| Total | 96 challenges: 3 for each of the 32 Levels, 12 per Area |
|---|---|
| Unlock | Defeat the Boss of an Area; its four Levels then offer three challenges each |
| Challenge types | 20 different rules |
| Rewards | Better Materials in the end chests, King Tuft’s Gold Material for each cleared Area, and a Gold Rupee for finishing everything |
| Not included | The Den of Trials has no challenges |
Drablands Challenges are harder versions of the 32 Levels, with three per Level, which makes 96 in all and 12 in each Area. They open as soon as you defeat the Boss of an Area, and each one changes the rules, for example by cutting your hearts, starting a clock or taking away your sword, in return for better Materials in the end chests. Below you will find the 20 rules and then every Level with its three challenges and what each one pays.

Table of Contents
How Challenges Work
Clearing the fourth Level of an Area, the Boss Level, unlocks the next Area and gives every Level of the Area you just finished its three challenges. You pick a challenge in Level Selection, where the screen shows its reward, and it is always the same four-Stage Level with the new rule on top. The reward moves one step up the Material ladder with each challenge, so the hardest challenges are the only place where the first Gold Material of an Area drops. You can read more about those in Materials.



Each Hytopia lobby has a Completion List board that marks every Level and every challenge you finish with a Triforce symbol, 128 in all (32 Levels plus 96 challenges). There is one board for multiplayer and one for playing with Doppels. Clear all 12 challenges in an Area and King Tuft gives you that Area’s exclusive Gold Material; clear all 128 and he gives you a Gold Rupee worth 300 Rupees. If you skip a Stage in single player, that Level is not marked on the list.

The 20 Challenge Types
- Fewer Heart Containers! You start the Level with far fewer Heart Containers than usual. Outfits that raise your maximum health, such as the Jack of Hearts, Queen of Hearts and Lady’s Ensemble, help.
- Clear within the time limit! A countdown runs while you play. Small Hourglasses add 5 seconds and big ones add 20. If time runs out it is a Game Over. If the Links are knocked out they restart the Stage with the time they had. Linebeck’s Uniform adds 10 seconds for each Link wearing it.
- Guard the Orb! You carry a glowing Orb from pedestal to pedestal. A red shade covers the Level and hurts anyone who stays outside the Orb’s light for more than a few seconds. The Triforce Gateway opens only when the Orb sits on the last pedestal.
- Pop all balloons! Red balloons float in every Stage, boss included, and all of them must be popped to advance. Some hang high enough that you need a totem.
- Clear using only Bombs! All your usual Items are replaced with Bombs, which you must use for puzzles and enemies alike.
- Defeat all foes sans sword! Your swords are disabled, but every enemy in a Stage must still be defeated to open the Triforce Gateway, so you rely on the Level’s Items.
- Transport the orb quickly! Like Guard the Orb! but without the red shade, and with a time limit. Hourglasses work as in the time-limit challenge.
- Adventure in the dark! The whole Level goes pitch black, lit only by the Links and the braziers. The Light Armor makes this much easier.
- Clear with halved energy! Items that use the Energy Gauge drain it twice as fast.
- Evade the Wallmaster! A Wallmaster follows you through the whole Level and knocks out any Link it lands on. You can defeat it, but it comes back.
- Halved attack and defense! Your attacks deal half damage and enemies deal double. The Sword Suit, Sword Master Suit and Fierce Deity Armor restore normal sword strength for the Link wearing them.
- Don’t pop any balloons! Balloons fill each Stage and popping one knocks you out, including when an enemy attack pops it.
- Avoid the volcanic rocks! Volcanic rocks rain down through the Level and burn any Link they hit.
- Only Bombs—no swords! Your Items become Bombs and your swords are disabled.
- Don’t get hit by snowballs! Snowballs fall throughout the Level and hurt any Link they hit.
- Win without using a sword! Your swords are disabled, but unlike the sans-sword challenge you do not have to defeat every enemy.
- Don’t drop the pot! You carry a large pot from its pedestal to the end of the Level. You cannot put it down, so you pass it between Links, and finally drop it in the last pedestal to open the Triforce Gateway.
- Don’t fall at all! Any Link who falls into a pit is knocked out at once and the Stage restarts.
- Avoid falling and quicksand! Falling into a pit or into quicksand knocks a Link out and restarts the Stage.
- Clear without any items! No Items are provided, so you fight with swords and whatever you find, such as Bomb Flowers.
Woodlands Challenges
Deku Forest
The Woodlands challenges start here. Without a challenge, Deku Forest ends with two chests of Blob Jelly and a rare chest of Armos Spirit. The three challenges, from the smallest reward to the biggest, are:



