Zelda Central

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Challenges Lv 1-30

Total42 challenges (6 at Lv 1-10, 4 at Lv 11-20, 32 at Lv 21-30), not counting scouting challenges
WhereMap markers in the Depths, Central Hyrule, Hebra, Lanayru, Eldin, Necluda, Gerudo, Faron and the Sky Islands
First-clear rewardsMaterials, Rupee Rupees, Zonaite Steel Zonaite Steel weapons, random weapons and Zonaite Steel (Pristine) Zonaite Steel (Pristine) weapons
Korok SeedsKorok Seed 2 hidden in A Time for Review (see Korok Seed Locations)
RequirementStory battles from Where Ancient Wisdom Sleeps to The Crimson Omen, plus the quest A New Assignment

There are 42 early challenges between recommended levels 3 and 30, and they are optional battles that appear on the map as you work through the first sixteen story battles. Six sit in the Lv 1-10 band, four in Lv 11-20 and thirty-two in Lv 21-30. Each entry below says when it opens, which warriors you can use, who you fight and what you receive for your first clear. A Time for Review also hides two Korok Seeds on its battlefield (see Korok Seed Locations), covered in its entry below; the rest are played for materials, Rupees and weapons.

Quick reference

The table lists all 42 challenges in the order they are covered below. The three scouting challenges in this level range (For Hyrule, A Veteran’s Return and The Unsung Spearman) are on the Scouting Challenges page, and Vicious Battles are on the Vicious Battles page. The overview of all 167 is on the Challenges page.

