Zelda Central

Games

  • Ocarina of Time Remake
Other games

Bazaar and Badges

ShopsBadge Market Badge Market, Training Dojo Training Dojo, Apothecary Apothecary, Smithy Smithy
Badge Market, Training Dojo and ApothecaryOpen after The Armies of Ruin
SmithyOpens after The Sorceress of the Woods
Badge groupsAttack, Defense and Assist (Badge Market Badge Market)
Badge cost100 to 5,000 Rupees plus Materials
Potion levels5, raised by defeating Gold Skulltulas (3, 12, 45 and 90)
Skill removal30,000 Rupees per skill

The Bazaar is the menu where you spend Rupees and Materials between battles. It has four shops: the Badge Market makes permanent upgrades for one warrior at a time, the Training Dojo buys levels, the Apothecary brews potions and one-battle mixtures, and the Smithy moves skills between weapons. The shops open in story order, starting with the first scenario.

When each shop opens

Clearing The Armies of Ruin, the first Legend Mode scenario, opens the Bazaar with the Badge Market, the Training Dojo and the Apothecary, so you can craft your first badges, pay for levels and brew potions right away. The game walks you through the Badge Market and the Apothecary at once, and the Training Dojo explains itself the first time you step in. The Smithy stays greyed out on the Bazaar menu until The Sorceress of the Woods is cleared; the game then announces that the Smithy is open for business and invites you to press R to visit the Bazaar.

Badges, levels and Smithy work are all done for one warrior at a time, and you choose which warrior visits when you enter a shop. Rupees and Materials come from battles, so the Bazaar is where you turn a good run into permanent strength. For where Materials drop, see Materials.

ShopWhat it doesOpens
Badge Market Badge MarketCraft Attack, Defense and Assist badges for one warriorAfter The Armies of Ruin
Apothecary ApothecaryBrew potions and one-battle mixturesAfter The Armies of Ruin
Training Dojo Training DojoPay Rupees to level a warriorAfter The Armies of Ruin
Smithy SmithyFuse weapons, remove skills, appraise sealed skills, sell weaponsAfter The Sorceress of the Woods

Badge Market

How badges work

A badge costs Rupees and specific Materials, and its bonus applies only to the warrior you crafted it for. Prices run from 100 to 5,000 Rupees. Badges come in three groups, Attack, Defense and Assist, and each shows as a bronze, silver or gold icon that rises with its rank. Most badges form a ladder: you must make the I version before the II, and the II before the III. Several badges need fewer Materials in Definitive Edition than they did originally.

A weapon combo badge appears only for a weapon type that the warrior actually owns, so it will not show up for a type you have not collected yet. Weapons are covered on Weapons.

Attack badges

Attack badges change how a warrior fights. Stamina Fruit makes the Weak Point gauge fall faster, Digging Mitts let you hurt enemies that are guarding, Hover Boots lengthen Focus Spirit, Din’s Fire fills the Special gauge faster, and Fierce Deity’s Mask adds a second and then a third Special gauge. The combo badges (Kokiri Sword, Wooden Sword, Great Fairy Sword, Giant’s Knife, Razor Sword and Gilded Sword) each add a new combo attack for one of the warrior’s weapon types. A badge’s description names the weapon it affects, so a Kokiri Sword badge can improve a Giant Blade, a Scepter or a Book of Sorcery.

BadgeEffectRupees
Stamina Fruit I Stamina Fruit I, II, IIIWeak Point gauge drains slightly, moderately, much faster500, 1,000, 3,000
Digging Mitts I Digging Mitts I, II, IIIMinor, moderate, heavy damage to enemies with their guard up2,000, 3,000, 5,000
Hover Boots I Hover Boots I, II, IIIFocus Spirit lasts slightly, moderately, much longer500, 1,000, 3,000
Din's Fire I Din’s Fire I, II, IIISpecial gauge fills slightly, moderately, much faster500, 1,000, 3,000
Fierce Deity's Mask I Fierce Deity’s Mask I, IISecond Special gauge, then a third2,000, 3,000
Kokiri Sword, Wooden Sword, Great Fairy Sword, Giant's Knife Giant’s Knife, Razor Sword, Gilded Sword I Gilded Sword I to IVNew combo attack for a weapon type100, 500, 1,000, 3,000

Defense badges

Defense badges keep a warrior alive. Hornet Larvae make hearts heal more, Nayru’s Love cancels knock-back from the first one, two or three hits you take, and Empty Bottle lets the warrior use a potion once, twice or three times per battle. Craft Empty Bottle I before you expect to use any potion from the Apothecary, because without it the warrior cannot use one at all.

