Everything outside the dungeons is unchanged. For the overworld, the towns, the mini-games, the Heart Pieces and the Gold Skulltulas that are not inside a dungeon, follow the main walkthrough, then use the chapters below whenever the route sends you into a dungeon.
What changes in Master Quest
Expect the same items and the same dungeon structure, with a different path through them. Switches are hidden in new places, doors that opened easily now need a key, enemies appear in larger numbers or in rooms that were empty, and some chests hold different items. The boss rooms are the least changed, and most bosses fall to the same strategy as before.
Because the rooms differ, a memory of the original dungeons will mislead you as often as it helps. Each chapter below describes the Master Quest layout room by room, and ends with a comparison against the original dungeon.
Master Quest dungeons in order
The list follows the usual order of the main walkthrough. The three mini-dungeons are optional until Ganon’s Castle, but the Iron Boots, the Lens of Truth and the Ice Arrows make the later dungeons easier, so most players clear them before the Water Temple, the Shadow Temple and the final climb.
For the original versions of the same dungeons, use the chapters of the main walkthrough. For the bosses in general, see the boss guide, and for the items found in the dungeons, see Items.
- Inside the Great Deku Tree: Dungeon Map, Slingshot, Compass, Gold Skulltulas, Queen Gohma, Heart Container and Kokiri’s Emerald.
- Dodongo’s Cavern: Every room in order, Dungeon Map, Compass, Bomb Bag, silver rupees, Gold Skulltulas, King Dodongo and the Goron’s Ruby.
- Inside Jabu-Jabu’s Belly: Cow switches, Map, Compass, Boomerang, Big Octo, Barinade, Heart Container and Zora’s Sapphire.
- Forest Temple: Six Small Keys, Boss Key, Fairy Bow, the four Poe Sisters, five Gold Skulltulas and Phantom Ganon.
- Fire Temple: Five Small Keys, Din’s Fire puzzles, Iron Knuckle, Megaton Hammer, Boss Key, five Gold Skulltulas and Volvagia.
- Water Temple: Early Longshot, Map, Compass, both Small Keys, Dark Link, Boss Key and Morpha.
- Shadow Temple: Hover Boots, map, compass, Boss Key, Gold Skulltulas, Bongo Bongo and the Shadow Medallion.
- Spirit Temple: Every chest, 7 Small Keys, Silver Gauntlets, Mirror Shield, Boss Key, Skulltulas and Twinrova.
- Bottom of the Well: Map, Compass, two Small Keys, Dead Hand, the Lens of Truth and all three Gold Skulltulas.
- Ice Cavern: Blue Fire, Song of Time blocks, Stalfos, Iron Boots, Serenade of Water.
- Gerudo Training Ground: The remixed rooms in order, Small Keys, Silver Rupee puzzles and the Ice Arrows.
- Ganon’s Castle: Light Arrows, the rainbow bridge, all six remixed trials, Golden Gauntlets, Double Defense, the tower.
100% Checklist
| Covers | all twelve dungeons of the Master Quest, in the order you reach them, with their chests, keys, puzzles and bosses |
|---|---|
| What is different | The dungeons, and nothing else: rooms, puzzles, enemies and Gold Skulltula positions inside them are remixed |
| What is the same | The story, the overworld, the towns, the songs, the side quests and every collectible outside a dungeon |
| Bosses and rewards | The same bosses and the same rewards, usually with a harder route to reach them |
