the spot when the prompt appears. The second is a yellow Korok flower on the stone path just after it. See Challenges Lv 1-30 for the rest of the battle.




Battles without Korok Seeds
These eleven battles hide no seeds, so there is nothing to search for in them: To the Great Plateau, Where Ancient Wisdom Sleeps, The Hands of Evil, The Crimson Omen, Ambush in the Depths, Purging the Shadows, Fire and Sand, The Archfiend’s Return, The Battle of Hyrule Field, The Final Confrontation, A Clash of Constructs.


Challenge Korok Seeds
Seven challenges that pay seeds
Seven challenges give Korok Seeds as part of their first-clear reward, 33 in all. Clear the challenge for the first time and the seeds arrive with the other rewards. The table gives each recommended level and the warriors you can bring.


| Challenge | Lv | Warriors | Korok Seeds |
|---|---|---|---|
| Protect that Forest! | 32 | 5 | |
| Defending Eastern Hyrule Forest | 44 | Any warrior | 3 |
| Defending Western Hyrule Forest | 44 | Any warrior | 5 |
| Two Brave Warriors | 44 | 3 | |
| 44 | 5 | ||
| The King and the Spirits | 53 | 5 | |
| The Traveler’s Third Homecoming | 69 | 7 |
Protect that Forest!: 5 seeds
Recommended level 32; warriors: Calamo, the Knight Construct and any other warrior. The first clear pays 5 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 31-50.


Defending Eastern Hyrule Forest: 3 seeds
Recommended level 44; warriors: any. The first clear pays 3 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 31-50.


Defending Western Hyrule Forest: 5 seeds
Recommended level 44; warriors: any. The first clear pays 5 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 31-50.


Two Brave Warriors: 3 seeds
Recommended level 44; warriors: Raphica, Agraston and any other warriors. The first clear pays 3 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 31-50.


Calamo and Ardi: 5 seeds
Recommended level 44; warriors: Calamo and Ardi. The first clear pays 5 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 31-50.


The King and the Spirits: 5 seeds
Recommended level 53; warriors: Calamo and Rauru. The first clear pays 5 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 51-90.


The Traveler’s Third Homecoming: 7 seeds
Recommended level 69; warriors: Calamo and any other warrior. The first clear pays 7 Korok Seeds along with materials and Zonaite Steel. The battle itself is covered on Challenges Lv 51-90.


Calamo’s aside quests
Four aside quests worth 12 seeds
Four of Calamo’s tasks pay Korok Seeds, 12 between them. Aside quests are optional objectives in the pause menu. Press + during a battle and choose Aside Quests, and check the list at the start of the battle so you know what to watch for. Aside Quests explains how they work and lists every one.


| Quest line | Task | Reward |
|---|---|---|
| Guess we’d better get movin’. | Find 2 Koroks | |
| Not stickin’ around if things go south! | Exploit 2 enemy weaknesses as | |
| I’ll show ya a thing or two! | Defeat 2 Lynels as | |
| I should look for my Korok brothers… | Find 1 Korok |
Find 2 Koroks (5 seeds)
The largest payout of the four. Reveal two hidden Koroks with Calamo in your party and you receive 5 seeds and 10 Energetic Rhino Beetles. A battle with plenty of hidden seeds, such as Under Cover of Mist, is the easiest place to do it.


Exploit 2 enemy weaknesses as Calamo (3 seeds)
Hit two enemies with an attack that matches their weakness while you control Calamo. The reward is 3 seeds.


Defeat 2 Lynels as Calamo (2 seeds)
Defeat two Lynels while you control Calamo for 2 seeds and 2 Forest Dweller’s Blades. Lynels appear in battles such as Striking North and Crisis on Death Mountain.


Find 1 Korok (2 seeds)
Reveal one hidden Korok while playing a battle to earn 2 seeds and 300 Rupees. It is the easiest of the four, since any battle from the lists above gives you a Korok to find.


How the 101 add up
Totals and why guides differ
The count works out as 54 seeds in 17 story battles, 2 in A Time for Review, 33 from the seven challenges and 12 from Calamo’s aside quests, which makes 101. Some tallies fold the 54 and the 2 into one figure of 56 battle seeds, and a few give 55. Individual battles also differ between guides: the Howling Tempests is sometimes counted as 2 seeds, Terror of the Sands as 3 and A Time for Action as 5. This page uses 3, 4 and 4, because the yellow flower on the road to the first Gibdo-hive outpost belongs to Terror of the Sands and the crate behind the gate after Typhan joins is the third seed in the Howling Tempests. If your own count is off by one, check those three battles first.