Five tunic and shield ladders cut the damage you take on stages that recommend an element: Goron Tunic for Fire, Zora Tunic for Water, Magic Armor for Lightning, Sacred Shield for Light and Mirror Shield for Darkness. The recommended element is shown for each scenario on the scenario select screen.

BadgeEffectRupees
Hornet Larvae I Hornet Larvae I, II, IIIHearts heal slightly, moderately, much more500, 1,000, 3,000
Nayru's Love I Nayru’s Love I, II, IIINo knock-back on the first one, two, three hits taken1,000, 3,000, 5,000
Empty Bottle I Empty Bottle I, II, IIIUse a potion once, twice, three times per battle100, 1,000, 3,000
Goron Tunic I Goron Tunic I, II, IIILess damage on Fire stages1,000, 3,000, 5,000
Zora Tunic I Zora Tunic I, II, IIILess damage on Water stages1,000, 3,000, 5,000
Magic Armor I Magic Armor I, II, IIILess damage on Lightning stages1,000, 3,000, 5,000
Sacred Shield I Sacred Shield I, II, IIILess damage on Light stages1,000, 3,000, 5,000
Mirror Shield I Mirror Shield I, II, IIILess damage on Darkness stages1,000, 3,000, 5,000

Assist badges

Assist badges speed up keep capturing and lengthen item power-ups. Farore’s Wind I, II and III make capturing keeps faster. Goron’s Bracelet extends Bomb power-ups, Hawkeye extends Bow power-ups, Beetle extends Boomerang power-ups, Whip extends Hookshot power-ups and Bug Net extends Hammer power-ups; each of those five has two ranks. Items themselves are listed on Items.

BadgeEffectRupees
Farore's Wind I Farore’s Wind I, II, IIIKeeps are taken slightly, moderately, much faster500, 1,000, 3,000
Goron's Bracelet I Goron’s Bracelet I, IILonger Bomb Bomb power-up1,000, 2,000
Hawkeye I Hawkeye I, IILonger Bow Bow power-up1,000, 2,000
Beetle I Beetle I, IILonger Boomerang Boomerang power-up1,000, 2,000
Whip I Whip I, IILonger Hookshot Hookshot power-up1,000, 2,000
Bug Net I Bug Net I, IILonger Hammer Hammer power-up1,000, 2,000

Training Dojo

Paying for levels

At the Training Dojo you pay Rupees to raise a warrior’s level at once, which lifts base attack strength and maximum health. The price grows with the warrior’s level and drops the closer the warrior already is to the next level. You cannot train a warrior above the level of your current highest-level warrior, so the Dojo is best for catching up weak or new warriors. Definitive Edition halves the experience and Rupees needed for levels 50 to 99, which makes the top levels much cheaper than in earlier versions.

Apothecary

Potions

The Apothecary sells potions that you use in battle with ZR once the warrior has crafted Empty Bottle I. The best potion you can buy depends on how many Gold Skulltulas you have defeated. For where to find them, see Gold Skulltula Locations.

LevelPotionGold Skulltulas neededRestores
1Red Potion Red PotionNone5 hearts
2Purple Potion Purple Potion35 hearts and half a Special gauge
3Blue Potion Blue Potion1210 hearts and half a Special gauge
4Green Potion Green Potion4510 hearts and a full Special gauge
5Yellow Potion Yellow Potion9015 hearts and 1.5 Special gauges

Mixtures

A mixture is a one-battle bonus that you brew before the fight. Only one mixture can be active at a time, and it applies to your whole party. You pay Rupees and Materials of a fixed rarity: the first tier of a mixture takes 20 bronze Materials, the second 5 silver and the third 1 gold, and any Material of that rarity is accepted. Once the battle ends the effect is gone and you must brew another. The list of mixtures on offer grows as you defeat more Gold Skulltulas.