- Fewer Heart Containers! pays two chests of Blob Jelly and a rare chest of Tektite Shell.
- Clear within the time limit! pays two chests of Armos Spirit and a rare chest of Sweet Shroom.
- Guard the Orb! pays two chests of Tektite Shell and a rare chest of Blin Bling.
Buzz Blob Cave
Without a challenge, Buzz Blob Cave ends with two chests of Blob Jelly and a rare chest of Tektite Shell. The three challenges, from the smallest reward to the biggest, are:



- Pop all balloons! pays two chests of Armos Spirit and a rare chest of Sweet Shroom.
- Clear within the time limit! pays two chests of Tektite Shell and a rare chest of Blin Bling.
- Clear using only Bombs! pays two chests of Sweet Shroom and a rare chest of Gohma’s Eye.
Moblin Base
Without a challenge, Moblin Base ends with two chests of Armos Spirit and a rare chest of Sweet Shroom. The three challenges, from the smallest reward to the biggest, are:



- Pop all balloons! pays two chests of Tektite Shell and a rare chest of Blin Bling.
- Defeat all foes sans sword! pays two chests of Sweet Shroom and a rare chest of Gohma’s Eye.
- Transport the orb quickly! pays two chests of Blin Bling and a rare chest of Mystery Jade.
Forest Temple
Without a challenge, Forest Temple ends with two chests of Tektite Shell and a rare chest of Blin Bling. The three challenges, from the smallest reward to the biggest, are:



- Adventure in the dark! pays two chests of Sweet Shroom and a rare chest of Gohma’s Eye.
- Clear within the time limit! pays two chests of Blin Bling and a rare chest of Mystery Jade.
- Fewer Heart Containers! pays two chests of Gohma’s Eye and a rare chest of Mystery Jade.
Riverside Challenges
Secret Fortress
The Riverside challenges start here. Without a challenge, Secret Fortress ends with two chests of Fresh Kelp and a rare chest of Zora Scale. The three challenges, from the smallest reward to the biggest, are:



- Pop all balloons! pays two chests of Fresh Kelp and a rare chest of Hytopian Silk.
- Clear with halved energy! pays two chests of Zora Scale and a rare chest of Aqua Crown.
- Evade the Wallmaster! pays two chests of Hytopian Silk and a rare chest of Octorok Sucker.
Abyss of Agony
Without a challenge, Abyss of Agony ends with two chests of Fresh Kelp and a rare chest of Hytopian Silk. The three challenges, from the smallest reward to the biggest, are:



- Halved attack and defense! pays two chests of Zora Scale and a rare chest of Aqua Crown.
- Guard the Orb! pays two chests of Hytopian Silk and a rare chest of Octorok Sucker.
- Clear within the time limit! pays two chests of Aqua Crown and a rare chest of Fairy Dust.
Cove of Transition
Without a challenge, Cove of Transition ends with two chests of Zora Scale and a rare chest of Aqua Crown. The three challenges, from the smallest reward to the biggest, are:



- Halved attack and defense! pays two chests of Hytopian Silk and a rare chest of Octorok Sucker.
- Evade the Wallmaster! pays two chests of Aqua Crown and a rare chest of Fairy Dust.
- Clear within the time limit! pays two chests of Octorok Sucker and a rare chest of Rainbow Coral.
Water Temple
Without a challenge, Water Temple ends with two chests of Hytopian Silk and a rare chest of Octorok Sucker. The three challenges, from the smallest reward to the biggest, are:



