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Darunia, the Kidnapped Child and the Reflect Spell Walkthrough

Zelda II 100% Completion Walkthrough15 chapters
  • Starting the AdventureSave, North Castle, first Life level, Shield in Rauru, the Parapa Desert Heart Container and the way to Parapa Palace.
  • Palace 1Enter the first palace, collect its four keys and the Candle, defeat Horsehead and place the first crystal.
  • Ruto, the Trophy and the Jump SpellThe first Magic Container, the Trophy from the Tantari Desert cave, Jump in Ruto Town, then the caves.
  • Saria and the Life SpellFind the Mirror in Saria, learn Life, follow the river guard, and walk on toward Death Mountain in Zelda II.
  • Death Mountain and the HammerEnter the caves, take the Hammer from the lava room, and collect the Magic Container and Link Doll on the way to Mido.
  • Mido Town, the Water of Life and the Fairy SpellLearn Downward Thrust in the church, get the Water of Life from Moruge Swamp and unlock the Fairy spell.
  • Palace 2Reach the palace from the swamp, get the Handy Glove, beat Helmethead and place the second crystal in route order.
  • Palace 3Reach it from King’s Tomb, use Fairy, get the Raft, find the P-Bags and keys, beat Rebonack and place the third crystal.
  • Nabooru and the Fire SpellReach Nabooru from the eastern desert, learn Fire in the town basement, find the 500 P-Bag and reach Magic level 6.
  • Darunia, the Kidnapped Child and the Reflect SpellLearn Upward Thrust, rescue the kidnapped child on Maze Island and get Reflect.
  • Palace 4Enter with Reflect, find the keys and P-Bags, beat Carock by reflecting his waves, and place the fourth crystal.
  • Palace 5The fake wall, the Flute behind Iron Knuckles, keys, Attack level 7 and the Gooma boss in this green-brick palace.
  • New Kasuto, Old Kasuto and the Thunder SpellThe Magic Container, Spell and Magical Key in the hidden town, Attack 8, Thunder.
  • Palace 6Reach the palace with the Flute, climb the red-brick floors, defeat Barba, and place the crystal at the statue.
  • Final PalaceCross the Valley of Death, beat Thunderbird and Dark Link, and claim the Triforce of Courage for the ending.
Coversthe town of Darunia, its chimney house, the grass, cave and desert route east to Maze Island, the child rescue, and the first maze paths and jars on the island
PalaceMaze Island Palace (Palace 4) is the next stop and is not entered here; you need Reflect and Jump to finish it
RewardsUpward Thrust sword technique, the Reflect spell, Life level 7, Magic Container 3 of 4 on Maze Island, optional Link Doll on the beach near Darunia; no crystal and no Heart Container on this stretch

This chapter takes you from the town of Darunia to Maze Island and back. The shortest route: learn Upward Thrust from the knight in Darunia (you need the Jump spell first), walk east to Maze Island to rescue the child, bring the child back to Darunia to learn Reflect, then return to Maze Island and collect its Magic Container.

Darunia: townspeople hints and Upward Thrust

Listen to the townspeople

Walk the streets and houses of Darunia and talk to everyone you meet. An elderly woman asks you to rescue a child who was taken to Maze Island, and another townsperson says that a powerful knight lives in the town. The child leads to Reflect and the knight teaches Upward Thrust, so keep both hints in mind as you explore.

Reach the knight through the chimney

The knight’s door is locked from the inside. Cast Jump on the second section of town and hop from roof to roof until you reach the chimney, then drop down it into the house. Walk to the far end of the basement to meet the knight.

Learn Upward Thrust

Talk to the knight to learn Upward Thrust. Jump, then press Up while you are in the air and attack: Link thrusts the sword straight up at anything above him. This is the best answer to flying enemies, and after you find the Handy Glove it also clears blocks inside palaces.

Walk to Maze Island for the kidnapped child

Head east from Darunia

Leave Darunia to the east and go back through Nabooru Cave, then follow the grass ledges past the lake toward the long bridge to Maze Island. On the beach just before that bridge, walk south onto the strip of sand between the mountains, ocean and forest to find a Link Doll, which gives an extra life. Caves on the way hold cyan ghosts and red orb enemies, and the desert beyond them has cacti you can jump over. Sword beams only fire when your life meter is full, so use the sword at close range while your life is down.

Child

Rescue the child on Maze Island

Stepping onto the bridge carries you straight to Maze Island. Take the southernmost route to the east side of the island, follow the bottom edge and up the right side to a dead end, and you drop into a pit. A single orange Lizalfos guards the child there, so fight it as you would an Iron Knuckle, then walk right to collect the child. Bring him back to the elderly woman in Darunia (third screen of town), who lets you into her house, where the old man teaches Reflect. He needs at least two extra Magic Containers (a six-block meter) before he will teach it.

Return to Darunia

Return to Darunia and speak to the old woman at the green house in town. She thanks you for bringing her child home, and the old man in the next section of town is ready to teach you his magic.

Get the Reflect spell from the old man

Old Man

Find the old man

The old man who teaches Reflect waits in a blue-brick room inside a house in town. He wears brown robes and carries a staff. Talk to him to learn the spell.

What Reflect does

Reflect strengthens your shield so that magic attacks bounce back at their source, and it lets the shield block fireballs, axes and clubs that a normal shield cannot stop. At magic level 6 it costs 32 MP. Wizards in Maze Island Palace can only be defeated by reflected shots, so keep this spell ready for that palace. You can check every spell’s cost in the spells guide.

Maze Island: maze paths, jars and the Magic Container

Fight through the maze paths

Maze Island is a labyrinth of narrow paths, rocks, rivers with few bridges and hidden pits, so keep to the paths you can see on the overhead map. Enemies on the grass include brown blobs, blue bubbles and a cyan jellyfish-like creature. Your experience passes 2500 points on the way, and Life rises to level 7.

Enter the maze cave

The maze cave has yellow-green paths and water, and its brown-orange rooms hold jars on the floor. Blue jars restore a small amount of magic, and red jars refill it completely, so pick up any you pass. Near the far end, a flask-shaped item rests on a ledge: that is the Magic Container, which Link holds overhead when he takes it.

Magic Container

Find the Magic Container

The Maze Island Magic Container sits in a hidden grotto on the west side of the island. Start on the island’s action screen, go south, then west, take the first path north, turn north at the split, cross the second bridge, head south and follow that path to the grotto. Each Magic Container adds one 16-point block to your magic meter, up to eight blocks in total.

Chapter checklist

TypeNameWhere
Sword techniqueUpward ThrustKnight in the basement of the chimney house, Darunia
QuestKidnapped childEast side of Maze Island, returned to the elderly woman in Darunia
Spell SpellReflect ReflectOld man in a blue-brick room in Darunia, after the child is returned
Magic Container Magic ContainerMagic Container 3 of 4Hidden grotto (side-scrolling cave screen) on the west side of Maze Island
Link Doll (optional)Link Doll 3 of 6Southernmost stretch of the beach east of Darunia, on the way to Maze Island; one-time pickup
Experience levelLife level 7Reached at 2500 experience points
Magic jarsBlue and red jarsCaves and grassland on Maze Island

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