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Enemies

WhereAll eight Areas of the Drablands, plus extra enemies in the Den of Trials
Best general toolsSword for most, Bow and Boomerang for ranged or flying foes, Totem for anything above your head
Colour rulePoes and the coloured bulbs of Prismantus can only be hurt by the Link in the matching colour
BossesCovered separately on the Boss Strategies page

The monsters of the Drablands follow their Area: Blobs and Moblins in the Woodlands, Octoroks by the water, fire creatures in the Volcano, and stronger Sky Soldiers at the end. Most fall to the Sword, but many only have a weak point you must expose with a specific item or a Totem. This page lists the enemies of the game by Area, with where you meet them and the trick that works on them, so you can pick your items and outfit before you go in.

Three blue Freezard statues breathe icy streams down a snowy path toward Link on the Frozen Plateau

Woodlands enemies

Blob

Blob

A plain Blob appears in the Woodlands and Riverside. It takes two Sword hits, and Arrows work as well.

A ring of plain green Blobs with dark eyes surrounds Link in a Buzz Blob Cave arena
Buzz Blob

Buzz Blob

Buzz Blobs are electrified and shock any Link who touches or slashes them with a Sword, so shoot them with the Bow instead. You find them in the Woodlands and in Riverside’s Abyss of Agony.

An electrified yellow-green Buzz Blob crackles with lightning beside a plain green Blob in a cave
Totem Deku

Totem Deku

These Dekus hide underground and pop up in stacks. Only the head is vulnerable, so shoot it with Arrows, aiming from a Totem of the same height as the Deku stack, between one and three Links tall.

A Totem Deku with a leafy head and glowing orange eyes pops up from the grass of a Woodlands clearing
Spear Throwing Moblin

Spear Throwing Moblin

Moblins back away to keep their distance and hurl spears at you like javelins. You meet them in the Woodlands (Deku Forest and Moblin Base) and in Riverside’s Secret Fortress. Hit them with Arrows or Bombs, or form a Totem to reach one on a tower or riding a Totem Armos.

Totem Armos

Totem Armos

A stack of Armos statues with a rider on top is invulnerable itself. Defeat the rider with a Totem or Bombs and the statues crumble. They appear in the Woodlands, the Fortress and the Sky Realm.

Link rides a gold Totem Armos statue across the tiled floor of the Training Ground
Tektite

Tektite

Tektites hop around Riverside (Secret Fortress, Cove of Transition and Water Temple). Arrows, Bombs or a Totem Sword strike beat them, and the Water Rod stuns them.

A blue one-eyed Tektite with orange legs hops across a stone floor beside Link in the Forest Temple
Mini-Margo

Mini-Margo

A spiked miniature of Margoma found in the Forest Temple and again in the Sky Realm. Throw a Bomb into its opening.

Arrow Trap

Arrow Trap

A wall trap in the Woodlands, Fortress and Dunes that fires Arrows along a line. Block the shots with a Large Block or move out of the way.

Two wall Arrow Traps on the left fire arrows across a stone ledge as Link climbs the stairs
Life Like

Life Like

A monster disguised as a Heart, found in the Woodlands, Dunes, Ruins and Sky Realm. A Bomb in its mouth finishes it at once, and Arrows from a distance also work. A Sword attack up close is risky.

A golden Life Like with a heart on its stalk waits on the sand next to a real Heart in the Infinite Dunes

Riverside enemies

Water Octorok

Water Octorok

It hides in the water and spits rocks at you. Strike it right after it shoots, which takes two hits, or stun it with the Gripshot or Water Rod. Also in the Sky Realm.

Water Tektite

Water Tektite

A Tektite that skates over the water in Riverside. Strike it with the Sword; the Gripshot can pull it within reach.

Keeleon

Keeleon

A floating bat-like monster in Riverside, the Ice Cavern and the Sky Realm. Reach it with a Totem or stun it with the Water Rod.

Link faces a winged purple Keeleon on a snowy ice platform of the Frozen Plateau, a flame beside him
Skullfish

Skullfish

It leaps out of the Water Temple’s pools and bites swimmers. Slash it as it jumps over you, or dredge it out with the Water Rod.

A bony Skullfish leaps from the Water Temple pool beside a Water Rod pillar while another swims below
Gyorm

Gyorm

A shelled monster in the Cove of Transition. Pull it out of its shell with the Gripshot, then strike.

A brown horned shell creature and a pale spotted creature on grass, with Link beside them
Spike

Spike

A bronze spiked mine that floats in the water of the Abyss of Agony and explodes on contact, setting off its neighbours. Detonate it from a distance with an Arrow or Spin Attack.

A brown spiked mine floats in blue water beside a wooden dock in the Abyss of Agony

Volcano enemies

Hinox

Hinox

A heavy enemy that throws Bombs, met in groups in the Volcano and again in The Lady’s Lair. Stun it with the Boomerang and throw its Bombs back at it.

A red Hinox rides a mine cart on a curving track above the lava in Hinox Mine
Fire Keese

Fire Keese

A burning bat found in the Volcano, Dunes and Sky Realm. Hitting it up close only burns you, so shoot it with the Bow or stun it first, or wear the Goron Garb to protect yourself.

