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Impa’s Gift – The Legend of Zelda: Echoes of Wisdom Walkthrough

« All Side Quests

RegionHyrule Castle and Hyrule Field
LocationImpa, beside the steps below the throne in the Hyrule Castle Throne Room; then Hyrule Ranch (west Hyrule Field) and the carrot patch northwest of the castle
Quest giverImpa
AvailableOnce the Stilled Hyrule Castle has been cleared; this guide gets it from Impa right after the main quest “Still Missing” ends
You’ll needBind, plus climbing echoes for the rift (a platform echo and Water Block are used inside)
RewardYour own horse (a cream-coloured mare), plus the Carrot echo to call her

Impa has been raising a horse for Zelda at Hyrule Ranch, but when you arrive, the mare has been swallowed by a rift at a carrot patch. Clear the small rift, the Stilled Carrot Patch, then lure the frightened horse back with a fresh carrot. Your reward is a horse to ride across Hyrule Field, plus the Carrot echo, and the horse also opens up the Flag Races at the ranch.

How to Start

Return to the Throne Room in Hyrule Castle and talk to Impa by the steps: “My dear princess, are you feeling weary from all of the traveling you’ve been doing?” The land of Hyrule is vast, and “your loyal Impa has been raising you a steed!” Your mare is being cared for at Hyrule Ranch, just on the west side of Hyrule Field. Impa will let the ranchers know to expect you, and the Impa’s Gift banner appears.

Walkthrough

Step 1: Visit Hyrule Ranch

Head west to Hyrule Ranch and talk to the girl in the fenced pasture by the water trough. She welcomes you (“Welcome to Hyrule Ranch, Your Highness!”), but the horse isn’t there: her brother took her out for some exercise. Then the brother runs up shouting. “We were at the carrot patch northwest of Hyrule Castle, and a rift opened up!” The horse threw him off her back to protect him, “but she got caught in the rift!” The quest updates.

Step 2: Open the carrot patch rift

Travel to the small farm plot northwest of the castle, with haystacks, wooden fences and carrots growing in rows. The siblings are already there. Check the rift on the edge of the patch, and Tri says “Stand back, Zelda” and opens a way in. Inside, Tri can sense friends trapped “in 4 areas, to be exact. If we rescue them all, we can fix this rift.” The title card reads Stilled Carrot Patch, and the four-dot counter at the top right tracks the friends you’ve found.

Step 3: The dark forest

The first area is a dark forest of round trees with pink crates scattered among the grass. Toss the crates aside and find the stairs leading down.

Step 4: The side-view cave

Below is a side-view cave with a ladder on the left, stacked boulders and wooden crates on the ledges. Use Bind to move the yellow one-eyed platforms into place and ride them up. Add a Water Block where you need extra height, and swim up through it to reach the upper ledges. Reach the purple sparkle on the crates up top to free the first friend, then climb back out to the forest.

Step 5: The storeroom

A second set of stairs leads into an underground storeroom full of crates, pots, shelves and a workbench. Shadowy monsters lurk here, so defeat them, then lift and move the crates aside to search the room and free the second friend.

Step 6: Boulders and floating islands

Back on the surface, huge boulders block the paths between the pillars. Bind them and drag them clear; the third friend is in this area. Farther on, the ground breaks up into islands floating over the void. Stack Water Blocks against the higher ledges and swim up through them to cross. The last friend waits on a grassy island with a single tree.

Step 7: Mend the rift

With all four friends found, Tri says “Now we can mend this rift.” A ring of light circles you, the rift closes, and Tri levels up (“Use Y to create even more echoes!”). You’re returned to the carrot patch.

Step 8: Lure the horse with a carrot

“The rift—it’s gone!” But the horse is nowhere to be seen. She must be frightened and hiding somewhere, and calling “Heyyy! Come on back now, horsey!” doesn’t work. Then one of the siblings remembers: “She absolutely LOVES carrots! Maybe the smell of a fresh carrot will get her to come back!” The quest updates. Use Bind on one of the carrots growing in the patch and pull it out of the ground. The cream-coloured mare trots straight over to eat it.

Reward

The siblings look her over (“Seems like she’s in good shape. I don’t see any injuries.”) and say she’s “clearly happy to meet her new companion!” Now she’s yours to take with you. They also tell you about the Flag Races hosted by Hyrule Ranch, which you can only enter with your own horse. Side Quest Complete: Impa’s Gift appears; no “You got…” box shows for the horse. Then pull another carrot from the patch and learn it: “You learned the carrot echo!” Its Notebook entry says horses come running for these carrots, so summon one whenever you want your mare. See Echoes.

Tips

  • Learn the Carrot echo before you leave the patch; carrots grow right there, so it only takes a moment.
  • With your own horse you can enter the Flag Races at Hyrule Ranch. Their prizes include a Piece of Heart and the prismatic music box Dampé needs for Performance Artist! (see Minigames).

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