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Magic Jars

Blue Magic JarRestores 16 Magic Points, which is one Magic Container‘s worth
Red Magic JarRefills your whole magic meter
Where they come fromDropped by enemies, hidden in palace statues, and found on the floor in some palaces
Not the same asMagic Containers, which raise your maximum magic permanently

Magic jars refill the magic points that your spells use up. They do not raise your maximum, so the meter stays the same size. Statues and kills are the two sources: a statue that you strike may hide a jar, and every sixth kill leaves a jar or an EXP bag. Use a blue jar when you only need a small top-up and a red jar when you need your full meter back before a hard stretch.

The two jars

JarAmount restoredUsual source
Blue Magic Jar Blue Magic Jar16 Magic PointsSmaller enemies
Red Magic Jar Red Magic JarFull magic meterLarger enemies, palace statues, and some overworld spots
Map screen with a red box marking a magic jar

Map screen 1. The red box marks the spot.

Map screen with a red box marking a magic jar

Map screen 2. The red box marks the spot.

Map screen with a red box marking a magic jar

Map screen 3. The red box marks the spot.

Map screen with a red box marking a magic jar

Map screen 4. The red box marks the spot.

Where to find them

Enemy drops

Every sixth enemy you defeat leaves a drop instead of its usual EXP. Weaker enemies leave a blue jar or a 50 EXP bag, and stronger ones such as Iron Knuckles, Dairas and Gerus leave a red jar or a 200 EXP bag. A few, such as Moby, Bubbles and Kobolds, never leave one, so do not count on it.

Palace statues

Hit the Iron Knuckle statues at the entrance of some palaces with your sword. Each statue usually gives a red jar, but it can instead release a red Iron Knuckle, so you may need to leave the room and come back to try again.

Statues elsewhere in the palaces can hide jars as well, for example behind the key in the first Guma’s room in Parapa Palace and beside several elevators. Palace on the Sea has red jars in some of its wall statues. Check statue heads whenever you have the Jump spell to reach them.

Refill tip

Thunder costs 120 Magic Points at the lower spell levels, so before a long stretch of enemies, or a boss you plan to fight with magic, fill your meter with a red jar first. Use a blue jar when you are only a little short.

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