Red Kodongo

Red Kodongo

It swims in magma and can only be hurt when the Lava level drops.

Red Hardhat Beetle

Red Hardhat Beetle

A burning beetle in the Volcano and Fortress that tries to bump you off platforms or into lava. Its flames hurt anyone who attacks it, so douse them with the Gust Jar or wear the Goron Garb to slash it despite the fire. Its blue relative, the Hardhat Beetle, has no fire and simply bumps into you.

Fire Keeleon

Fire Keeleon

A flaming Keeleon found in the Volcano, Dunes and Sky Realm. The Gust Jar puts out its fire, or you can wear the Goron Garb.

Volcanic Rock

Volcanic Rock

Rocks that fall from the ceiling in the Volcano and the Sky Realm. They are a hazard, not a foe.

Guruguru Bar

Guruguru Bar

A spinning bar with flames, met in Riverside, the Volcano, the Fortress, the Dunes and the Ruins. Put the fire out with the Water Rod or Gust Jar, or block it with a Totem Armos or a Doppel.

A spinning Guruguru Bar of fire balls beside Link on a stone floor in Den of Flames stage 3
Keese

Keese

Ordinary bats in Riverside, the Volcano and the Ice Cavern. Any weapon works, and the Gust Jar can turn a Fire or Ice Keese into a plain one.

Ice Cavern enemies

Ice Keese

Ice Keese

A frozen bat. Melt it with the Fire Gloves or stun it before attacking.

Blue Ice Keese flutter around Link on a tiled floor with a glowing Triforce mark in the Ice Temple
Freezard

Freezard

An ice statue that breathes freezing air, found in the Ice Cavern and the Sky Realm. The Fire Gloves melt it best; the Sword and Bombs work too.

Mini Freezard

Mini Freezard

A small Freezard that slides when struck and takes three hits.

Freezards on the Frozen Plateau, the larger cousins of the Mini Freezard
Ice Wizzrobe

Ice Wizzrobe

A mage whose ice beam freezes a Link. It takes two or more Sword hits, but fire kills it quickly. It appears in the Ice Cavern and the Sky Realm.

Link encased in ice on a Sky Realm island after an icy enemy's beam hit him
Deadrock

Deadrock

A rocky creature in the Silver Shrine and Ice Temple. Any hit turns it to stone for a moment, and the Magic Hammer smashes it then. It recovers quickly, so team up, and wear the Cozy Parka for grip on the ice.

Terrorpin

Terrorpin

A shelled enemy in the Ice Cavern and the Sky Realm. Flip it with the Magic Hammer, then hit its underside. Some come in stacks of up to three: pound the ground nearby to flip them all, or form a Totem of the same height and Hammer the top one.

Blue Rat

Blue Rat

A rat hiding inside Snowballs in the Ice Cavern. Hit it with the Sword.

Snowball

Snowball

A rolling hazard in the Ice Cavern. Melt it with the Fire Gloves, and sidestep the Boulders.

A giant white Snowball rolls down a narrow snowy path toward Link in Snowball Ravine.

Fortress enemies

Green Sword Soldier

Green Sword Soldier

A basic soldier. He deflects frontal Sword strikes, so hit him from behind or just after he parries.

Green armored soldiers stand on the tiled floor of the Sealed Gateway yard in the Fortress.
Blue Sword Soldier

Blue Sword Soldier

A tougher Sword Soldier with a shield. Pull the shield away with the Gripshot, then attack.

Blue Sword Soldiers with red plumes guard the tiled Training Ground room of the Fortress.
Spear Throwing Soldier

Spear Throwing Soldier

He stays at a distance and throws spears.

A pink Spear Throwing Soldier stands on a balcony of The Lady's Lair, spear in hand.
Bomb Soldier

Bomb Soldier

He throws Bombs, so return them, or stack a Totem to strike him.

Grey Bomb Soldiers with red crests hold bombs on the upper ledges of a Fortress room.
Gold Ball and Chain Soldier

Gold Ball and Chain Soldier

He swings flaming spiked balls and guards The Lady’s Lair.

A gold Ball and Chain Soldier swings its spiked ball on the tiled floor of The Lady's Lair.
Beamos

Beamos

A sphere on a stone pillar that scans for you and fires lasers, in the Fortress and Sky Realm. Form a Totem and shoot it with Arrows; a hit on its eye finishes it at once.

Two Beamos on stone pillars fire pink lasers across the sky platforms of Deception Castle
Pendulum

Pendulum

Large hanging weights in Sealed Gateway, with rolling Balls and the Gargantuan Ball elsewhere in the Fortress. Fire the Gust Jar at a Pendulum to set it swinging, then run past between swings.

Two gold-topped Pendulum weights hang on ropes above a pink walkway in the Sealed Gateway

The Dunes enemies

Sandfish

Sandfish

It leaps from the sand. Slash it as it jumps, or beach it with the Gust Jar.

