Oracle of Seasons 100% Completion Walkthrough26 chapters
- Getting Started in Holodrum and the Hero’s CaveImpa’s request, Mayor Ruul’s Gasha Seed, Vasu’s Ring Box, the Hero’s Cave ledge chest, shop Bombs and the Gnarled Key.
- Gnarled Root Dungeon (Dungeon 1)Keys, map, compass, Seed Satchel, Boss Key, Aquamentus and the Essence of Fertile Soil.
- Subrosia, the Tower of Winter and the Rod of SeasonsGasha Nuts, Boomerang, Ore Chunks, the Rod and the Ghastly Doll.
- Woods of Winter and the ShovelPay the old man, bomb the 30 Rupee cave, get the Shovel from Holly, find the Mystery Seed tree.
- Snake’s Remains (Dungeon 2)Compass, rupee room, Power Bracelet, Dungeon Map, bomb merchant, Facade, Dodongo boss, Heart Container and Gift of Time.
- Farore’s Secrets and Princess Zelda’s RescueThree Pieces of Heart, a Gasha Nut, Vasu’s rings, the L-2 Ring Box, Zelda and the Blue Joy Ring.
- Spool Swamp and the Floodgate KeyRicky’s Gloves, the Iron Pot trade, Pegasus Seeds, the Floodgate Key and freeing Dimitri for his flute.
- The Tower of Summer and Rosa’s RibbonStar-Shaped Ore, Rosa’s Ribbon, Subrosian Market buys (Heart Piece, Bomb Bag), the Spirit of Summer.
- Poison Moth’s Lair (Dungeon 3)Both Small Keys, Roc’s Feather, Compass, Map, Gasha Seed, Omuai, Boss Key, Mothula and the Bright Sun Essence.
- Natzu, Sunken City and Zora’s FlippersDimitri’s swim, Gale Seeds, Master’s Plaque, Master Diver and the Pyramid Jewel in Oracle of Seasons.
- The Hall of Secrets and the Noble SwordFarore’s secrets, Bombchu, the Noble Sword, Advance Shop rings, Vasu’s appraisals and a first Hero’s Cave visit.
- Great Moblin’s Keep and Goron MountainBomb-catching boss fight, Heart Piece, Tokay secret, bigger Ring Box, 300 Rupees and a Gasha Seed spot.
- The Strange Brothers, the Tower of Spring and Mt. CuccoWin back Roc’s Feather from the Strange Brothers, Spring power, Moosh, Heart Piece, Dragon Key and Dungeon 4.
- Dancing Dragon Dungeon (Dungeon 4)All five Small Keys, Map, Compass, Agunima, Slingshot, Boss Key, Gohma and the Essence of Soothing Rain.
- The Tower of Autumn and Eyeglass LakeGasha Seeds, ring appraisals, Seed Satchel, Treasure Map, Bomb Flower and Power of Autumn.
- Unicorn’s Cave (Dungeon 5)Compass, five Small Keys, Magnetic Gloves, Syger and Digdogger, Heart Container and Nurturing Warmth Essence.
- The Four Jewels, Tarm Ruins and the Lost WoodsRed Ore, Iron Shield, Round Jewel, Vasu’s rings, the Lost Woods seasons and the Master Sword.
- Ancient Ruins (Dungeon 6)Dungeon Map, Compass, three Small Keys, Magical Boomerang, Vire, Manhandla, Heart Container and Blowing Wind.
- Samasa Desert and the Pirate’s BellThe desert ring chest, the polished Rusty Bell and the way to Explorer’s Crypt.
- Explorer’s Crypt (Dungeon 7)Beat the Poe Sisters, get Roc’s Cape and the Boss Key, defeat Gleeok and claim the Seed of Life essence.
- Temple Remains and the Volcano EruptionMaku Tree secrets, Vasu ring appraisals, the Subrosian volcano eruption and the last Piece of Heart in the temple.
- Sword & Shield Maze (Dungeon 8)Compass, Dungeon Map, Hyper Slingshot, Frypolar, Medusa Head and the Changing Seasons essence.
- The Huge Maku Seed, the Last Trades and the Hero’s CaveThe Goron Vase to Phonograph trade chain, Gasha Seed planting, and the linked Hero’s Cave chest trial.
- Side Quests and Collectibles Before Onox’s CastleGasha Nuts, Vasu’s rings, the Mirror Shield, the chest game, Maple and Biggoron’s Sword.
- Onox’s Castle and the Final BattleClear the castle rooms, beat Facade, buy the Mirror Shield, then defeat General Onox and free Din.
- The Linked Game FinaleBeat Twinrova and Ganon in the Room of Rites, then finish at the Maku Tree and find the Hero’s Secret.
| Covers | The Ancient Ruins, a yellow-floored dungeon entered from a stone temple on a Holodrum river bank, from the entrance through the mini-boss and the boss. Bring the Magnetic Gloves from Unicorn’s Cave and Roc’s Feather for the gaps. |
|---|---|
| Dungeon | Ancient Ruins (Dungeon 6): Dungeon Map, Compass, three Small Keys, Boss Key, Magical Boomerang, mini-boss Vire, boss Manhandla, Essence of Nature (Blowing Wind). |
| Rewards | Magical Boomerang (upgrades the Boomerang to L-2), Dungeon Map, Compass, 3 Small Keys, Boss Key, 10 Bombs, several rupee chests and a rupee room, one Heart Container from Manhandla, Essence of Nature (Blowing Wind). No Heart Pieces, rings, Gasha Seeds or trade items. |
The Ancient Ruins is the sixth dungeon. It is a multi-floor maze of block puzzles, magnet orbs, spiked traps and crystal switches, and it ends in the boss Manhandla. Its key items are the Dungeon Map and Compass on the first two floors, the Magical Boomerang on the third, and the Boss Key that opens the way to the top. Bring Magnetic Gloves for the orb puzzles and Roc’s Feather for the gaps.


