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Snake’s Remains (Dungeon 2) Walkthrough

Oracle of Seasons 100% Completion Walkthrough26 chapters
CoversThe whole of Snake’s Remains in the Woods of Winter, entered across the frozen water in winter, including the side exit to the autumn nook outside and the bomb merchant just beyond it.
DungeonSnake’s Remains (Dungeon 2): Power Bracelet, mini-boss Facade, boss Dodongo, Essence of Nature: Gift of Time.
RewardsPower Bracelet, Compass, Dungeon Map, Boss Key, 3 Small Keys, one rupee room (well over a hundred Rupees), a chest of 5 Rupees, a chest of 10 Rupees, 1 Gasha Seed (chest outside the side exit), 1 Heart Container, Essence of Gift of Time. Bombs are available from a merchant for 30 Rupees.

This chapter clears the second dungeon. You light the entrance torches, collect the Compass, bomb into a room stuffed with Rupees, win the Power Bracelet by clearing a room of Hardhat Beetles and Pig Warriors, then work through the block, roller and side-scrolling rooms to Facade, the Boss Key and Dodongo. Throw a bomb-swollen Dodongo onto the spikes to win the Heart Container and the Gift of Time.

Before you go in

What to bring

Enter from the head-shaped rock in the Woods of Winter, with the frozen water in front of the door. Arrive with at least ten Bombs, your sword, the Boomerang, the Shovel and Ember Seeds in your Seed Satchel. Almost every fight in here is solved with bombs. The dungeon also supplies a few by way of regrowing bushes and a merchant, so you never need to leave to restock.

Entrance rooms, first Small Key and the Compass

Five Rupees and the first Small Key

Take the west door from the first hall. Pass the Blade Traps in the side alcoves, because some of the floor tiles hide Zols that pop out, and open the small chest in the west alcove for 5 Rupees. Continue north into the dead-end room full of Ropes and kill every one of them. The doors open and a Small Key drops from the ceiling.

Light the torches and find the Compass

Go back to the entrance hall and fire an Ember Seed into each of the two unlit braziers to open the sealed door in the north wall. East of the hall, defeat the enemies in the room with the block puzzle, then push the middle block on the right side one space further right. That reveals a chest with the Compass, which marks the chests on your map from now on.

Rupee room

Bomb the wall where the arrow points

From the Compass room walk west, then north into the room lined with torches. Kill the Ropes, then look at the pattern of blocks on the floor. It forms an arrow pointing at the west wall. Place a Bomb against the wall at the tip of the arrow to open a hidden room covered with Rupees, many of them worth 20 each. Scoop up every one before you leave, since the next steps cost money.

How to get the Power Bracelet

Take the second Small Key

Head to the block room to the south, defeat the Red Zols and the Gels they split into, and push the right-hand block of the long row one space to the east. Continue east into the room where two giant Blade Traps circle their own islands. Follow the red trap clockwise to the chest in the middle and open it for a Small Key, then trail the yellow trap back out the way you came before it catches you. You can also do this after the Bracelet, but you will need the key either way.

Unlock the north door and knock the beetles into the pits

Use a Small Key on the locked door in the north wall of the room beyond the Compass. Inside, two Hardhat Beetles guard the way west. Hit them with your sword or shield to shove them into the pits, and the west door opens.

Clear the Pig Warriors for the chest

The next room has bushes that grow back and give Bombs, so top up to ten before you start. Two Pig Warriors stand across a wide gap. Stun them with the Boomerang, then throw lit Bombs over the gap or knock them into it. When both are gone a chest appears. Open it to get the Power Bracelet. Hold its button next to a pot or heavy rock and press the direction pad away from it to lift.

Lift the pot for the Dungeon Map

Go east of the Bracelet chest. A chest sits in the middle of a ring of pots. Lift the pot in front of it, open the chest and take the Dungeon Map.

Side exit, Gasha Seed and the bomb merchant

Push the rollers aside and leave

Go south from the map room and kill any Ropes that remain. Then head through the roller room: use the Power Bracelet to push the logs out of your way, and walk to the staircase in the lower right corner. Go up and you step out into the autumn nook beside the dungeon.

Open the Gasha Seed chest

A small chest sits next to the stairs outside. Open it for a Gasha Seed. Plant it in a patch of soft soil and a Gasha Tree grows later; see Gasha Seed locations for the soil spots. Keep it for now.

