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Endless Stomach! – The Legend of Zelda: Echoes of Wisdom Walkthrough

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RegionHyrule Field
LocationDampé Studio in Eastern Hyrule Field (start and finish); the part comes from the acorn game in Western Hyrule Field
Quest giverDampé
AvailableAfter Automaton Engineer Dampé: pick “Endless stomach!” in Dampé’s journal on his desk
You’ll needA Deku Baba echo; the steel trap (acorn game prize); 10 rupees per acorn-game try
RewardThe High-Teku Baba (automaton that gobbles up nearby monsters and the rupees they carry)

Endless Stomach! is one of Dampé’s automaton commissions. He wants a machine that can “gobble up any monster, anytime,” built from a monster with massive jaws plus a part that clamps down hard. Show him a Deku Baba echo, win the steel trap from the acorn-gathering game in Western Hyrule Field, and hand it over. The result is the High-Teku Baba, an automaton that eats monsters and everything they carry.

How to Start

Go to Dampé Studio in Eastern Hyrule Field. Once you have finished Automaton Engineer Dampé, a “Dampé’s journal!” marker sits over the open book on his desk. Read it and choose “Endless stomach!” from the list (it shares the page with “Performance artist!” and “Chop ’em in two!”). The concept reads “An automaton that can gobble up any monster, anytime.” Dampé says to start with “a creature that swallows things whole with its massive jaws,” and he’ll also need “a special part that can strengthen its ability to clamp down on things.” He thinks the guy who spreads acorns has just such a tool. He notes it all in his journal, and the “Endless Stomach!” side quest banner appears.

Walkthrough

Step 1: Show Dampé a Deku Baba

The jawed creature is a Deku Baba. Summon one on the metal pedestal in the middle of the studio floor (Deku Baba Lv. 2 works; the basic Deku Baba is learned in the Suthorn Ruins). Dampé has a look and tells you “We’re so close to a real zingy automaton!”, and the quest updates. If you read the journal again, the notes repeat the hint: “The fella who spreads acorns around has a great clamper, I’ve heard.”

Step 2: Find the acorn game in Western Hyrule Field

The acorn fan runs a gathering game in a rocky canyon maze at the western edge of Hyrule Field. You’ll hear him singing “Fun to snag and fun to bag!” from inside a small walled ring. Talk to him: all you have to do is pick up the acorns he scatters. One try costs 10 rupees; choose “I’ll try it!”. This course has 16 acorns and a goal time of 1 minute and 00 seconds, and the counter in the top-right corner tracks how many you’ve picked up.

Step 3: Gather all 16 acorns fast

After the countdown, the acorns are spread through the maze’s sandy corridors, behind rock walls and among clusters of dark boulders. Run a loop rather than doubling back, and don’t waste time walking around the tall walls: summon Water Block echoes against a ledge and swim up through them to climb over. Clearing the goal time pays out a small prize, but the clamper only comes with a very fast run; a time of 32.36 seconds was fast enough.

Step 4: Claim the steel trap

If your run is quick enough, the host says “Wow, that was lightning fast!” and adds a special one-time bonus: “You got a steel trap!” The item text says the broken trap “still has sharp, pointy teeth” and is too dangerous to use in this state, which is exactly why Dampé wants it. Because the bonus is one-time only, replaying the course afterwards just pays the normal prizes (20 rupees, plus rock salt for a fast time).

Step 5: Bring the trap back to Dampé

Warp back to Eastern Hyrule Field and talk to Dampé in his studio. He spots the trap (“It’s b-beautiful!”) and asks if you’ll give him the steel trap. Answer “All yours!” rather than “I want to keep it.” “All right. I’ll take it off your hands!” Dampé declares he’s burnin’ with inspiration and gets to work on his plate.

Reward

Dampé promises “a real spiffy head and HUGE jaws,” with the steel trap for “real strong chompers,” then names it: “Cronch! I’m calling it High-Teku Baba.” “You got the High-Teku Baba!” This hungry automaton gobbles up any nearby monsters, and since it “chomps pretty mindlessly,” it also munches up the rupees and anything else a monster is carrying. Wind it up with the clockwork key like Dampé’s other automatons. The “Side Quest Complete” banner for Endless Stomach! appears, and the journal moves on to the next commission.

Tips

  • The acorn game exists before this quest starts. If you already won a lightning-fast run in Western Hyrule Field, you’re carrying the steel trap (check the steel trap entry) and can hand it over right after showing the Deku Baba.
  • Water Block echoes are the fastest way over the maze’s walls; the acorn count in the corner tells you how many are left.
  • If the High-Teku Baba breaks, Dampé says you know where to find him. He repairs automatons and accepts Monster Stones instead of rupees.
  • The other acorn-game spots in Hyrule Field and Jabul Waters have their own one-time bonuses, including a Piece of Heart and Might Crystals; see Minigames.

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