ChallengeRec. levelRegionWarriorsMain rewards
Aberrant Constructs3The DepthsZelda plus one other warriorChillfin Trout and a one-handed Zonaite Steel weapon
In the Name of Research8The DepthsMineru plus one other warriorWildberries and a Zonaite Steel spear
Subterranean Panic4The DepthsMineru plus one other warriorSwift Carrots, 300 Rupees and a Zonaite Steel spear
A Time for Review6Central HyruleZelda and Rauru (both fixed)Muddle Buds and a one-handed Zonaite Steel weapon
Reflecting on Gerudo Discipline8Central HyruleZelda aloneRushrooms and a one-handed Zonaite Steel weapon
Shadows in the Depths7The DepthsMineru and Zelda (both fixed)Raw Bird Thigh Raw Bird Thigh, 400 Rupees and three pieces of Zonaite Steel, one of them One-Handed
Rescuing the Hylian Soldiers19Central HyruleAny warriorStambulbs, Silent Shrooms, Hearty Lizards, Rupee Rupees and a random weapon
Shielding the Hylian Soldiers19Central HyruleAny warriorSilent Princesses, Staminoka Bass and a Zonaite Steel spear
Looking to the Future18Central HyruleZelda and Rauru (both fixed)Silent Princesses, Endura Shrooms and a Zonaite Steel spear
Concern for the Citizens18Central HyruleAny warriorElectric Darners, 500 Rupees and a one-handed Zonaite Steel weapon
Rescuing the Rito Soldiers22Hebra (Tabantha)Any warriorMighty Thistles, Oil Jars and a Zonaite Steel bow
Defending Tabantha21Hebra (Tabantha)Any warriorRupee Rupees, Big Hearty Truffles, Hearty Salmon, a Zonaite Steel bow and a Zonaite Steel (Pristine) weapon
Defending Hyrule Field21Central HyruleRauru plus one other warriorRupee Rupees, Hearty Bass Hearty Bass, Bright-Eyed Crabs, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon
Defending the Hyrule Field Outposts21Central HyruleAny warriorRazorshrooms, Brightcaps, Rupee Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon
Rescuing the Zora Soldiers21LanayruAny warriorSapphires, Hearty Bass Hearty Bass and a random weapon
Islands in the Sky24The Sky IslandsAny warriorChickaloo Tree Nuts, Silent Shrooms and a one-handed Zonaite Steel weapon
A Lanayru Excursion28LanayruRaphica Raphica and Agraston AgrastonRaw Bird Drumsticks, Fortified Pumpkins and a Zonaite Steel bow
The Siblings’ Resolve28Central HyruleRauru and Mineru (both fixed)Big Hearty Truffles, Golden Apples, Endura Carrots, a random weapon and a Zonaite Steel (Pristine) weapon
Royal Duty28Central HyruleRauru and Mineru (both fixed)Razorclaw Crabs, Hearty Truffles, 500 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon
Pacifying Tabantha21Hebra (Tabantha)Any warrior you have unlocked, including Raphica, Calamo Calamo, Typhan Typhan, Quino Quino and VenceChickaloo Tree Nuts, Raw Meat Raw Meat, two random weapons and two pieces of Zonaite Steel
Reclaiming His Homeland22Hebra (Tabantha)Raphica Raphica plus one other warriorEndura Carrots, Hylian Pine Cones, Chillfin Trout, 500 Rupees and a Zonaite Steel bow
Battle for Hyrule Field21Central HyruleAny warriorHylian Rice Hylian Rice, Hearty Radishes and a Zonaite Steel spear
Purging the Hyrule Field Monsters22Central HyruleAny warriorMuddle Buds, Hightail Lizards, Hydromelons, Rupee Rupees and a random weapon
A Queen’s Pride21LanayruQia Qia plus two other warriorsLuminous Stones, Bright-Eyed Crabs, Splash Fruit Splash Fruit, 500 Rupees and a Zonaite Steel spear
Liberating the Lanayru Wetlands21LanayruAny warriorGolden Apples, Hearty Bass Hearty Bass, Mighty Carp, 500 Rupees and a Zonaite Steel spear
Purging the Wetlands21LanayruAny warriorFresh Milk, 300 Rupees and a random weapon
Cleansing the Lanayru Wetlands22LanayruAny warriorSilent Shrooms, Hearty Salmon and a Zonaite Steel spear
Struggle in the Blazing Heat25Eldin (Death Mountain)Any warriorHearty Lizards, Hydromelons, Bomb Flowers, 500 Rupees and a two-handed Zonaite Steel weapon
Liberating Necluda28Necluda (Ash Swamp)Any warriorMighty Bananas Mighty Bananas, Hearty Radishes, Stambulbs and 500 Rupees
Pacifying the Gerudo Desert30Gerudo DesertAny warriorTireless Frogs, Energetic Rhino Beetles, Mighty Carp, 500 Rupees and a random weapon
Liberating Damel Forest30Faron (Damel Forest)Any warriorStambulbs, Tireless Frogs, Sticky Frogs, 500 Rupees and a random weapon
Pacifying Damel Forest30Faron (Damel Forest)Any warriorVoltfin Trout, Hyrule Arowana and a random weapon
Finding a Place to Put Down Roots21Central HyruleAny warriorRaw Bird Drumsticks, Fire Fruit Fire Fruit and a one-handed Zonaite Steel weapon
Guardians of the Rito21Hebra (Tabantha)Raphica Raphica plus one other warriorWarm Darners, Armored Carp, Winterwing Butterflies, 500 Rupees and a Zonaite Steel bow
Overcoming Loss21LanayruQia Qia and Zelda (both fixed)Swift Violets, Sneaky River Snails, 700 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon
The New Queen’s Valor21Central HyruleQia Qia plus one other warriorIronshell Crabs, 300 Rupees and a Zonaite Steel spear
Wisdom and Courage25Eldin (Death Mountain)Agraston Agraston and Qia Qia (both fixed)Sunshrooms, Armoranth and a two-handed Zonaite Steel weapon
Old Friends28Necluda (Ash Swamp)Agraston Agraston and Rauru (both fixed)Smotherwing Butterflies, Sizzlefin Trout, 500 Rupees, a two-handed Zonaite Steel weapon and a Zonaite Steel (Pristine) weapon
The Zonai Siblings30Faron (Damel Forest)Mineru and Rauru (both fixed)Rushrooms, Hydromelons, 700 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon
Zonai Ruins in the Sky24The Sky IslandsMineru plus one other warriorAcorns, Zonaite Zonaite and a one-handed Zonaite Steel weapon
Guarded Ruins in the Sky24The Sky IslandsMineru plus one other warriorBig Hearty Radishes, Korok Fronds and a random weapon
A Construct Assault in the Sky28The Sky IslandsMineru plus one other warriorSkyshrooms, Zonaite Zonaite and a random weapon