Buy bombs from the Business Scrub

Walk west along the cliff to the staircase going down. In this room, kill the Ropes and cut the bushes. A merchant is hiding in one of them and sells ten Bombs for 30 Rupees. Buy them, because the next room needs at least six.

Third Small Key and the side-scrolling rooms

Bomb the timed chest

Go north from the merchant’s room into the round room with a purple platform in the centre. A chest holds the third Small Key, but it vanishes after a short time. Lay Bombs on the breakable blocks in front of you one after another, taking the path on the inner track, then switch to the outer track by bombing the third block three tiles to the left. Walk through the gaps and open the chest before it disappears. If it does disappear, leave and re-enter the room to reset it.

Cross the Thwomp rooms

Return to the roller room, push the logs aside and go north past the giant Blade Traps. Bomb the cracked blocks east of them to uncover a stair. In the side-scrolling room below, a giant Thwomp falls when you walk near it, so step back and then cross over its head to reach the ladder. In the next room, four small Thwomps hang over the floor. Wait for the Keese to move off, then walk left under them without stopping, and climb the ladder at the end.

Roller rooms to the locked door

In the next rooms, push the rolling logs to the side to open the path. A chest at the bottom of one room holds 10 Rupees. Shift the first log right from its middle, then from its bottom edge. Push the second twice from its middle and move north out of its path. Lift the pots with the Bracelet and use a Small Key on the locked door beyond them.

Facade rising from the floor of the large green room as a fireball falls

Mini-boss: Facade

How to beat Facade

Facade is the face that rises from the floor in the middle of the large green room. Only bombs hurt it, so stand to one side, drop a Bomb on its face when it appears and step away as it goes off. It tries to burn you with fireballs falling from the ceiling, opens pits in the floor and drops beetles that sometimes give Bombs. Keep moving, and repeat until it falls. A fairy appears and the east door opens.

Boss Key

Unlock the block and ride the platforms

Go east through two rooms, killing the Sparks and the Stalfos, and use your last Small Key on the key block. Go south through the rotating turnstile, which sends you out the west side. In the Pols Voice room walk northeast and bomb the cracked part of the north wall, then lift the pots beyond it, pass the Blade Traps and leave through the south door.

The next room has four moving platforms over a pit. Step on the upper platform, move to the tall one, ride it until it reaches the lowest big platform, then take the narrow one to the right side. Climb the steps and go north to open the chest for the Boss Key.

Back to the boss door

Drop back down from the ledge and use the platforms again to reach the left side of the room, then leave through the west door. The turnstile now carries you into the south part of the room, so go out through the south. Cross the last set of platforms, lift the pots that block the boss door and use the Boss Key to open it.

A Bomb lying on the floor in front of Dodongo beside the spike field

Boss: Dodongo

How to defeat Dodongo

Dodongo is a large horned beast that walks around a room with a patch of spikes in the middle. Stand in front of its head and wait until it opens its mouth to breathe fire, then throw a Bomb inside. It swallows the Bomb and swells. Pick it up with the Power Bracelet and throw it onto the spikes, which is the only attack that hurts it. Sometimes it charges instead, so step up or down out of its way. Repeat until it is defeated. The boss guide has more detail.

Heart Container and the Gift of Time

The beast leaves a Heart Container, so take it to raise your maximum health. Climb the stairs from the south part of the room to the platform with the glowing Essence of Nature. Take the Gift of Time, which makes seeds sprout when the seasons change, and the Maku Tree tells you where to go next.

Chapter checklist

TypeNameWhere
Chest5 RupeesWest alcove past the Blade Traps near the entrance
Small Key1stDropped in the dead-end room of Ropes north of the 5 Rupee room
Dungeon itemCompassChest in the block-puzzle room east of the entrance
RupeesRupee roomWest wall of the torch room, where the block arrow points
Small Key2ndChest between two circling giant Blade Traps
ItemPower BraceletChest that appears after the Pig Warriors are defeated
Dungeon itemDungeon MapChest behind a pot east of the Bracelet room
Gasha Seed1 seedChest outside the side exit, in the autumn nook
Shop10 Bombs for 30 RupeesBusiness Scrub in a bush west of the Gasha Seed chest
Small Key3rdTimed chest in the round bombable-block room
Chest10 RupeesBottom of a roller room beyond the Thwomp rooms
Mini-bossFacadeLarge green room behind the locked door
Dungeon itemBoss KeyChest at the top of the moving-platform room
Heart Container1Dropped by Dodongo
EssenceGift of TimePlatform south of the boss room

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