Enter the ruins from the stone temple on the river bank. The first room is a turnstile that forces you to walk around it, so loop around it and head north past the Keese. Expect Gibdos, Ropes and Bladed Traps in the rooms beside it. Use your sword on the Ropes and keep out of the path of the traps.



Table of Contents
Ancient Ruins: the rupee rooms and the Dungeon Map
Collect the rupees in the eastern rooms
In the eastern rooms, defeat the Ropes, Gibdos and Bladed Traps, then bomb the wall to the south to reach a hidden room with more than 100 Rupees. The dungeon has more rupee chests and a second rupee room later on, so keep your wallet open as you go.



Open the chest for the Dungeon Map
Go back to the Gibdo room, pass the turnstile again, then walk west and south and take the stairs in the bottom-left corner. Go north from the stairs to the chest that holds the Dungeon Map. Press Select at any time to view the rooms you have visited on the map.


Ancient Ruins: Small Keys and the Compass
Get the first Small Key from the magnet orb
Return to the room west of the turnstile. Equip the Magnetic Gloves on a button and use them to guide the magnet orb through the maze to the switch. Once the switch is hit, a Small Key drops in the centre of the room. Take the key and use it on the locked block, then pull the orb onto the switch below to open the west door.


Climb to the second floor
Loop the turnstile again and go north, defeating the Sparks and Ropes. Move the magnet orb onto the switch in the north-west corner, and a staircase appears. Climb to the second floor, cross the timed Bladed Traps and Spinning Blade Traps, and pass the Spiked Beetle room. The chest on the left holds the second Small Key.


Find the Compass in the Beamos room
Return to the first floor and loop the turnstile west, south, east and north to unlock the north door. In the Beamos room, ride the moving blocks to the chest in the upper-left corner. It holds the Compass, which helps you find the chests in the rest of the dungeon.



Bomb the cracked wall for 10 Bombs
Cross the pit and climb to the second floor, where a Gibdo guards a chest with 10 Bombs. Open it, then use a bomb on the cracked wall nearby. You will need the Bombs for the rooms that follow, so keep at least a few in your satchel.



Ancient Ruins: the Magical Boomerang and the third floor
Take the Magical Boomerang from the Armos room
Push the trampoline onto the purple square and jump up to the third floor. Go through the sealed room and escape east, then open the chest in the Armos room to get the Magical Boomerang. Taking it wakes the Armos statues in the room, and you defeat them with the boomerang. Hold the attack button and use the D-pad to steer the boomerang’s path.