Challenges at recommended level 1 to 10

Aberrant Constructs

It opens once you have cleared Where Ancient Wisdom Sleeps. Its recommended level is 3, it takes place in The Depths and you can bring Zelda plus one other warrior. Constructs have swarmed the outpost Mineru set up for her Depths expeditions, and Zelda goes to drive them off. The objective is to defend Mineru’s workshop. You first take down Captain Construct I, then a Chuchu, and finally Captain Construct II and its allies in a three-stage fight. Expect Huge Chuchu, Chuchu, Captain Construct I and II, Soldier Construct II and Evermean. First clear: Chillfin Trout and a one-handed Zonaite Steel weapon.

In the Name of Research

It opens after you clear Shadows in the Depths. Its recommended level is 8, it takes place in The Depths and you can bring Mineru plus one other warrior. Mineru returns to the Depths to study the Zonai ruins and needs a foothold first. You must reach the marked position within the time limit and then capture the outpost, and your allies are restricted. Captain Construct I blocks the way in, Captain Construct II follows, and Flux Construct I, the guardian of the Depths, is the last foe before the outpost is secured. Expect Captain Construct I and II, Soldier Construct II and Flux Construct I. First clear: Wildberries and a Zonaite Steel spear.

Subterranean Panic

It opens once you have cleared Where Ancient Wisdom Sleeps, which is where you pick up the Frost Emitter. Its recommended level is 4, it takes place in The Depths and you can bring Mineru plus one other warrior. Dangerous primordial creatures have shown up near the expedition outpost, so Mineru heads out to deal with them. The fight is time-limited, with restricted allies. You head for the marked position, defeat a Stone Talus when the gates close, then an ambushing Frox when you arrive. Expect Chuchu, Frox, Little Frox, Stone Talus and Stone Pebblit. First clear: Swift Carrots, 300 Rupees and a Zonaite Steel spear.

A Time for Review

It opens after you clear The Hands of Evil. Its recommended level is 6, it takes place in Central Hyrule and you can bring Zelda and Rauru (both fixed). Thrust into the thick of battle, Zelda thinks back to the training she did with Rauru and Sonia to sharpen her powers of time and light. You spar with Quino, then Typhan, and then team up with both of them to bring down a Stone Talus. Expect Typhan, Quino (as an enemy), Hylian Soldiers and a Stone Talus. Two Korok Seeds are hidden here: the first beside a wooden fence and a tree with a torch on the way to Typhan’s arena, and the second at a yellow Korok flower on the stone path just after it. First clear: Muddle Buds and a one-handed Zonaite Steel weapon.

Reflecting on Gerudo Discipline

It shows up on the Central Hyrule map early in the game. Its recommended level is 8, it takes place in Central Hyrule and you can bring Zelda alone. Zelda remembers watching the Gerudo train under their chieftain, who pushed them through punishing drills, and uses the memory to steel herself. It is a solo battle with a time limit: first defeat a Chuchu, then head for the marked position and defeat a Stone Talus, with a Gerudo Captain fighting alongside you. Expect Huge Chuchu, Chuchu, Stone Talus, Stone Pebblit and Evermean. First clear: Rushrooms and a one-handed Zonaite Steel weapon.

Shadows in the Depths

It opens after you clear The Hands of Evil. Its recommended level is 7, it takes place in The Depths and you can bring Mineru and Zelda (both fixed). While descending to study the sealed constructs, Mineru and Zelda are attacked by a swarm of native creatures and must lean on their Zonai devices to beat them back. You first defeat 250 enemies, then two large Chuchus (the Ambusher of the Depths), which fall to a Frost Emitter freeze followed by a heavy blow. Expect Huge Chuchu, Chuchu, Little Frox and Evermean. First clear: Raw Bird Thigh, 400 Rupees and three pieces of Zonaite Steel, one of them One-Handed.

