Zelda Central

Games

  • Ocarina of Time Remake
Other games

Ancient Ruins (Dungeon 6) Walkthrough

Oracle of Seasons 100% Completion Walkthrough26 chapters
CoversThe Ancient Ruins, a yellow-floored dungeon entered from a stone temple on a Holodrum river bank, from the entrance through the mini-boss and the boss. Bring the Magnetic Gloves from Unicorn’s Cave and Roc’s Feather for the gaps.
DungeonAncient Ruins (Dungeon 6): Dungeon Map, Compass, three Small Keys, Boss Key, Magical Boomerang, mini-boss Vire, boss Manhandla, Essence of Nature (Blowing Wind).
RewardsMagical Boomerang (upgrades the Boomerang to L-2), Dungeon Map, Compass, 3 Small Keys, Boss Key, 10 Bombs, several rupee chests and a rupee room, one Heart Container from Manhandla, Essence of Nature (Blowing Wind). No Heart Pieces, rings, Gasha Seeds or trade items.

The Ancient Ruins is the sixth dungeon. It is a multi-floor maze of block puzzles, magnet orbs, spiked traps and crystal switches, and it ends in the boss Manhandla. Its key items are the Dungeon Map and Compass on the first two floors, the Magical Boomerang on the third, and the Boss Key that opens the way to the top. Bring Magnetic Gloves for the orb puzzles and Roc’s Feather for the gaps.

Enter the ruins from the stone temple on the river bank. The first room is a turnstile that forces you to walk around it, so loop around it and head north past the Keese. Expect Gibdos, Ropes and Bladed Traps in the rooms beside it. Use your sword on the Ropes and keep out of the path of the traps.

Ancient Ruins: the rupee rooms and the Dungeon Map

Collect the rupees in the eastern rooms

In the eastern rooms, defeat the Ropes, Gibdos and Bladed Traps, then bomb the wall to the south to reach a hidden room with more than 100 Rupees. The dungeon has more rupee chests and a second rupee room later on, so keep your wallet open as you go.

Open the chest for the Dungeon Map

Go back to the Gibdo room, pass the turnstile again, then walk west and south and take the stairs in the bottom-left corner. Go north from the stairs to the chest that holds the Dungeon Map. Press Select at any time to view the rooms you have visited on the map.

Ancient Ruins: Small Keys and the Compass

Get the first Small Key from the magnet orb

Return to the room west of the turnstile. Equip the Magnetic Gloves on a button and use them to guide the magnet orb through the maze to the switch. Once the switch is hit, a Small Key drops in the centre of the room. Take the key and use it on the locked block, then pull the orb onto the switch below to open the west door.

Climb to the second floor

Loop the turnstile again and go north, defeating the Sparks and Ropes. Move the magnet orb onto the switch in the north-west corner, and a staircase appears. Climb to the second floor, cross the timed Bladed Traps and Spinning Blade Traps, and pass the Spiked Beetle room. The chest on the left holds the second Small Key.

Find the Compass in the Beamos room

Return to the first floor and loop the turnstile west, south, east and north to unlock the north door. In the Beamos room, ride the moving blocks to the chest in the upper-left corner. It holds the Compass, which helps you find the chests in the rest of the dungeon.

Bomb the cracked wall for 10 Bombs

Cross the pit and climb to the second floor, where a Gibdo guards a chest with 10 Bombs. Open it, then use a bomb on the cracked wall nearby. You will need the Bombs for the rooms that follow, so keep at least a few in your satchel.

Ancient Ruins: the Magical Boomerang and the third floor

Take the Magical Boomerang from the Armos room

Push the trampoline onto the purple square and jump up to the third floor. Go through the sealed room and escape east, then open the chest in the Armos room to get the Magical Boomerang. Taking it wakes the Armos statues in the room, and you defeat them with the boomerang. Hold the attack button and use the D-pad to steer the boomerang’s path.