A bony Sandfish skims the sand beside a stacked Totem of Links in the Infinity Dunes
Hokkubokku

Hokkubokku

A segmented plant of the Infinity Dunes. Its body segments bounce off your attacks, so reach the head with a Totem or a Water Rod pillar.

Three orange segmented Hokkubokku with angry faces crawl across the yellow sand of Infinity Dunes
Skullrope

Skullrope

A skull snake that jumps and drops on you. It takes more hits than a Rope.

Karat Crab

Karat Crab

It hides under moving Sand Mounds. Blow the mound away with the Gust Jar.

Morth

Morth

A creature that clings to a Link and stops him from dashing, in groups of three in The Dunes. A teammate must strike it off.

Stalfos

Stalfos

A skeleton in The Dunes and The Ruins that throws bones and leaps behind you to avoid attacks. Corner it with the whole party.

Switch Mole

Switch Mole

A mole in the Dunes that the Magic Hammer defeats. The Boomerang stuns it. A Spiketrap is a pure floor hazard.

A Switch Mole pokes out of one of the floor holes as Links cross the Desert Temple chamber

The Ruins enemies

Green Poe

Green Poe

Only the Link in the green tunic can hurt it. Red and Blue Poes follow the same rule for their colour.

A dark green hooded Green Poe floats by the bookshelves of Palace Noir, with a red Poe nearby
Lantern Poe

Lantern Poe

It cannot be harmed directly. Light all of the Braziers in the room to get rid of it.

An orange hooded Lantern Poe drifts across a dim red-brick room in Palace Noir
Prankster Poe

Prankster Poe

It grabs a Link and throws him off a platform, so hit it first.

Pale Prankster Poes drift above the checkered floor of the Grim Temple near a Link
Dark Ghini

Dark Ghini

A ghost of the Ruins that is only visible in the dark and vanishes near light. Strike it with the Sword or Arrows while it is visible.

Chasupa

Chasupa

It takes three Sword hits but only one Boomerang hit.

A blue Chasupa flaps its wings above the Grim Temple floor beside a Link swinging his sword
ReDead

ReDead

Stun it first with the Gust Jar or Gripshot, or burn it from range with the Fire Gloves. It screams to petrify a Link and then bites him.

ReDead enemies with blue masks and brown bodies and raised arms on the tiled floor of the Lone Labyrinth
Rat

Rat

A small rat in the Ruins. One slash with the Sword is enough.

Three Links climb through the lit library hall of Palace Noir, a glowing lantern beside the wooden floor

Sky Realm enemies

A gold armored Sky Soldier with a spear beside Link on the ornate red-tiled Sky Temple floor

Sky Soldiers

Gold, much tougher copies of the Fortress soldiers: Sky Sword, Sky Spear, Sky Bomb, Sky Shield, Sky Ball and Chain and Sky Fire Ball and Chain Soldiers, some riding Totem Armos in the Sky Temple. Return their Bombs and knock them off the islands with the Gust Jar.

Several gold armored Sky Soldiers gathered on the ornate red-tiled island with Link
Aeralfos

Aeralfos

A flying lizard knight in the Dragon Citadel. Hit it from behind after it dives, or Gripshot its shield away. The Super Aeralfos of the Sky Temple works the same way but also breathes fire.

Helmasaur

Helmasaur

A masked beast you strike from behind, or Gripshot its mask off first.

A Helmasaur with a green mask and orange body stands on the grass of the Floating Garden

Special enemies

Squiddy

Squiddy

This friendly jellyfish floats near dry land, one in every Level. Hit it with the Sword and it bounces, spitting Green Rupees, then Blue and Red ones as you keep it in the air. One more hit bursts it into Hearts and Rupees, and if you let it touch the ground it bursts for nothing. The Boomerang, Fire Gloves, Gust Jar and Bomb explosions keep it bouncing; any other item bursts it at once.

A blue Squiddy floats over teal water beside ice pillars in the Silver Shrine
Wallmaster

Wallmaster

It only appears in the Evade the Wallmaster! Drablands Challenges. If it lands on you the Fairy is lost, and destroying it only delays it.

A blue Fairy hovers over Link as he slashes in a cobbled chamber of the Abyss of Agony
A black spiked Slarok rolls toward Link in a brick chamber of the Den of Trials

Den of Trials enemies

The Den of Trials adds Gimos, Fire Gimos, Ice Gimos, Slaroks, land Octoroks and dark Wizzrobes. Dark versions have stronger attacks and defence, recover quickly from stuns and curse the Links.

Other enemies

A Vulture flaps over a sand path in the Infinity Dunes while a Link runs beneath it

Crow, Leever, Rope and the rest

Several more monsters turn up in smaller numbers. Crows fly in the Woodlands, Riverside and Fortress; Ropes and Gibdos lurk in the Ruins, and Gibdos also in the Dunes and Sky Realm; Leevers burrow in the Dunes; Vultures circle in the Dunes and Sky Realm; the Green Kodongo is a Sky Realm foe; White Poes drift through the Ruins; Red Stalfos appear in the Ruins and Sky Realm; Grey Ball and Chain Soldiers swing in the Fortress. Treat them with the Sword or ranged items while you learn their moves.

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