- Fewer Heart Containers! pays two chests of Aqua Crown and a rare chest of Fairy Dust.
- Clear with halved energy! pays two chests of Octorok Sucker and a rare chest of Rainbow Coral.
- Transport the orb quickly! pays two chests of Fairy Dust and a rare chest of Rainbow Coral.
Volcano Challenges
Blazing Trail
The Volcano challenges start here. Without a challenge, Blazing Trail ends with two chests of Goron Ore and a rare chest of Monster Guts. The three challenges, from the smallest reward to the biggest, are:


- Pop all balloons! pays two chests of Goron Ore and a rare chest of Demon Fossil.
- Evade the Wallmaster! pays two chests of Monster Guts and a rare chest of Rugged Horn.
- Transport the orb quickly! pays two chests of Demon Fossil and a rare chest of Kodongo Tail.
Hinox Mine
Without a challenge, Hinox Mine ends with two chests of Goron Ore and a rare chest of Demon Fossil. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Monster Guts and a rare chest of Rugged Horn.
- Pop all balloons! pays two chests of Demon Fossil and a rare chest of Kodongo Tail.
- Don’t pop any balloons! pays two chests of Rugged Horn and a rare chest of Keese Wing.
Den of Flames
Without a challenge, Den of Flames ends with two chests of Monster Guts and a rare chest of Rugged Horn. The three challenges, from the smallest reward to the biggest, are:



- Fewer Heart Containers! pays two chests of Demon Fossil and a rare chest of Kodongo Tail.
- Avoid the volcanic rocks! pays two chests of Rugged Horn and a rare chest of Keese Wing.
- Clear within the time limit! pays two chests of Kodongo Tail and a rare chest of Star Fragment.
Fire Temple
Without a challenge, Fire Temple ends with two chests of Demon Fossil and a rare chest of Kodongo Tail. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Rugged Horn and a rare chest of Keese Wing.
- Evade the Wallmaster! pays two chests of Kodongo Tail and a rare chest of Star Fragment.
- Only Bombs—no swords! pays two chests of Keese Wing and a rare chest of Star Fragment.
Ice Cavern Challenges
Frozen Plateau
The Ice Cavern challenges start here. Without a challenge, Frozen Plateau ends with two chests of Fluffy Fuzz and a rare chest of Tiny Snowflake. The three challenges, from the smallest reward to the biggest, are:


- Don’t get hit by snowballs! pays two chests of Fluffy Fuzz and a rare chest of Serpent Fangs.
- Pop all balloons! pays two chests of Tiny Snowflake and a rare chest of Crimson Shell.
- Guard the Orb! pays two chests of Serpent Fangs and a rare chest of Freezard Water.
Snowball Ravine
Without a challenge, Snowball Ravine ends with two chests of Fluffy Fuzz and a rare chest of Serpent Fangs. The three challenges, from the smallest reward to the biggest, are:



- Adventure in the dark! pays two chests of Tiny Snowflake and a rare chest of Crimson Shell.
- Fewer Heart Containers! pays two chests of Serpent Fangs and a rare chest of Freezard Water.
- Transport the orb quickly! pays two chests of Crimson Shell and a rare chest of Chill Stone.
Silver Shrine
Without a challenge, Silver Shrine ends with two chests of Tiny Snowflake and a rare chest of Crimson Shell. The three challenges, from the smallest reward to the biggest, are:



- Win without using a sword! pays two chests of Serpent Fangs and a rare chest of Freezard Water.
- Halved attack and defense! pays two chests of Crimson Shell and a rare chest of Chill Stone.
- Evade the Wallmaster! pays two chests of Freezard Water and a rare chest of Ice Rose.
Ice Temple
Without a challenge, Ice Temple ends with two chests of Serpent Fangs and a rare chest of Freezard Water. The three challenges, from the smallest reward to the biggest, are:



- Fewer Heart Containers! pays two chests of Crimson Shell and a rare chest of Chill Stone.
- Don’t get hit by snowballs! pays two chests of Freezard Water and a rare chest of Ice Rose.
- Transport the orb quickly! pays two chests of Chill Stone and a rare chest of Ice Rose.
Fortress Challenges
Sealed Gateway
The Fortress challenges start here. Without a challenge, Sealed Gateway ends with two chests of Stiff Puff and a rare chest of Silver Thread. The three challenges, from the smallest reward to the biggest, are:


