| Where | All eight Areas of the Drablands, plus extra enemies in the Den of Trials |
|---|---|
| Best general tools | Sword for most, Bow and Boomerang for ranged or flying foes, Totem for anything above your head |
| Colour rule | Poes and the coloured bulbs of Prismantus can only be hurt by the Link in the matching colour |
| Bosses | Covered separately on the Boss Strategies page |
The monsters of the Drablands follow their Area: Blobs and Moblins in the Woodlands, Octoroks by the water, fire creatures in the Volcano, and stronger Sky Soldiers at the end. Most fall to the Sword, but many only have a weak point you must expose with a specific item or a Totem. This page lists the enemies of the game by Area, with where you meet them and the trick that works on them, so you can pick your items and outfit before you go in.

Table of Contents
Woodlands enemies
Blob
A plain Blob appears in the Woodlands and Riverside. It takes two Sword hits, and Arrows work as well.

Buzz Blob
Buzz Blobs are electrified and shock any Link who touches or slashes them with a Sword, so shoot them with the Bow instead. You find them in the Woodlands and in Riverside’s Abyss of Agony.

Totem Deku
These Dekus hide underground and pop up in stacks. Only the head is vulnerable, so shoot it with Arrows, aiming from a Totem of the same height as the Deku stack, between one and three Links tall.

Spear Throwing Moblin
Moblins back away to keep their distance and hurl spears at you like javelins. You meet them in the Woodlands (Deku Forest and Moblin Base) and in Riverside’s Secret Fortress. Hit them with Arrows or Bombs, or form a Totem to reach one on a tower or riding a Totem Armos.



Totem Armos
A stack of Armos statues with a rider on top is invulnerable itself. Defeat the rider with a Totem or Bombs and the statues crumble. They appear in the Woodlands, the Fortress and the Sky Realm.

Tektite
Tektites hop around Riverside (Secret Fortress, Cove of Transition and Water Temple). Arrows, Bombs or a Totem Sword strike beat them, and the Water Rod stuns them.

Mini-Margo
A spiked miniature of Margoma found in the Forest Temple and again in the Sky Realm. Throw a Bomb into its opening.


Arrow Trap
A wall trap in the Woodlands, Fortress and Dunes that fires Arrows along a line. Block the shots with a Large Block or move out of the way.

Life Like
A monster disguised as a Heart, found in the Woodlands, Dunes, Ruins and Sky Realm. A Bomb in its mouth finishes it at once, and Arrows from a distance also work. A Sword attack up close is risky.

Riverside enemies
Water Octorok
It hides in the water and spits rocks at you. Strike it right after it shoots, which takes two hits, or stun it with the Gripshot or Water Rod. Also in the Sky Realm.


Water Tektite
A Tektite that skates over the water in Riverside. Strike it with the Sword; the Gripshot can pull it within reach.


Keeleon
A floating bat-like monster in Riverside, the Ice Cavern and the Sky Realm. Reach it with a Totem or stun it with the Water Rod.

Skullfish
It leaps out of the Water Temple’s pools and bites swimmers. Slash it as it jumps over you, or dredge it out with the Water Rod.

Gyorm
A shelled monster in the Cove of Transition. Pull it out of its shell with the Gripshot, then strike.

Spike
A bronze spiked mine that floats in the water of the Abyss of Agony and explodes on contact, setting off its neighbours. Detonate it from a distance with an Arrow or Spin Attack.

Volcano enemies
Hinox
A heavy enemy that throws Bombs, met in groups in the Volcano and again in The Lady’s Lair. Stun it with the Boomerang and throw its Bombs back at it.

Fire Keese
A burning bat found in the Volcano, Dunes and Sky Realm. Hitting it up close only burns you, so shoot it with the Bow or stun it first, or wear the Goron Garb to protect yourself.


Red Hardhat Beetle
A burning beetle in the Volcano and Fortress that tries to bump you off platforms or into lava. Its flames hurt anyone who attacks it, so douse them with the Gust Jar or wear the Goron Garb to slash it despite the fire. Its blue relative, the Hardhat Beetle, has no fire and simply bumps into you.


Fire Keeleon
A flaming Keeleon found in the Volcano, Dunes and Sky Realm. The Gust Jar puts out its fire, or you can wear the Goron Garb.


Volcanic Rock
Rocks that fall from the ceiling in the Volcano and the Sky Realm. They are a hazard, not a foe.


Guruguru Bar
A spinning bar with flames, met in Riverside, the Volcano, the Fortress, the Dunes and the Ruins. Put the fire out with the Water Rod or Gust Jar, or block it with a Totem Armos or a Doppel.