Challenges at recommended level 11 to 20

Rescuing the Hylian Soldiers

It appears around the time you clear The Howling Tempests, when Calamo joins your roster. Its recommended level is 19, it takes place in Central Hyrule and you can bring any warrior. Retreating Hylian soldiers are pinned down by monsters on Hyrule Field, and Calamo and his bud ride in to rescue them. You first defeat the monsters attacking the Hylian Captain, then a Boss Bokoblin that ravages Hyrule Field. Expect Moblins, Bokoblins, Boss Bokoblins and Lizalfos. First clear: Stambulbs, Silent Shrooms, Hearty Lizards, Rupees and a random weapon.

Shielding the Hylian Soldiers

It opens once you clear Rescuing the Hylian Soldiers. Its recommended level is 19, it takes place in Central Hyrule and you can bring any warrior. Some retreating soldiers could not shake their pursuers, so you cover their escape. First you rescue the Hylian Captain, then you escort him to the escape point, and last you defeat the Boss Bokoblin that arrives as reinforcements. Expect Bokoblins, Blue Bokoblins and Moblins, with a Boss Bokoblin as the main target. First clear: Silent Princesses, Staminoka Bass and a Zonaite Steel spear.

Looking to the Future

It opens after you clear The Howling Tempests. Its recommended level is 18, it takes place in Central Hyrule and you can bring Zelda and Rauru (both fixed). Rauru and Zelda set aside their grief over the day Sonia’s secret stone was stolen and the Demon King’s rule began, and keep fighting to save as many people as they can. You rescue a Hylian Captain, defeat a Boss Bokoblin, and then face the Hinox that ravages Hyrule Field. Expect Bokoblins, Boss Bokoblins and Hinox. First clear: Silent Princesses, Endura Shrooms and a Zonaite Steel spear.

Concern for the Citizens

It opens after you clear The Howling Tempests. Its recommended level is 18, it takes place in Central Hyrule and you can bring any warrior. Calamo’s group meets a swarm of flying monsters on Hyrule Field, and Typhan asks you to clear the skies before they reach the citizens. A Chuchu and a Moblin (the Ambusher of Hyrule Field) are the named targets. Expect Huge Chuchu, Moblins, Bokoblins, Keese and Aerocuda. First clear: Electric Darners, 500 Rupees and a one-handed Zonaite Steel weapon.

Challenges at recommended level 21 to 30

Rescuing the Rito Soldiers

It opens after you clear Shadows in the Snow. Its recommended level is 22, it takes place in Hebra (Tabantha) and you can bring any warrior. A pack of ice monsters on the Tabantha Frontier has cut a group of Rito soldiers off from their unit. Beat the monsters and open a route out for them: rescue the Rito Captain, then defeat an Ice Boss Bokoblin and an Ice Moblin. Expect Blue Bokoblins, an Ice Boss Bokoblin, Snow Octoroks, Ice-Breath Lizalfos and Ice Moblins. First clear: Mighty Thistles, Oil Jars and a Zonaite Steel bow.

Defending Tabantha

It opens after you clear the scouting challenge A Veteran’s Return. Its recommended level is 21, it takes place in Hebra (Tabantha) and you can bring any warrior. A huge legion of ice monsters is attacking the Tabantha Frontier. You defeat the monsters assaulting the outpost, then an Ice Boss Bokoblin and its escorts, which include an Ice Moblin. Expect Blue Bokoblins, Ice-Breath Lizalfos and Ice Moblins, led by an Ice Boss Bokoblin. First clear: Rupees, Big Hearty Truffles, Hearty Salmon, a Zonaite Steel bow and a Zonaite Steel (Pristine) weapon.

Defending Hyrule Field

It has no battle requirement and appears with the Hyrule Field markers. Its recommended level is 21, it takes place in Central Hyrule and you can bring Rauru plus one other warrior. Monsters threaten the temple in Tanagar Canyon, so the royal army builds a defensive outpost on Hyrule Field and Rauru uses it as a base to meet the attackers. You clear the monsters attacking the outpost, defeat a Moblin, and then a Boss Bokoblin that ravages Hyrule Field. Expect Moblins, Bokoblins, Boss Bokoblins and Lizalfos. First clear: Rupees, Hearty Bass, Bright-Eyed Crabs, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon.