- Don’t drop the pot! pays two chests of Stiff Puff and a rare chest of Royal Ring.
- Evade the Wallmaster! pays two chests of Silver Thread and a rare chest of Antique Coin.
- Halved attack and defense! pays two chests of Royal Ring and a rare chest of Fancy Fabric.
Bomb Storage
Without a challenge, Bomb Storage ends with two chests of Stiff Puff and a rare chest of Royal Ring. The three challenges, from the smallest reward to the biggest, are:


- Win without using a sword! pays two chests of Silver Thread and a rare chest of Antique Coin.
- Transport the orb quickly! pays two chests of Royal Ring and a rare chest of Fancy Fabric.
- Don’t fall at all! pays two chests of Antique Coin and a rare chest of Exquisite Lace.
Training Ground
Without a challenge, Training Ground ends with two chests of Silver Thread and a rare chest of Antique Coin. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Royal Ring and a rare chest of Fancy Fabric.
- Halved attack and defense! pays two chests of Antique Coin and a rare chest of Exquisite Lace.
- Don’t drop the pot! pays two chests of Fancy Fabric and a rare chest of Vibrant Brooch.
The Lady’s Lair
Without a challenge, The Lady’s Lair ends with two chests of Royal Ring and a rare chest of Fancy Fabric. The three challenges, from the smallest reward to the biggest, are:


- Evade the Wallmaster! pays two chests of Antique Coin and a rare chest of Exquisite Lace.
- Fewer Heart Containers! pays two chests of Fancy Fabric and a rare chest of Vibrant Brooch.
- Only Bombs—no swords! pays two chests of Exquisite Lace and a rare chest of Vibrant Brooch.
The Dunes Challenges
Infinity Dunes
The The Dunes challenges start here. Without a challenge, Infinity Dunes ends with two chests of Palm Cone and a rare chest of Ancient Fin. The three challenges, from the smallest reward to the biggest, are:


- Adventure in the dark! pays two chests of Palm Cone and a rare chest of Vintage Linen.
- Guard the Orb! pays two chests of Ancient Fin and a rare chest of Gibdo Bandage.
- Fewer Heart Containers! pays two chests of Vintage Linen and a rare chest of Stal Skull.
Stone Corridors
Without a challenge, Stone Corridors ends with two chests of Palm Cone and a rare chest of Vintage Linen. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Ancient Fin and a rare chest of Gibdo Bandage.
- Evade the Wallmaster! pays two chests of Vintage Linen and a rare chest of Stal Skull.
- Don’t fall at all! pays two chests of Gibdo Bandage and a rare chest of Sandy Ribbon.
Gibdo Mausoleum
Without a challenge, Gibdo Mausoleum ends with two chests of Ancient Fin and a rare chest of Gibdo Bandage. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Vintage Linen and a rare chest of Stal Skull.
- Avoid falling and quicksand! pays two chests of Gibdo Bandage and a rare chest of Sandy Ribbon.
- Only Bombs—no swords! pays two chests of Stal Skull and a rare chest of Crystal Skull.
Desert Temple
Without a challenge, Desert Temple ends with two chests of Vintage Linen and a rare chest of Stal Skull. The three challenges, from the smallest reward to the biggest, are:


- Fewer Heart Containers! pays two chests of Gibdo Bandage and a rare chest of Sandy Ribbon.
- Don’t pop any balloons! pays two chests of Stal Skull and a rare chest of Crystal Skull.
- Clear within the time limit! pays two chests of Sandy Ribbon and a rare chest of Crystal Skull.
The Ruins Challenges
Illusory Mansion
The The Ruins challenges start here. Without a challenge, Illusory Mansion ends with two chests of Carrumpkin and a rare chest of Mystery Extract. The three challenges, from the smallest reward to the biggest, are:


