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Great Fairy Fountains

Total6 Great Fairy Fountains
How to wake a fairyStand on the Triforce symbol inside the fountain and play Zelda’s Lullaby
SpellsDin’s Fire, Farore’s Wind, Nayru’s Love
UpgradesMagic Meter, Magic Spin Attack (Adult), Double Magic, Double Defense
After the rewardVisit again to refill your hearts and magic

A Great FairyThere are six Great Fairy Fountains in Ocarina of Time. Three give you a spell, and the others give a permanent power-up: the Magic Meter (or the Magic Spin Attack for an adult), Double Magic and Double Defense. Each fountain is behind a bombable wall or a heavy obstacle, and every fairy wakes the same way: stand on the Triforce symbol in front of her pool and play Zelda’s Lullaby. Most players collect them over the course of the game, picking up the songs and items they need along the way.

Quick reference: all six fountains

#FountainAgeHow to enterRewardChapter
1Hyrule Castle groundsChildBomb the boulder in the castle groundsDin’s FireHyrule Castle
2Death Mountain summitChild or AdultBomb (or Hammer) the boulder near the summitMagic Meter (Child), Magic Spin Attack (Adult)Death Mountain
3Death Mountain CraterAdultCross the broken bridge area and break into the wall cave; Goron Tunic needed for the heatDouble MagicDeath Mountain Crater
4Zora’s FountainChild or AdultBomb the wall at the back of the fountainFarore’s WindZora’s Fountain
5Desert ColossusChild or AdultBomb the cracked wall near the Spirit TempleNayru’s LoveDesert Colossus
6Outside Ganon’s CastleAdultLift the heavy pillar with the Golden GauntletsDouble DefenseGanon’s Castle

Hyrule Castle (Child Link): Din’s Fire

As Child, head to the dead-end road beside the gates of Hyrule Castle, where a boulder blocks a small opening in the wall. Place a Bomb against it to open the way and drop into the fountain. Play Zelda’s Lullaby on the Triforce symbol to receive Din’s Fire, a ring of fire that clears weaker enemies and lights torches. Do this before you pull the Master Sword; as Adult, the castle is gone.

Death Mountain Summit (Child or Adult Link): Magic

Near the summit of Death Mountain, before you enter the Crater, a boulder blocks a cave off the path. Blow it up with a Bomb, or with the Megaton Hammer as Adult. As Child, the fairy gives you the Magic Meter, which powers spells and magic arrows. As Adult, she gives the Magic Spin Attack, which lets you charge a stronger spin attack at the cost of magic. Visit as Child first, since you need the Magic Meter before you can cast Din’s Fire and the other spells.

Death Mountain Crater (Adult Link): Double Magic

In the Crater as Adult, the fountain sits in a cave in the wall past the broken bridge. You need the Goron Tunic to stay in the heat, and the Hover Boots or Longshot to cross the gap. Summon the fairy with Zelda’s Lullaby to double the capacity of your Magic Meter.

Zora’s Fountain (Child or Adult Link): Farore’s Wind

In Zora’s Fountain, look at the cliff wall at the back, near where Jabu-Jabu rests (or where the ice sits as Adult). Bomb the wall to open the entrance. Summon the fairy with Zelda’s Lullaby to receive Farore’s Wind, which lets you set a warp point in a dungeon and return to it later.

Desert Colossus (Child or Adult Link): Nayru’s Love

At Desert Colossus, head to the rock wall near the Spirit Temple entrance and look for a crack between two palm trees. Bomb it to reveal a hidden cave, then play Zelda’s Lullaby on the Triforce symbol inside. The fairy grants Nayru’s Love, a blue barrier that blocks damage from enemies for a short time.

Ganon’s Castle Grounds (Adult Link): Double Defense

Outside the ruins of Ganon’s Castle, a heavy stone pillar blocks the fountain. You need the Golden Gauntlets, found inside Ganon’s Castle, to lift it. Once it is moved, summon the fairy with Zelda’s Lullaby. Her reward is Double Defense, which halves the damage Link takes. Your hearts show a white outline while it is active.

Returning to a fountain

Each fairy gives her reward once, but you can go back and play Zelda’s Lullaby again to restore all your hearts and magic. That makes a fountain a free full heal before a hard dungeon or boss.

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