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Performance Artist! – The Legend of Zelda: Echoes of Wisdom Walkthrough

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RegionHyrule Field
LocationDampé Studio in Eastern Hyrule Field; read Dampé’s journal on his desk
Quest giverDampé
AvailableAfter Explosions Galore!, when “Performance artist!” appears in Dampé’s journal
You’ll needZol echo; the prismatic music box from the Hyrule Ranch Flag Races (needs a horse and 10 rupees per race)
RewardThe Gizmol, a singing, dancing automaton (also needed for An Out-There Zol)

Dampé wants to build a cute automaton that “plays a chipper little tune and puts on a show.” The echo half is easy: any Zol will do. The musical part is the prismatic music box, the prize for beating the middle-course goal time in the Hyrule Ranch Flag Races. Win it, hand it over, and Dampé builds the Gizmol, which you’ll also need to finish An Out-There Zol for a Piece of Heart.

How to Start

Once Explosions Galore! is done, check the “Dampé’s journal!” book on his desk. Pick “Performance artist!” from the list of open commissions. The concept reads “A cute, fancy automaton that plays a chipper little tune and puts on a show.” Dampé is pleased (“I figured—you’ve got good taste”) and the Performance Artist! side quest banner appears.

Walkthrough

Step 1: Hear Dampé’s two clues

Dampé says “a jiggly monster with cute little eyes would do the trick,” but that won’t be enough on its own: “To make the automaton musical, I’ll need a part that makes beautiful tones.” His hint: “I feel like I heard something melodic around Hyrule Ranch at some point…”

Step 2: Show him a Zol

The jiggly monster is a Zol, the first monster echo you learn on Suthorn Beach. Summon one on the metal pedestal to the left of Dampé. “Hmmm… Lemme have a gander… That’s it! It matches my concept perfectly!” As with his other commissions, he says “there’s still one more step to sort out.” That’s the music part.

Step 3: Find the music box at Hyrule Ranch

Travel to Hyrule Ranch and step into the ranch house. The woman there says “Oh, noticed our music box, did you? It plays real pretty music… It’s a prize for our Flag Races,” the ranch’s horse-riding contests. “You’ll need to bring your own horse though.” The ranch lends its horses for free once you’ve finished Runaway Horse.

Step 4: Clear the short course

Mount a horse and talk to the ranch girl beside the ranch house. Each race costs 10 rupees. Only the short course is open at first: one lap of the ranch track, grabbing 6 flags in order, with a 23-second goal time. Beat it (“You cleared the goal time!”) for 20 rupees, and she adds “Because you cleared goal time on the short course, you can race the middle course!”

Step 5: Win the middle course

Talk to her again and choose “Middle course.” It “runs outside the ranch, in Hyrule Field,” and the goal time is 25 seconds. Ride out through the ranch gate and “gather up 5 flags in order out in the field, then reach the goal.” Each flag stands in a beam of light, and arrows on the path show the way. The timer and flag count stay on screen. Use your horse’s dash on the straight stretches.

Step 6: Collect the prismatic music box

Finish under 25 seconds and she says “Think of this as our ranch’s treasure!” “You got a prismatic music box!” “This music box has a lovely, seven-colored cylinder and plays beautiful, bright tones.” If your time was also under 20 seconds, you’re “now a course master” and get a Piece of Heart in the same run.

Reward

Back at the studio, talk to Dampé and choose “I want an automaton.”, then “Performance artist!” “I can make the automaton with this! I can have your prismatic music box, right?” Answer “It’s all yours.” Dampé praises “Its squishy, cute, plush form!” and combines it with the music box: “Ta-daaa! I’ve dubbed this one Gizmol.” “You got the Gizmol!” “This cute’n sings and dances, scattering groups of monsters with its playful antics.” The banner reads Side Quest Complete: Performance Artist! See Automatons and the prismatic music box.

Tips

  • Head to Castle Town with the Gizmol. The Zol-loving child wants a Zol that’s “really out there,” and showing him the Gizmol completes An Out-There Zol for a Piece of Heart.
  • Clearing the middle course opens the long course (8 flags, 50-second goal). Its 40-second master time pays the Charging Horn accessory; see Minigames.

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