Defending the Hyrule Field Outposts

It has no battle requirement and appears with the other Hyrule Field markers. Its recommended level is 21, it takes place in Central Hyrule and you can bring any warrior. A large monster host is closing in on the defensive outposts on Hyrule Field, and you help the soldiers drive it off. You must defeat the monsters attacking two outposts, and a Boss Bokoblin is the last target. Expect Bokoblins, Boss Bokoblins, Keese and Lizalfos. First clear: Razorshrooms, Brightcaps, Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon.

Rescuing the Zora Soldiers

It opens after you clear Lanayru Defiled. Its recommended level is 21, it takes place in Lanayru and you can bring any warrior. Sludge monsters have appeared in the Lanayru Wetlands and stranded some Zora soldiers. Defeat them to get the Zora Captain out, then a Moblin and a Boss Bokoblin that ravages the Lanayru Wetlands. Expect sludge-covered Bokoblins, Moblins and a sludged Boss Bokoblin, plus Water Octoroks. First clear: Sapphires, Hearty Bass and a random weapon.

Islands in the Sky

It opens after you clear The Behemoth in the Crater. Its recommended level is 24, it takes place in The Sky Islands and you can bring any warrior. Calamo and his bud fly up to the sky islands hoping to settle there, only to find more trouble than they bargained for. The battle is time-limited: head for the marked position, capture an outpost, and defeat the Flux Construct II that guards it. Expect Captain Construct I and II and Flux Construct II. First clear: Chickaloo Tree Nuts, Silent Shrooms and a one-handed Zonaite Steel weapon.

A Lanayru Excursion

It opens after you clear Under Cover of Mist. Its recommended level is 28, it takes place in Lanayru and you can bring Raphica and Agraston. Zora soldiers are stranded in the Lanayru Wetlands, and word of lightning-clad monsters among the enemy sends Raphica and Agraston to help. You rescue a Zora Captain and then face an Electric Hinox. Expect Electric Hinox, Electric Moblins, Electric Keese and Electric Lizalfos. First clear: Raw Bird Drumsticks, Fortified Pumpkins and a Zonaite Steel bow.

The Siblings’ Resolve

It opens after you clear Under Cover of Mist. Its recommended level is 28, it takes place in Central Hyrule and you can bring Rauru and Mineru (both fixed). While Zelda and the others defend Great Hyrule Forest, monsters close in on Hyrule Field. Rauru and Mineru take the fight to them to protect the temple in Tanagar Canyon. Expect Blue Boss Bokoblins, Blue Bokoblins, Stalmoblins and Stalkoblins. First clear: Big Hearty Truffles, Golden Apples, Endura Carrots, a random weapon and a Zonaite Steel (Pristine) weapon.

Royal Duty

It opens after you clear Under Cover of Mist. Its recommended level is 28, it takes place in Central Hyrule and you can bring Rauru and Mineru (both fixed). The same monster push on Hyrule Field has left wounded soldiers behind, and Rauru and Mineru go out to rescue two Hylian Captains and bring them home. Expect Blue Boss Bokoblins, Blue Moblins, Blue Lizalfos and Keese. First clear: Razorclaw Crabs, Hearty Truffles, 500 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon.

Pacifying Tabantha

It opens after you clear Shadows in the Snow. Its recommended level is 21, it takes place in Hebra (Tabantha) and you can bring any warrior you have unlocked, including Raphica, Calamo, Typhan, Quino and Vence. Calamo spots another pack of monsters on the Tabantha Frontier and charges in to protect the Rito despite the cold. The timer is strict: clear the frontier monsters within 3 minutes, defeat the Ice Boss Bokoblin within 3 minutes, and the Ice Hinox within 6 minutes. Expect Blue Bokoblins, an Ice Boss Bokoblin, an Ice Hinox, Ice Keese and Snow Octoroks. First clear: Chickaloo Tree Nuts, Raw Meat, two random weapons and two pieces of Zonaite Steel.

