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Cuccos on the Loose – The Legend of Zelda: Echoes of Wisdom Walkthrough

« All Side Quests

RegionEldin Volcano (Kakariko Village)
LocationKakariko Village: the cucco pen with the big wooden gate arch, beside the small pond
Quest giverThe woman who keeps the cucco pen
AvailableAs soon as you reach Kakariko Village
RewardFairy Bottle (one of the game’s four Fairy Bottles; fairies jump inside it)

Five cuccos have hopped the fence of a pen in Kakariko Village and scattered around town. Pick each one up, carry it back and set it down inside the pen. There’s no timer and no echo needed, and the reward is a Fairy Bottle, one of only four in the game, so it’s one of the best-value side quests in Eldin.

How to Start

Head for the cucco pen beside the little pond in Kakariko Village, the fenced yard with a big wooden gate arch. You’ll hear its owner calling “Come baaack!” Talk to her: “Hey, you! Could you lend me a hand?” For some reason her dear, sweet cuccos decided to escape over the fence this morning, and now they’re running away from her, the little rebels. She asks: “If you manage to get ahold of my cuccos, can you put them back in this pen?” There are 5 cuccos in all. The “Cuccos on the Loose” side quest banner appears.

Walkthrough

Step 1: Round up the runaways

The white cuccos are wandering the village paths and lawns, so walk the main loop of Kakariko and look for them: around the stone arch near the house with stairs, in the plaza with the stone pedestal, on the paths past the houses, and up by the graveyard. Walk up to a cucco and lift it over your head. While you’re holding one, the button prompts change to Place and Toss.

Step 2: Bring them home

Carry each cucco back to the pen and set it down inside the fence, then go out for the next one. Repeat until all five are home. She cheers as soon as the last one is back: “Thank goodness! You brought all my dear, sweet cuccos home!” Then she says “I’m so grateful. Please, come this way!” and leads you to the pen gate.

Reward

At the gate she explains why they fled: she thinks the refreshing grapes she gave them for breakfast might have been too sour, since her darlings “can be rather picky eaters!” Then she hands over a little reward for helping her and her little scamps: “You got a fairy bottle!” “Fairies love these sturdy bottles and will jump right inside.” Before you leave she shares a tip: “If you lift a cucco over your head and jump from a high place, you’ll glide through the air.” She adds that you could really do that with any winged creature. The “Side Quest Complete” banner for Cuccos on the Loose appears. See Fairy Bottles for the other three.

Tips

  • Her gliding advice is worth remembering: carry a cucco (or another winged creature) to a high ledge and jump, and you glide through the air instead of dropping.
  • A Fairy Bottle lets you carry a fairy with you. The other bottles come from the Suthorn Forest cave, the third stamp card and The Zappy Shipwreck; see Fairy Bottles and Stamps.
  • The same village has Questioning the Local Cats, whose old man pays in Refreshing Grapes, the same grapes the cucco owner blames for the escape. Do both on one visit.

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