Use the boomerang on the crystal switches
Drop through the lower-left hole back to the first floor and head west. Pass the Spinning Blade Traps and press the button in the bottom-left corner. Throw the boomerang at the Crystal Switch to raise a staircase to the second floor. There, defeat the Gibdos and Keese and use the boomerang on the floating Crystal Switch to open the south door.



Light the torches and reach the Boss Key
Slip past the arrow turrets and fall through the hole. Defeat the Spiked Beetles, Hardhat Beetles and Keese, then light the torches with Ember Seeds so the stairs appear. Skip the giant Rupee trap. Use a Pegasus Seed to run through the closing walls to the far west door. The Boss Key sits in the chest behind it.



Get the third Small Key on the third floor
Return through the hallway with the closing walls, which reset, and climb to the third floor. Defeat the Sword Stalfos and push the upper-left block north. Defeat the Ropes, then jump into the pit and walk the catwalk to the chest with the last Small Key. Stay on the platform rather than jumping off it.


Unlock the mini-boss door
Go back down to the trampoline, use it, and unlock the mini-boss door with your last Small Key. Your key counter drops to zero, which is why you should spend the keys only once you have the route mapped.


Vire: Ancient Ruins mini-boss
Fight Vire
Vire stays near the edges of the room and spits fireballs. Hit the fireballs back with your sword, or dodge them. When Vire swoops toward you, strike it with the sword. After several hits, Vire splits into two bats, so strike both of them. Vire then flies away and the battle ends.




Ancient Ruins: the path to Manhandla
Cross the trap room to the stairs
Use a Pegasus Seed and run straight through the trap room with the Bladed Traps and arrow turrets. Kill the Keese nearby, hop the Rolling Spike Traps and step on the upper-right switch. In the empty room, press the two switches in turn until a staircase appears. The correct switch changes from one attempt to the next, so keep pressing until stairs appear.



Clear the fourth floor
On the fourth floor, defeat the four Floormasters and use the Magnetic Gloves to knock the magnet orb into the two Hardhat Beetles. Kill the Darknuts, then hit the three Crystal Switches with the boomerang until all of them show red. Push the trampoline three or four squares right of the purple tiles to reach a hidden hole, and hit the last Crystal Switch to form the stairs down and back up to the fifth floor.



Open the boss door on the fifth floor
On the fifth floor, push the central block one tile to the right and unlock the boss door with the Boss Key. Keep the Magical Boomerang ready, because the boss room is full of Manhandla’s mouths.


Manhandla: Ancient Ruins boss
Hit the open mouths with the boomerang
Do not use the sword at the start. Only the Magical Boomerang damages the red mouths, and only when they are open. Throw the boomerang across the room so that it can hit a mouth on the way back. Closed mouths send the boomerang back to you. Destroying the mouths makes Manhandla move faster, so keep your Heart count up as the fight speeds up.



Expose the core and finish the boss
When all four mouths are gone, the green core is left and Manhandla stops firing at you. Keep hitting the plant with the boomerang until its top and bottom separate, which exposes the core. Strike the core once with the sword to defeat Manhandla.



Collect the Heart Container and the Essence
After Manhandla falls, a Heart Container appears in the boss room. Pick it up to add one heart to your life meter.


Take the stairs in the north wall of the room up to the altar. There you get the Blowing Wind, which is the sixth of the eight Essences of Nature.


Chapter checklist
| Type | Name | Where |
|---|---|---|
| Dungeon item | Dungeon Map | First floor, chest north of the bottom-left stairs |
| Dungeon item | Compass | First floor, chest in the upper-left corner of the Beamos room |
| Small Key | Three Small Keys | One dropped by the magnet orb, one in a second-floor chest, one in a third-floor chest |
| Key item | Boss Key | Chest behind the far west door after the closing walls |
| Weapon upgrade | Magical Boomerang (L-2) | Chest in the Armos room on the third floor |
| Bombs | 10 Bombs | Second-floor chest guarded by a Gibdo |
| Rupees | Rupee chests and rupee rooms | Eastern rooms (hidden room behind the south wall), later rupee rooms |
| Heart Container | One | Dropped by Manhandla |
| Essence of Nature | Blowing Wind | Altar up the stairs in the north wall after Manhandla |