- Fewer Heart Containers! pays two chests of Carrumpkin and a rare chest of Spider Silk Lace.
- Don’t fall at all! pays two chests of Mystery Extract and a rare chest of Poe Soul.
- Clear within the time limit! pays two chests of Spider Silk Lace and a rare chest of Twisted Twig.
Palace Noir
Without a challenge, Palace Noir ends with two chests of Carrumpkin and a rare chest of Spider Silk Lace. The three challenges, from the smallest reward to the biggest, are:


- Pop all balloons! pays two chests of Mystery Extract and a rare chest of Poe Soul.
- Halved attack and defense! pays two chests of Spider Silk Lace and a rare chest of Twisted Twig.
- Transport the orb quickly! pays two chests of Poe Soul and a rare chest of Lava Drop.
Lone Labyrinth
Without a challenge, Lone Labyrinth ends with two chests of Mystery Extract and a rare chest of Poe Soul. The three challenges, from the smallest reward to the biggest, are:


- Don’t drop the pot! pays two chests of Spider Silk Lace and a rare chest of Twisted Twig.
- Guard the Orb! pays two chests of Poe Soul and a rare chest of Lava Drop.
- Adventure in the dark! pays two chests of Twisted Twig and a rare chest of Sanctuary Mask.
Grim Temple
Without a challenge, Grim Temple ends with two chests of Spider Silk Lace and a rare chest of Twisted Twig. The three challenges, from the smallest reward to the biggest, are:



- Fewer Heart Containers! pays two chests of Poe Soul and a rare chest of Lava Drop.
- Don’t fall at all! pays two chests of Twisted Twig and a rare chest of Sanctuary Mask.
- Clear within the time limit! pays two chests of Lava Drop and a rare chest of Sanctuary Mask.
Sky Realm Challenges
Floating Garden
The Sky Realm challenges start here. Without a challenge, Floating Garden ends with two chests of Cucco Feathers and a rare chest of Carmine Pearl. The three challenges, from the smallest reward to the biggest, are:


- Win without using a sword! pays two chests of Cucco Feathers and a rare chest of Sky Dragon Tail.
- Evade the Wallmaster! pays two chests of Carmine Pearl and a rare chest of Pretty Plume.
- Don’t fall at all! pays two chests of Sky Dragon Tail and a rare chest of Mock Fairy.
Deception Castle
Without a challenge, Deception Castle ends with two chests of Cucco Feathers and a rare chest of Sky Dragon Tail. The three challenges, from the smallest reward to the biggest, are:


- Clear within the time limit! pays two chests of Carmine Pearl and a rare chest of Pretty Plume.
- Don’t fall at all! pays two chests of Sky Dragon Tail and a rare chest of Mock Fairy.
- Don’t pop any balloons! pays two chests of Pretty Plume and a rare chest of Aurora Stone.
Dragon Citadel
Without a challenge, Dragon Citadel ends with two chests of Carmine Pearl and a rare chest of Pretty Plume. The three challenges, from the smallest reward to the biggest, are:


- Avoid the volcanic rocks! pays two chests of Sky Dragon Tail and a rare chest of Mock Fairy.
- Halved attack and defense! pays two chests of Pretty Plume and a rare chest of Aurora Stone.
- Don’t fall at all! pays two chests of Mock Fairy and a rare chest of Steel Mask.
Sky Temple
Without a challenge, Sky Temple ends with two chests of Sky Dragon Tail and a rare chest of Mock Fairy. The three challenges, from the smallest reward to the biggest, are:



- Clear within the time limit! pays two chests of Pretty Plume and a rare chest of Aurora Stone.
- Clear without any items! pays two chests of Mock Fairy and a rare chest of Steel Mask.
- Fewer Heart Containers! pays two chests of Aurora Stone and a rare chest of Steel Mask.
Time Limits
Every timed challenge sets its own limit for each Level, and the limit can differ between playing with other players and playing alone with Doppels, so check the clock when the Stage starts. Orb-carrying and time-limit challenges are tight even on easy Levels such as Deku Forest, so pick up every Hourglass on the way, and consider Linebeck’s Uniform for its extra seconds.