Reclaiming His Homeland

It opens once you have cleared Shadows in the Snow and finished the quest A New Assignment. Its recommended level is 22, it takes place in Hebra (Tabantha) and you can bring Raphica plus one other warrior. With the enemy in Tabantha being ground down, Raphica takes the initiative and attacks their outposts. You must capture two outposts, defeat the Ice Hinox that guards the frontier and then an Ice Chuchu, and the fight is time-limited with restricted allies. Expect Bokoblins, Ice Hinox, Snow Octoroks, Ice-Breath Lizalfos and Ice Chuchu. First clear: Endura Carrots, Hylian Pine Cones, Chillfin Trout, 500 Rupees and a Zonaite Steel bow.

Battle for Hyrule Field

It opens after you finish the quest A New Assignment. Its recommended level is 21, it takes place in Central Hyrule and you can bring any warrior. Hylian soldiers defending Hyrule Field have come under attack, so you rush to help them and repel the enemy. You clear the monsters attacking the outpost, then defeat a Shade and a Stone Talus that ambushes Hyrule Field. Expect Shades, Bokoblins, Keese, Stone Talus and Stone Pebblits. First clear: Hylian Rice, Hearty Radishes and a Zonaite Steel spear.

Purging the Hyrule Field Monsters

It opens once you have cleared Shadows in the Snow and finished the quest A New Assignment. Its recommended level is 22, it takes place in Central Hyrule and you can bring any warrior. A plan to thin out the enemy on Hyrule Field targets its most dangerous monsters, and you carry it out. The battle is time-limited: you defeat an Ice Aerocuda first, then a Blue-Maned Lynel. Expect Blue Lizalfos, Bokoblins, Blue-Maned Lynels and Ice Aerocuda. First clear: Muddle Buds, Hightail Lizards, Hydromelons, Rupees and a random weapon.

A Queen’s Pride

It opens after you clear Lanayru Defiled. Its recommended level is 21, it takes place in Lanayru and you can bring Qia plus two other warriors. Qia hurries to help her fellow Zora fight to retake the Lanayru Wetlands. You rescue a Zora Captain, protect the Zora caravan, and defeat a Moblin and a Boss Bokoblin. Expect Bokoblins, Aerocuda, and sludged Moblins, Bokoblins and Boss Bokoblins. First clear: Luminous Stones, Bright-Eyed Crabs, Splash Fruit, 500 Rupees and a Zonaite Steel spear.

Liberating the Lanayru Wetlands

It opens after you finish the quest A New Assignment. Its recommended level is 21, it takes place in Lanayru and you can bring any warrior. Monsters have seized several allied outposts in the Lanayru Wetlands, and you must take them back quickly because the battle is time-limited. You capture three outposts, defeating a Moblin and a Sludge Like along the way. Expect Moblins, sludged Moblins and Bokoblins, Water Octoroks and a Sludge Like. First clear: Golden Apples, Hearty Bass, Mighty Carp, 500 Rupees and a Zonaite Steel spear.

Purging the Wetlands

It opens after you finish the quest A New Assignment. Its recommended level is 21, it takes place in Lanayru and you can bring any warrior. Sludge-covered monsters have appeared in the middle of the wetlands. Strike them down while avoiding the sludge that slows you. The battle is time-limited: first defeat two Shades, then a Sludge Like. Expect Shades, Bokoblins, Keese, sludged Bokoblins and a Sludge Like. First clear: Fresh Milk, 300 Rupees and a random weapon.

Cleansing the Lanayru Wetlands

It has no battle requirement and appears with the other Lanayru Wetlands markers. Its recommended level is 22, it takes place in Lanayru and you can bring any warrior. Monsters have overrun the wetlands, and you stamp them out before their influence spreads. The battle is time-limited: defeat a Moblin first, then a Boss Bokoblin. Expect Moblins, a Boss Bokoblin, Lizalfos and Water Octoroks. First clear: Silent Shrooms, Hearty Salmon and a Zonaite Steel spear.

