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Horse-Drawn Dreams

Quest typeSide Quest
RegionHyrule Ridge, on the grass outside New Serenne Stable (Hyrule Field)
GiverZumi
StartTalk to Zumi beside her broken wagon next to New Serenne Stable
PrerequisiteUltrahand; a wild horse you have not registered at a stable
RewardSilver Rupee (100 rupees)

Zumi at New Serenne Stable owns a wagon with its wheels missing and no horse to pull it. Attach the two loose wheels with Ultrahand, catch a wild horse on the nearby grassland and bring it back to her, and she pays you a Silver Rupee.

How to start Horse-Drawn Dreams

Go to New Serenne Stable in the Hyrule Ridge area of Hyrule Field. Zumi stands in the field next to the stable beside a wooden wagon that has no wheels on one side. Talk to her to begin the quest. She explains that every stable keeps spare building materials that anyone may use, and that is where the replacement wheels come from.

Walkthrough

Repair the wagon

Two spare wagon wheels lie in the grass beside the stable, near the wooden fence and the little roofed shelter. Select Ultrahand, grab a wheel and carry it to the wagon, then rotate it so its hub faces the bare axle and confirm Attach when it glows. Repeat with the second wheel. Fitting only one is not enough: Zumi explains the wagon still will not roll.

Sneak up on a wild horse

Walk out onto the open grass slopes beyond the stable, east past the geoglyph, where a herd of wild horses graze. Crouch and creep through the tall grass; horses bolt if you run at them, so eat or drink a Stealth Up meal or elixir first if they keep escaping. Approach a horse from behind and press the prompt to mount it, then use Soothe repeatedly to keep it calm so you are not thrown off. Use a wild horse, not one from a stable.

Bring the horse back

Ride the horse to Zumi and talk to her. She is delighted and explains that a harness connects a horse to a wagon, then hitches your horse to the wagon.

Reward

Zumi gives you a Silver Rupee, worth 100 rupees, and names her wagon Zunk. The quest is complete.

Tips

  • Only the Ultrahand step needs care: stand each wheel upright, line the hub up with the axle and wait for the Attach glow.
  • If a horse has more stamina than you, it may throw you. Try another horse rather than fighting it.
  • Sinakawak Shrine is the nearest fast-travel point, and Impa and the Geoglyphs continues from this stable.

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