Keese
Ordinary bats in Riverside, the Volcano and the Ice Cavern. Any weapon works, and the Gust Jar can turn a Fire or Ice Keese into a plain one.


Ice Cavern enemies
Freezard
An ice statue that breathes freezing air, found in the Ice Cavern and the Sky Realm. The Fire Gloves melt it best; the Sword and Bombs work too.


Ice Wizzrobe
A mage whose ice beam freezes a Link. It takes two or more Sword hits, but fire kills it quickly. It appears in the Ice Cavern and the Sky Realm.

Deadrock
A rocky creature in the Silver Shrine and Ice Temple. Any hit turns it to stone for a moment, and the Magic Hammer smashes it then. It recovers quickly, so team up, and wear the Cozy Parka for grip on the ice.


Terrorpin
A shelled enemy in the Ice Cavern and the Sky Realm. Flip it with the Magic Hammer, then hit its underside. Some come in stacks of up to three: pound the ground nearby to flip them all, or form a Totem of the same height and Hammer the top one.


Snowball
A rolling hazard in the Ice Cavern. Melt it with the Fire Gloves, and sidestep the Boulders.

Fortress enemies
Green Sword Soldier
A basic soldier. He deflects frontal Sword strikes, so hit him from behind or just after he parries.

Blue Sword Soldier
A tougher Sword Soldier with a shield. Pull the shield away with the Gripshot, then attack.

Beamos
A sphere on a stone pillar that scans for you and fires lasers, in the Fortress and Sky Realm. Form a Totem and shoot it with Arrows; a hit on its eye finishes it at once.

Pendulum
Large hanging weights in Sealed Gateway, with rolling Balls and the Gargantuan Ball elsewhere in the Fortress. Fire the Gust Jar at a Pendulum to set it swinging, then run past between swings.

The Dunes enemies
Hokkubokku
A segmented plant of the Infinity Dunes. Its body segments bounce off your attacks, so reach the head with a Totem or a Water Rod pillar.

Morth
A creature that clings to a Link and stops him from dashing, in groups of three in The Dunes. A teammate must strike it off.


Stalfos
A skeleton in The Dunes and The Ruins that throws bones and leaps behind you to avoid attacks. Corner it with the whole party.


Switch Mole
A mole in the Dunes that the Magic Hammer defeats. The Boomerang stuns it. A Spiketrap is a pure floor hazard.

The Ruins enemies
Green Poe
Only the Link in the green tunic can hurt it. Red and Blue Poes follow the same rule for their colour.

Dark Ghini
A ghost of the Ruins that is only visible in the dark and vanishes near light. Strike it with the Sword or Arrows while it is visible.


ReDead
Stun it first with the Gust Jar or Gripshot, or burn it from range with the Fire Gloves. It screams to petrify a Link and then bites him.

Sky Realm enemies
Sky Soldiers
Gold, much tougher copies of the Fortress soldiers: Sky Sword, Sky Spear, Sky Bomb, Sky Shield, Sky Ball and Chain and Sky Fire Ball and Chain Soldiers, some riding Totem Armos in the Sky Temple. Return their Bombs and knock them off the islands with the Gust Jar.

Aeralfos
A flying lizard knight in the Dragon Citadel. Hit it from behind after it dives, or Gripshot its shield away. The Super Aeralfos of the Sky Temple works the same way but also breathes fire.


Special enemies
Squiddy
This friendly jellyfish floats near dry land, one in every Level. Hit it with the Sword and it bounces, spitting Green Rupees, then Blue and Red ones as you keep it in the air. One more hit bursts it into Hearts and Rupees, and if you let it touch the ground it bursts for nothing. The Boomerang, Fire Gloves, Gust Jar and Bomb explosions keep it bouncing; any other item bursts it at once.

Wallmaster
It only appears in the Evade the Wallmaster! Drablands Challenges. If it lands on you the Fairy is lost, and destroying it only delays it.

Den of Trials enemies
The Den of Trials adds Gimos, Fire Gimos, Ice Gimos, Slaroks, land Octoroks and dark Wizzrobes. Dark versions have stronger attacks and defence, recover quickly from stuns and curse the Links.
Other enemies
Crow, Leever, Rope and the rest
Several more monsters turn up in smaller numbers. Crows fly in the Woodlands, Riverside and Fortress; Ropes and Gibdos lurk in the Ruins, and Gibdos also in the Dunes and Sky Realm; Leevers burrow in the Dunes; Vultures circle in the Dunes and Sky Realm; the Green Kodongo is a Sky Realm foe; White Poes drift through the Ruins; Red Stalfos appear in the Ruins and Sky Realm; Grey Ball and Chain Soldiers swing in the Fortress. Treat them with the Sword or ranged items while you learn their moves.






