Struggle in the Blazing Heat

It opens after you clear Crisis on Death Mountain. Its recommended level is 25, it takes place in Eldin (Death Mountain) and you can bring any warrior. Fire monsters hold a stretch of Death Mountain. You free each of the three outposts on the way up to retake the area, against a time limit, with Agraston fighting beside you. Expect Blue Moblins, Igneo Talus, a Fire Boss Bokoblin, Horriblin and Fire-Breath Lizalfos. First clear: Hearty Lizards, Hydromelons, Bomb Flowers, 500 Rupees and a two-handed Zonaite Steel weapon.

Liberating Necluda

It has no battle requirement and appears once the Ash Swamp region is on your map. Its recommended level is 28, it takes place in Necluda (Ash Swamp) and you can bring any warrior. Monsters have built outposts in Ash Swamp and use them to raid neighboring lands. Take the three strongholds one by one to make the area safe. The battle is time-limited, and a Blue-Maned Lynel guards the swamp. Expect Blue Lizalfos, Blue Bokoblins, an Ice Boss Bokoblin, Blue-Maned Lynels and Ice Aerocuda. First clear: Mighty Bananas, Hearty Radishes, Stambulbs and 500 Rupees.

Pacifying the Gerudo Desert

It opens after you clear The Crimson Omen. Its recommended level is 30, it takes place in Gerudo Desert and you can bring any warrior. Monsters are using three southern outposts as footholds in the desert. Seize them to stop the incursion. The battle is time-limited. Expect Electric Hinox, Electric Moblins and Electric Lizalfos. First clear: Tireless Frogs, Energetic Rhino Beetles, Mighty Carp, 500 Rupees and a random weapon.

Liberating Damel Forest

It opens after you clear The Crimson Omen. Its recommended level is 30, it takes place in Faron (Damel Forest) and you can bring any warrior. Monsters have dug in across the forest’s lush terrain. Take over their two outposts and drive them out, ending with a fight against a Stalnox. The battle is time-limited. Expect Electric Keese, Electric Lizalfos, Stalmoblins, an Electric Boss Bokoblin and a Stalnox. First clear: Stambulbs, Tireless Frogs, Sticky Frogs, 500 Rupees and a random weapon.

Pacifying Damel Forest

It opens after you clear The Crimson Omen. Its recommended level is 30, it takes place in Faron (Damel Forest) and you can bring any warrior. A soldier has reported something frightening in the forest, so you track down the powerful monster behind it. The battle is time-limited: defeat a Shade and then a Stone Talus. Expect Blue Lizalfos, Shades, Stone Talus, Stalkoblins and Forest Octoroks. First clear: Voltfin Trout, Hyrule Arowana and a random weapon.

Finding a Place to Put Down Roots

It opens once you have cleared Shadows in the Snow and finished the quest A New Assignment. Its recommended level is 21, it takes place in Central Hyrule and you can bring any warrior. The Mysterious Construct spots monsters on Hyrule Field and Vence’s team hurries to hunt them, but Calamo, who only wants a place to settle, gets dragged along. The battle is time-limited with restricted allies: defeat an Ice Moblin, then a Blue Hinox. Expect Blue Lizalfos, Bokoblins, Ice Moblins and Blue Hinox. First clear: Raw Bird Drumsticks, Fire Fruit and a one-handed Zonaite Steel weapon.

Guardians of the Rito

It opens after you clear Shadows in the Snow. Its recommended level is 21, it takes place in Hebra (Tabantha) and you can bring Raphica plus one other warrior. To evacuate civilians, Raphica and Pinnec clear a route that is crawling with monsters. You capture the enemy outposts across the frontier, and the battle is time-limited with restricted allies. Expect Moblins, Bokoblins, Snow Octoroks, an Ice Lynel and Ice-Breath Lizalfos. First clear: Warm Darners, Armored Carp, Winterwing Butterflies, 500 Rupees and a Zonaite Steel bow.

Overcoming Loss

It has no battle requirement and appears with the Lanayru Wetlands markers. Its recommended level is 21, it takes place in Lanayru and you can bring Qia and Zelda (both fixed). A horde has appeared in the wetlands, and Qia and Zelda go out together to wipe it out. You defeat a Chuchu and then a Boss Bokoblin against the clock. Expect Huge Chuchu, Aerocuda, a Boss Bokoblin, Lizalfos and Water Octoroks. First clear: Swift Violets, Sneaky River Snails, 700 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon.

