Zelda II 100% Completion Walkthrough15 chapters
- Starting the AdventureSave, North Castle, first Life level, Shield in Rauru, the Parapa Desert Heart Container and the way to Parapa Palace.
- Palace 1Enter the first palace, collect its four keys and the Candle, defeat Horsehead and place the first crystal.
- Ruto, the Trophy and the Jump SpellThe first Magic Container, the Trophy from the Tantari Desert cave, Jump in Ruto Town, then the caves.
- Saria and the Life SpellFind the Mirror in Saria, learn Life, follow the river guard, and walk on toward Death Mountain in Zelda II.
- Death Mountain and the HammerEnter the caves, take the Hammer from the lava room, and collect the Magic Container and Link Doll on the way to Mido.
- Mido Town, the Water of Life and the Fairy SpellLearn Downward Thrust in the church, get the Water of Life from Moruge Swamp and unlock the Fairy spell.
- Palace 2Reach the palace from the swamp, get the Handy Glove, beat Helmethead and place the second crystal in route order.
- Palace 3Reach it from King’s Tomb, use Fairy, get the Raft, find the P-Bags and keys, beat Rebonack and place the third crystal.
- Nabooru and the Fire SpellReach Nabooru from the eastern desert, learn Fire in the town basement, find the 500 P-Bag and reach Magic level 6.
- Darunia, the Kidnapped Child and the Reflect SpellLearn Upward Thrust, rescue the kidnapped child on Maze Island and get Reflect.
- Palace 4Enter with Reflect, find the keys and P-Bags, beat Carock by reflecting his waves, and place the fourth crystal.
- Palace 5The fake wall, the Flute behind Iron Knuckles, keys, Attack level 7 and the Gooma boss in this green-brick palace.
- New Kasuto, Old Kasuto and the Thunder SpellThe Magic Container, Spell and Magical Key in the hidden town, Attack 8, Thunder.
- Palace 6Reach the palace with the Flute, climb the red-brick floors, defeat Barba, and place the crystal at the statue.
- Final PalaceCross the Valley of Death, beat Thunderbird and Dark Link, and claim the Triforce of Courage for the ending.
| Covers | Mido Town and its church, the Water of Life quest in Moruge Swamp, the Fairy spell, caves on the road east and the tunnel hint toward the Island Palace |
|---|---|
| Rewards | Downward Thrust sword technique, Fairy spell, Water of Life (quest item), Life level 5 from experience, Heart Container 2 of 4 (cave off the road to Midoro Swamp); no Magic Container or Link Doll is on this stretch |
Mido is a desert harbor town just north of King’s Tomb, and it is the gateway to the eastern part of Hyrule. This chapter takes you through its church to learn Downward Thrust, then sends you to Moruge Swamp for the Water of Life, which unlocks the Fairy spell. The caves on the road back and the hint about the tunnel south of King’s Tomb finish the route toward Midoro Swamp.


Table of Contents
Reaching Mido Town
Enter the desert town
Rocks block the direct path to Mido, so you need the Hammer to clear them. Without it, the only other way in is the long road through Death Mountain. Once you pass the white walls, the sign at the gate reads HARBOR TOWN OF MIDO, the town’s formal name.


Visit the healers
A townsperson in purple by the street offers to restore your life, so stop there before you start the church climb. The healer at the white house with the gold roof offers to restore your magic instead. Both services are worth using before you head into the caves that follow.


A man in a brick house on the same street mentions the palace and sends you to Error in Ruto for details. You don’t need that hint right away, but it points you toward the tunnel that the later part of this chapter covers.


Downward Thrust in the church
Reach the church tower
The church’s main door is locked from the inside, so you can’t walk in through the front. You need the Jump spell, which Ruto’s Trophy quest provides, to reach the tower roof. Land on the roof and enter through its open door to reach the church interior.


Learn the technique from the swordsman
Talk to the Hylian knight inside the church, then go down to the basement and speak with the swordsman at the far end. He teaches you Downward Thrust, which lets you stab downward during a jump. Press down while you are airborne to strike enemies and objects below you.


The Water of Life for the sick girl
Accept the old woman’s request
Later in town, an old woman asks for your help because her daughter is sick. She needs the Water of Life, and she will give you access to her house once you bring it back. Agree to help, then leave town to the west.


Break the boulder in Moruge Swamp
The Water of Life sits in a swamp cave north-west of Bagu’s cabin: leave Mido, head west, break the first boulder on the road, pass through the forest with Bagu’s cabin and go north into the swamp. A boulder seals the cave entrance, so bring the Hammer and break it. Three Daira enemies guard the jar inside, and they swing axes your shield cannot block, so use the Downward Thrust from the church to stay above them.



Return the jar and learn the Fairy spell
Carry the Water of Life back to Mido and hand it to the old woman. She takes you into her house, where an old man downstairs teaches you the Fairy spell.





Fairy spell
What the spell does
Fairy turns Link into a small winged form for a short time. While it lasts, you can fly over water and lava pits and squeeze through narrow gaps that a normal jump can’t reach. The spell costs 80 magic at its first level and drops to 40 by level five, so plan your magic before a long cave run. You can read the full list of spells to compare costs.


Caves on the road and the Life level-up
Brown-rock caves
The caves between Mido and the swamp have brown rock walls, stalagmite columns and gold-tile floors. Expect bubble-like enemies, spear-wielding foes and armored knights. Keep your sword ready, since these fights happen in narrow shafts.


Reach Life level 5
Keep defeating enemies in the caves until you have 800 EXP, the price of Life level 5. The level-up screen then asks which stat to raise, and you choose Life to reach level 5. With the Hammer, break the next boulder on the road, then the boulder that seals a cave to the east. A Myu, a Lowder and a Goriya guard the way in, and at the end lies the second Heart Container. See Heart Container Locations.


The tunnel south of King’s Tomb
Follow the hint
In a green-roof house with a gold door, a townsperson points you toward a tunnel south of King’s Tomb. That tunnel leads to an underground cavern and onward to the Island Palace on the southeast isle. You need the Fairy spell to take the path to the palace properly.


Continue toward Midoro Swamp
From the town, follow the forest road west, passing a pit, then cross the sand desert. Keep heading toward Midoro Swamp, where the route to the next palace begins.


Chapter checklist
| Type | Name | Where |
|---|---|---|
| Sword technique | Downward Thrust | Mido church, reached with Jump; talk to the swordsman in the basement |
| Old man in the old woman’s house in Mido, after you return the Water of Life | ||
| Quest item | of Life | Swamp cave north-west of Bagu’s cabin, behind a boulder that needs the Hammer |
| Life level 5 | Reached at 800 experience in the caves on the road | |
| Heart Container 2 of 4 | Cave east of the boulder on the road toward Midoro Swamp; needs the Hammer for the boulders; a Myu, a Lowder and a Goriya guard it | |
| Hint | Tunnel south of King’s Tomb | Townsperson in a green-roof house in Mido |