Use the boomerang on the crystal switches

Drop through the lower-left hole back to the first floor and head west. Pass the Spinning Blade Traps and press the button in the bottom-left corner. Throw the boomerang at the Crystal Switch to raise a staircase to the second floor. There, defeat the Gibdos and Keese and use the boomerang on the floating Crystal Switch to open the south door.

Light the torches and reach the Boss Key

Slip past the arrow turrets and fall through the hole. Defeat the Spiked Beetles, Hardhat Beetles and Keese, then light the torches with Ember Seeds so the stairs appear. Skip the giant Rupee trap. Use a Pegasus Seed to run through the closing walls to the far west door. The Boss Key sits in the chest behind it.

Get the third Small Key on the third floor

Return through the hallway with the closing walls, which reset, and climb to the third floor. Defeat the Sword Stalfos and push the upper-left block north. Defeat the Ropes, then jump into the pit and walk the catwalk to the chest with the last Small Key. Stay on the platform rather than jumping off it.

Unlock the mini-boss door

Go back down to the trampoline, use it, and unlock the mini-boss door with your last Small Key. Your key counter drops to zero, which is why you should spend the keys only once you have the route mapped.

Vire: Ancient Ruins mini-boss

Fight Vire

Vire stays near the edges of the room and spits fireballs. Hit the fireballs back with your sword, or dodge them. When Vire swoops toward you, strike it with the sword. After several hits, Vire splits into two bats, so strike both of them. Vire then flies away and the battle ends.

Ancient Ruins: the path to Manhandla

Cross the trap room to the stairs

Use a Pegasus Seed and run straight through the trap room with the Bladed Traps and arrow turrets. Kill the Keese nearby, hop the Rolling Spike Traps and step on the upper-right switch. In the empty room, press the two switches in turn until a staircase appears. The correct switch changes from one attempt to the next, so keep pressing until stairs appear.

Clear the fourth floor

On the fourth floor, defeat the four Floormasters and use the Magnetic Gloves to knock the magnet orb into the two Hardhat Beetles. Kill the Darknuts, then hit the three Crystal Switches with the boomerang until all of them show red. Push the trampoline three or four squares right of the purple tiles to reach a hidden hole, and hit the last Crystal Switch to form the stairs down and back up to the fifth floor.

Open the boss door on the fifth floor

On the fifth floor, push the central block one tile to the right and unlock the boss door with the Boss Key. Keep the Magical Boomerang ready, because the boss room is full of Manhandla’s mouths.

Manhandla with its red mouths open at the top of the boss room

Manhandla: Ancient Ruins boss

Hit the open mouths with the boomerang

Do not use the sword at the start. Only the Magical Boomerang damages the red mouths, and only when they are open. Throw the boomerang across the room so that it can hit a mouth on the way back. Closed mouths send the boomerang back to you. Destroying the mouths makes Manhandla move faster, so keep your Heart count up as the fight speeds up.

Expose the core and finish the boss

When all four mouths are gone, the green core is left and Manhandla stops firing at you. Keep hitting the plant with the boomerang until its top and bottom separate, which exposes the core. Strike the core once with the sword to defeat Manhandla.

Collect the Heart Container and the Essence

After Manhandla falls, a Heart Container appears in the boss room. Pick it up to add one heart to your life meter.

Take the stairs in the north wall of the room up to the altar. There you get the Blowing Wind, which is the sixth of the eight Essences of Nature.

Chapter checklist

TypeNameWhere
Dungeon itemDungeon MapFirst floor, chest north of the bottom-left stairs
Dungeon itemCompassFirst floor, chest in the upper-left corner of the Beamos room
Small KeyThree Small KeysOne dropped by the magnet orb, one in a second-floor chest, one in a third-floor chest
Key itemBoss KeyChest behind the far west door after the closing walls
Weapon upgradeMagical Boomerang (L-2)Chest in the Armos room on the third floor
Bombs10 BombsSecond-floor chest guarded by a Gibdo
RupeesRupee chests and rupee roomsEastern rooms (hidden room behind the south wall), later rupee rooms
Heart ContainerOneDropped by Manhandla
Essence of NatureBlowing WindAltar up the stairs in the north wall after Manhandla

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.