The New Queen’s Valor

It opens after you finish the quest A New Assignment. Its recommended level is 21, it takes place in Central Hyrule and you can bring Qia plus one other warrior. Allied soldiers are under attack, and Qia charges in trusting her fighting skill. You rescue a Hylian Captain and then a Zora Captain, and finish by defeating a Lynel. Expect Bokoblins, Keese, a Boss Bokoblin, Lizalfos and a Lynel. First clear: Ironshell Crabs, 300 Rupees and a Zonaite Steel spear.

Wisdom and Courage

It opens after you clear Crisis on Death Mountain. Its recommended level is 25, it takes place in Eldin (Death Mountain) and you can bring Agraston and Qia (both fixed). Cautious Agraston and fearless Qia answer a plea for help on Death Mountain and have to combine their strengths. The battle is time-limited with restricted allies, and the pair finish by defeating a Fire Lynel. Expect Fire-Breath Lizalfos, a Fire Lynel and Fire Moblins. First clear: Sunshrooms, Armoranth and a two-handed Zonaite Steel weapon.

Old Friends

It has no battle requirement and appears once the Ash Swamp region is on your map. Its recommended level is 28, it takes place in Necluda (Ash Swamp) and you can bring Agraston and Rauru (both fixed). Hearing that enemy forces have invaded Ash Swamp, Agraston and Rauru set out to end the terror. You defend two outposts, defeat an Ice Moblin, and then an Ice Lynel that ravages the swamp. Expect Blue Lizalfos, Blue Bokoblins, an Ice Lynel and Ice Moblins. First clear: Smotherwing Butterflies, Sizzlefin Trout, 500 Rupees, a two-handed Zonaite Steel weapon and a Zonaite Steel (Pristine) weapon.

The Zonai Siblings

It has no battle requirement and appears with the Damel Forest markers. Its recommended level is 30, it takes place in Faron (Damel Forest) and you can bring Mineru and Rauru (both fixed). The soldiers holding the defensive line in Damel Forest cannot last much longer, so Mineru and Rauru hurry to the rescue. You rescue a Hylian Captain, defeat an Electric Boss Bokoblin and then an Ice Hinox. Expect Blue Lizalfos, Ice Hinox, Ice-Breath Lizalfos and an Electric Boss Bokoblin. First clear: Rushrooms, Hydromelons, 700 Rupees, a Zonaite Steel spear and a Zonaite Steel (Pristine) weapon.

Zonai Ruins in the Sky

It opens after you clear The Behemoth in the Crater. Its recommended level is 24, it takes place in The Sky Islands and you can bring Mineru plus one other warrior. Mineru lands on an unexplored sky island and searches it for traces of ancient Zonai civilization. The battle is time-limited with restricted allies: you fight to the marked position past Captain Construct I and a Chuchu, then defeat Captain Construct II and capture the outpost. Expect Huge Chuchu, Captain Construct I and II and Soldier Construct II. First clear: Acorns, Zonaite and a one-handed Zonaite Steel weapon.

Guarded Ruins in the Sky

It has no battle requirement and follows Zonai Ruins in the Sky on the same island. Its recommended level is 24, it takes place in The Sky Islands and you can bring Mineru plus one other warrior. Mineru learns that a powerful construct deep in the ruins threatens her research team and heads into the heart of the island to save them. The battle is time-limited with restricted allies, and you defeat Captain Construct I, Captain Construct III and then Flux Construct II in turn. Expect Captain Construct I, Captain Construct III, Soldier Construct III and Flux Construct II. First clear: Big Hearty Radishes, Korok Fronds and a random weapon.

A Construct Assault in the Sky

It opens after you clear Under Cover of Mist. Its recommended level is 28, it takes place in The Sky Islands and you can bring Mineru plus one other warrior. Her survey finished, Mineru is confronted by constructs that have gone berserk and fights to protect her companions. You defeat many enemies, then Captain Construct II, III and IV in turn. Expect Captain Construct IV, III and II, Soldier Construct IV and III. First clear: Skyshrooms, Zonaite and a random weapon.

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