The drop mixtures raise the chance of better weapon drops. Weapon Drop, Weapon Rank, Weapon Star and Weapon Slot each have three tiers, and Empty Slot, Attack Skill, Element Skill, VS Skill, Bonus Skill, KO Skill and Special Skill each have two. See Weapons for how skills and stars work.

MixtureEffectMaterialsRupees
Weapon Drop I, II, IIIHigher weapon drop rate20 bronze, 5 silver, 1 gold100, 500, 1,000
Weapon Rank I, II, IIIHigher ranked weapon drops20 bronze, 5 silver, 1 gold300, 1,500, 3,000
Weapon Star I, II, IIIMore stars on dropped weapons20 bronze, 5 silver, 1 gold400, 2,000, 4,000
Weapon Slot I, II, IIIMore slots on dropped weapons20 bronze, 5 silver, 1 gold200, 1,000, 2,000
Empty Slot I, IIMore empty slots on dropped weapons20 bronze, 1 gold500, 1,000
Attack Skill I, IIMore ATK skills on dropped weapons20 bronze, 1 gold200, 400
Element Skill I, IIMore ELE skills on dropped weapons20 bronze, 1 gold400, 800
VS Skill I, IIMore weapons with VS skills20 bronze, 1 gold1,500, 3,600
Bonus Skill I, IIMore BON skills on dropped weapons20 bronze, 1 gold300, 600
KO Skill I, IIMore weapons with KO skills20 bronze, 1 gold1,500, 3,000
Special Skill I, IIMore SP skills on dropped weapons20 bronze, 1 gold2,000, 4,000

The other mixtures change how a battle plays. Item Power-Up keeps your items powered up for the whole battle, Guard Breaker lets you break enemy guards without Focus Spirit, SP Replenishing refills the Special gauge steadily, EXP Accelerator gives more experience per KO, Rupee Festival makes KOs drop more Rupees, Material Master makes rarer Materials drop more often, Weak Point Smasher makes Weak Point gauges fall faster, Anti-Boss Formula raises damage to giant bosses, and Boss MP Absorber drains magic from them.

MixtureMaterialsRupees
Item Power-Up200 bronze30,000
Guard Breaker150 bronze20,000
SP Replenishing175 bronze25,000
EXP Accelerator10 silver10,000
Material Master20 silver50,000
Weak Point Smasher125 bronze5,000
Anti-Boss Formula175 bronze15,000
Boss MP Absorber150 bronze10,000

Rupee Festival costs 15 silver Materials. Definitive Edition lowered several prices, so Guard Breaker, SP Replenishing, Weak Point Smasher, Anti-Boss Formula and Boss MP Absorber are all cheaper than in the original release. Five food mixtures raise the chance that enemies drop food: Food Drop (5 silver, 1,500 Rupees), and Feast Drop, Fish Drop, Weird Drop, Drink Drop and Plant Drop (20 bronze and 500 Rupees each). Food is what feeds your fairies; see My Fairy.

Smithy

Fusing weapons

The Smithy lets you move a skill from one weapon to another. Pick a base weapon with an empty skill slot and a source weapon of the same weapon type, then choose one skill to move. The source weapon is destroyed, and the Rupee cost depends on that weapon and the skill. Only one skill moves per fusion, and a sealed skill cannot be moved until it is unsealed.

Removing and appraising skills

Removing a skill turns it into an empty slot that you can fill by fusion. It costs 30,000 Rupees, down from 300,000 in the original release, and the skill is gone for good, so check it twice. Appraising shows what a sealed skill is without waiting for it to open. Each sealed skill opens after a set number of KOs with the weapon, and appraisal costs 10 Rupees for each KO still required.

Selling weapons

Selling turns a spare weapon into Rupees. The price depends on the weapon’s tier, its stars and the value of its skills, while empty slots and still-sealed skills add nothing. Check a weapon’s skills before you sell it, because a sold weapon can no longer be used as a skill source.

What to buy first

Early on, craft Empty Bottle I and Farore’s Wind I for each warrior you use, then add the combo badge for their main weapon type. Put Rupees into the Training Dojo for any warrior who lags behind your strongest, and keep bronze Materials for mixtures. When the Smithy opens, fuse your best skills onto your strongest weapon of each type. For the whole route, see the 100% Completion Checklist.

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.