| Total | 16 Vicious Battles (8 in the base game, 6 added in update 1.0.2, 2 in update 1.0.3) |
|---|---|
| Unlocks | After the scenario A Clash of Constructs; some need other challenges in the region cleared first |
| Recommended level | Lv 70 to Lv 85 |
| Rewards | Rare materials, Vicious monster parts and |
| Related pages | Challenges, Lenalia’s Sketches |
There are 16 Vicious Battles in Age of Imprisonment, and they sit at the top of the optional challenge list. Each pits you against a Vicious enemy, a much stronger version of a normal large monster, in one region of Hyrule. They appear on the map once you finish A Clash of Constructs, they are recommended for Lv 70 to Lv 85, and every one pays Pure Zonaite Steel (Pristine) plus rare materials and parts from the Vicious monster.



Table of Contents
How Vicious Battles work
Unlocking Vicious Battles
Finish the scenario A Clash of Constructs and Vicious Battles start appearing on the map. A few are open right away; the rest wait until you have cleared other challenges in the same region, and some chain off each other: Necluda follows Central Hyrule, Ash Swamp and Faron Depths follow Seres Scablands, Tanagar Canyon follows Faron Depths, Depths Outpost follows Tanagar Canyon and South Hyrule Field follows Depths Outpost. Hebra, Lanayru, Gerudo and The Depths each follow a challenge of the late-game group (Cursing the Cold, Banishing the Sludge, Reclaiming the Seres Scablands and Rumblings in the Depths). Beating one frees the surrounding land for Hyrule.


Preparing for the fights
Bring warriors at or above the recommended level, since these are the most demanding battles in the guide. A Vicious enemy is a stronger variant of an ordinary monster, and its parts are the extra prize on top of the usual materials. Several of the later battles pay out Vicious Bokoblin Horns in numbers.


Completion
The Lenalia’s Sketches for the Depths, Gerudo, Lanayru and Hebra regions require the matching Vicious Battle. See Lenalia’s Sketches for the rest of the requirements.


Quick reference
All Vicious Battles at a glance
The table lists every battle with its recommended level, the release that added it and its first-clear reward.


| Battle | Lv | Added in | First-clear reward |
|---|---|---|---|
| Central Hyrule | 70 | the base game | |
| Hebra | 75 | the base game | |
| Lanayru | 75 | the base game | |
| Eldin | 70 | the base game | Smotherwing Butterfly ×20, Sizzlefin Trout ×20, |
| Gerudo | 80 | the base game | Voltfin Trout ×30, Thunderwing Butterfly ×30, |
| The Depths | 80 | the base game | |
| Necluda | 80 | the base game | Hearty Salmon ×20, |
| The Sky Islands | 70 | the base game | |
| Seres Scablands | 81 | update 1.0.2 | Fortified Pumpkin ×30, Rushroom ×30, Bladed Rhino Beetle ×30, Vicious Bokoblin Horn ×5, |
| Tanagar Canyon | 83 | update 1.0.2 | Mighty Carp ×30, |
| South Hyrule Field | 85 | update 1.0.2 | |
| Ash Swamp | 82 | update 1.0.2 | Sticky Lizard ×30, Swift Violet ×30, Bright-Eyed Crab ×30, |
| Faron Depths | 82 | update 1.0.2 | |
| Depths Outpost | 84 | update 1.0.2 | |
| Damel Forest | 83 | update 1.0.3 | Voltfruit ×30, Cold Darner ×30, Electric Darner ×30, Vicious Lizalfos Horn ×2, |
| North Hyrule Field | 83 | update 1.0.3 | Spicy Pepper ×30, |
The 16 Vicious Battles
A Vicious Battle: Central Hyrule
Recommended level 70; added in the base game. Clearing it makes the Necluda battle appear and opens the quests A Defensive Expedition, Zora Spearwork and A Pick-Me-Up. You face Shades across Hyrule Field, then a Flux Construct III, and a Vicious Shade closes the battle. The first clear pays Hearty Bass ×15, Big Hearty Truffle ×15, Endura Carrot ×15, Poe ×300, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Hebra
Recommended level 75; added in the base game. It follows Cursing the Cold. Capture the outposts as you go. Expect Ice-Breath Lizalfos, a Frost Talus, a Silver Boss Bokoblin and a Vicious Stone Talus. The first clear pays Big Hearty Radish ×15, Ice Fruit ×20, Sapphire ×1, Vicious Stone Talus Heart ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Lanayru
Recommended level 75; added in the base game. It follows Banishing the Sludge. Defend the outposts against an Electric Moblin, a Black Moblin and a Silver Moblin before a Vicious Moblin arrives. The first clear pays Tireless Frog ×20, Hearty Truffle ×20, Topaz ×7, Vicious Moblin Horn ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Eldin
Recommended level 70; added in the base game. Bokoblin hordes ravage Death Mountain, then an Electric Boss Bokoblin and a Fire Boss Bokoblin attack, and a Vicious Boss Bokoblin arrives with reinforcements. The first clear pays Smotherwing Butterfly ×20, Sizzlefin Trout ×20, Ruby ×7, Vicious Boss Bokoblin Horn ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Gerudo
Recommended level 80; added in the base game. It follows Reclaiming the Seres Scablands. Hordes fill the Gerudo Desert, a Silver Boss Bokoblin and a Silver Moblin lead the elite foes, and a Vicious Hinox ends the battle. The first clear pays Voltfin Trout ×30, Thunderwing Butterfly ×30, Hearty Bass ×15, Vicious Hinox Horn ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: The Depths
Recommended level 80; added in the base game. It follows Rumblings in the Depths, and a Vicious Frox fights here. The battle is time limited: you head for the targeted position and clear the enemy forces to open the gates, passing a Captain Construct I, a Flux Construct III and a Silver Boss Bokoblin before the Vicious Frox. The first clear pays Large Zonaite ×20, Giant Brightbloom Seed ×20, Luminous Stone ×15, Vicious Frox Fang ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Necluda
Recommended level 80; added in the base game. It appears once the Central Hyrule battle is cleared, and a Vicious Lynel fights here. You capture outposts while an Ice Moblin and an Electric Lynel come first. The first clear pays Hearty Salmon ×20, Hearty Lizard ×20, Diamond ×5, Vicious Lynel Saber Horn ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: The Sky Islands
Recommended level 70; added in the base game. You fight constructs: a Captain Construct III, a Flux Construct III and finally the Vicious Captain Construct I. The first clear pays Golden Apple ×20, Zonaite ×20, Tireless Frog ×15, Vicious Captain Construct I Horn ×1, Pure Zonaite Steel (Pristine) ×1.




