| Trial | Path of Light |
|---|---|
| Region | Great Plateau (Champions’ Ballad DLC) |
| Location | South of Mount Hylia’s summit, above the River of the Dead, at the enemy camp |
| Map position | x -1216, z 2111, height 350 (map square D-7) |
| Reward | Spirit Orb; chest: 300 Rupees |
How to find it
The camp is on the cold slopes below Mount Hylia, so wear warm clothing or eat cold-resistant food. From the Owa Daim Shrine, cross the mountains and you reach a peak overlooking it. Snipe from the ridge, taking out Ice Keese and Ice Chuchus first. The Blizzrobe‘s attack is hard to block, but fire arrows kill it at once. Then drop down, deal with the Frost Lizalfos one by one, and finally the Moblins; one of them carries ice arrows, so stay out of its line of sight until last. When all are dead the shrine entrance appears.
Solution
Run the lasers
The shrine is dark; your weapon and held runes such as Stasis cast a little light. In the first room run around the laser beams, duck under the next three, and time the last one on a moving platform.


Cross the spiked walls
Down the stairs, big spiked walls sweep the floor. Torches mark safe spots, and light from your runes shows the walls. Check the wooden ledge on the left at the end: use the torches and an arrow to set the leaves alight, which opens the way to a chest with 300 Rupees.


Pass the flame pillars
A narrow path lined with flame pillars comes next. Study the pattern and cross when it is safe.


Fight the Guardian Scouts
Three Guardian Scouts emerge from the dark. Strike one first if you can, then raise your shield against their return fire before attacking.



Climb to the monk
Take the long staircase up to the monk and collect the Spirit Orb.



Chests and rewards
- 300 Rupees: in the chest on the wooden ledge, reached by lighting the leaves.
- Spirit Orb: from the monk.
