If Nintendo’s recent Ocarina of Time remake reveal has you thinking about the original game again, a newly released documentary has arrived at almost the perfect time.

YouTube creator Sakharu Baguette has released a new documentary and analysis chronicling the difficult, experimental road that led to The Legend of Zelda: Ocarina of Time. Titled The Slow and Chaotic Odyssey Toward Perfection, of “the Greatest Game of All Time”, the video digs into the development of Nintendo’s first 3D Zelda and the years of experimentation that ultimately produced one of the most influential games ever made.

And the timing couldn’t be much better.

Nintendo just gave fans their most extensive look yet at the upcoming Ocarina of Time remake during its Legend of Zelda 40th Anniversary Direct. The Switch 2 remake launches on November 5, 2026, making this an unusually appropriate moment to look back at how the original version came together.

Ocarina of Time Wasn’t an Obvious Success

Today, it’s difficult to separate Ocarina of Time from its reputation.

It remains one of the most critically celebrated games ever released and is frequently included in conversations about the greatest video games of all time. As recently as 2024, more than 200,000 votes were cast in Game Informer’s reader tournament to determine the greatest game ever, with Ocarina of Time ultimately taking the top spot.

But the finished game can make its development look far more straightforward than it actually was.

Nintendo was attempting to solve problems that hadn’t really existed for the series before. Zelda had to make the jump from a predominantly 2D design language into a three-dimensional world, and that meant reconsidering everything from sword combat and movement to cameras, targeting and how players interacted with enemies.

What makes Sakharu Baguette’s documentary interesting is that it focuses on that process rather than simply retelling the plot of Ocarina of Time or explaining why people like it.

The story behind the game is considerably more chaotic.

Nintendo Was Figuring Out 3D Zelda as It Went

Many mechanics that feel perfectly normal today had to be invented, adapted or discarded during Ocarina of Time’s development.

Z-targeting is perhaps the most famous example. Giving players the ability to lock onto an enemy helped solve one of the fundamental problems of fighting in three-dimensional space and influenced action games long after Ocarina of Time appeared on the Nintendo 64.

But that was only one part of a much larger experiment.

The game’s development involved numerous concepts, prototypes and ideas that changed as Nintendo worked out what a Zelda adventure should actually feel like in 3D. The scale of the project also grew considerably from its earliest stages.

That history is what makes archival footage like the material featured in the documentary so fascinating today. You’re seeing Nintendo work through problems at a time when many of the conventions of modern 3D games simply hadn’t been established yet.

The Timing Is Almost Perfect

There’s another reason this particular documentary is worth watching now rather than six months from now.

We’re about to see Nintendo confront Ocarina of Time from the opposite direction.

In the 1990s, Nintendo was asking:

How do we turn Zelda into a 3D game?

In 2026, the question has become:

How do we modernize one of the most important 3D games ever made without losing what made it special?

Nintendo’s new Switch 2 version appears to remain deliberately faithful to the structure of the original while modernizing the experience around it. The recent gameplay presentation showed redesigned environments alongside additions such as freer camera control and updated movement, while still retaining recognizable locations and progression from the Nintendo 64 adventure.

Knowing how much experimentation went into establishing those systems in the first place makes the remake considerably more interesting.

Some of the mechanics Nintendo is now modernizing were once solutions to problems the developers were encountering for the very first time.

A Great Watch for Ocarina of Time Fans

Sakharu Baguette has put together exactly the kind of video that’s easy to recommend to Zelda fans who enjoy seeing what happened behind the finished product.

It’s less about telling you that Ocarina of Time is important — most Zelda fans already know that — and more about showing just how uncertain the path toward that finished game could be.

And with Nintendo preparing to introduce the Hero of Time to another generation this November, it’s difficult to imagine a better moment for a documentary about how his original adventure was made.

You can watch Sakharu Baguette’s full documentary above.

Afterward, we’d love to hear your thoughts: does learning more about the original game’s development change anything you want Nintendo to preserve — or change — in the remake?