A Vicious Battle: Seres Scablands
Recommended level 81; added in update 1.0.2. A horde of Bokoblins and three outposts to capture come first, then a Vicious Bokoblin. The first clear pays Fortified Pumpkin ×30, Rushroom ×30, Bladed Rhino Beetle ×30, Vicious Bokoblin Horn ×5, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Tanagar Canyon
Recommended level 83; added in update 1.0.2. It follows Faron Depths, and clearing it unlocks the Depths Outpost battle. Capture the outposts while an Ice Boss Bokoblin, a Vicious Bokoblin, a Fire Boss Bokoblin and finally a Vicious Boss Bokoblin attack. The first clear pays Mighty Carp ×30, Endura Shroom ×20, Vicious Boss Bokoblin Horn ×1, Vicious Bokoblin Horn ×5, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: South Hyrule Field
Recommended level 85; added in update 1.0.2. It follows Depths Outpost. A Vicious Bokoblin leads off and waves of Vicious Moblins follow. The first clear pays Hylian Tomato ×30, Hylian Pine Cone ×30, Vicious Moblin Horn ×1, Vicious Bokoblin Horn ×5, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Ash Swamp
Recommended level 82; added in update 1.0.2. It follows the Seres Scablands battle. Expect Bokoblins and Moblins, a Boss Bokoblin, a Hinox and a Vicious Sludge Like. The first clear pays Sticky Lizard ×30, Swift Violet ×30, Bright-Eyed Crab ×30, Diamond ×3, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Faron Depths
Recommended level 82; added in update 1.0.2. It follows the Seres Scablands battle. You rescue a Hylian Captain while a Silver Moblin, an Electric Chuchu, a Silver Boss Bokoblin, a Captain Construct III and a Vicious Flux Construct I attack. The first clear pays Giant Brightbloom Seed ×20, Large Zonaite ×20, Golden Apple ×20, Vicious Flux Construct Core ×1, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: Depths Outpost
Recommended level 84; added in update 1.0.2. Expect Shades, a Captain Construct III, Silver Bokoblins, Silver Boss Bokoblins, a Vicious Flux Construct I and a Vicious Captain Construct I. It opens after the Tanagar Canyon battle and is time-limited. The first clear pays Dazzlefruit ×30, Bomb Flower ×30, Vicious Captain Construct I Horn ×1, Vicious Flux Construct Core ×1, Pure Zonaite Steel (Pristine) ×1.




A Vicious Battle: Damel Forest
Recommended level 83; added in update 1.0.3. Lizalfos packs and Ice-Breath Lizalfos attack the outposts, and a Vicious Lizalfos leads the last wave. The first clear pays Voltfruit ×30, Cold Darner ×30, Electric Darner ×30, Vicious Lizalfos Horn ×2, Pure Zonaite Steel (Pristine) ×1.



A Vicious Battle: North Hyrule Field
Recommended level 83; added in update 1.0.3. You rescue the Zora, Rito, Gerudo and Goron Captains from Ice, Electric and Fire Chuchus before the Vicious Chuchus appear. The first clear pays Spicy Pepper ×30, Summerwing Butterfly ×30, Apple ×30, Vicious Chuchu Jelly ×3, Pure Zonaite Steel (Pristine) ×1.



