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Final Confrontation: The Moon and Majora Walkthrough

Majora's Mask 100% Completion Walkthrough11 chapters
  • PrologueDeku curse, Clock Town, Bombers’ code, Moon’s Tear, first Heart Piece, Ocarina, Song of Time and the Deku Mask.
  • Clock Town, Termina Field and Romani RanchGreat Fairy’s Mask, Notebook, Adult Wallet, Heart Pieces, Epona’s Song and Bunny Hood.
  • Southern Swamp and Deku PalaceKoume, the Pictograph Box, the monkey, Sonata of Awakening and every Heart Piece.
  • Woodfall TempleAll 15 Stray Fairies, Hero’s Bow, Boss Key, Odolwa, the Great Fairy’s spin attack and the Deku Princess.
  • Snowhead RegionMountain Village, Lens of Truth, Goron Mask, Goron Lullaby, Powder Keg trial, Goron Race and sword upgrades.
  • Snowhead TempleAll 15 Stray Fairies, 3 small keys, Fire Arrows, Boss Key, Goht boss fight and the Great Fairy’s reward.
  • Great Bay RegionGet the Zora Mask, the Hookshot, all seven Zora eggs and the New Wave Bossa Nova before Great Bay Temple.
  • Great Bay Temple15 Stray Fairies, water pipe puzzles, Wart, Ice Arrows, Gekko, Boss Key, Gyorg and the Double Defense reward.
  • Ikana Canyon and Ancient Castle of IkanaCaptain’s Hat, Song of Storms, Gibdo Mask, Beneath the Well, Mirror Shield, Ancient Castle, Elegy of Emptiness.
  • Stone Tower TempleClimb the tower, find all 15 Stray Fairies, win the Light Arrows and Giant’s Mask, and beat Twinmold.
  • Final ConfrontationPlay the Oath to Order, clear the four Moon dungeons, earn the Fierce Deity’s Mask and beat Majora’s three forms.
CoversThe Clock Tower on the Night of the Final Day, the Moon, the four Moon dungeons, the Fierce Deity’s Mask, and the Majora’s Mask, Majora’s Incarnation and Majora’s Wrath fights
You needAll four bosses beaten, the Oath to Order, the Ocarina, bottles filled with fairies and potions, the Mirror Shield, the Hero’s Bow with Light Arrows, and every non-transformation mask if you want the Fierce Deity’s Mask
Rewards4 Heart Pieces (the last four of the 52), the Fierce Deity’s Mask (24th mask), and the ending

This chapter ends the game. After midnight on the last night you play the Oath to Order on top of the Clock Tower, follow Majora’s Mask into the Moon, optionally clear four small dungeons for the last four Heart Pieces and the Fierce Deity’s Mask, and then beat Majora in three forms before the Moon would have fallen at dawn.

Preparations before the Moon

What to bring to the final boss

Go in with every bottle filled. Fairies are the best safety net, because one revives you automatically with a few hearts, and Blue Potions refill hearts and magic together. A Chateau Romani, bought for 200 rupees at the Latte Milk Bar, gives unlimited magic for the rest of the cycle, which pays off if you plan to spam Light Arrows or the Zora barrier. The Latte Milk Bar sells it only between 10:00 PM and 6:00 AM, and only to a customer wearing Romani’s Mask. Madame Aroma also hands you a free bottle for the Special Delivery to Mama on the Final Day, so you can have one without paying. Check the bottle list if you are still short.

Stock arrows and bombs, and leave Bombchus aside, since the fourth Moon dungeon supplies them. For equipment, carry the Mirror Shield, the Hero’s Bow with Light Arrows for the last form, and the strongest sword you own: the Great Fairy’s Sword from the Stone Tower fairies beats the Gilded Sword, and the Gilded Sword beats the Razor Sword. The Bunny Hood speeds up your approach runs against the last form. Keep enough magic in the bar for Light Arrows, since the Chateau Romani only helps if you drink it before the fight. A Mask of Truth is not needed in the arena, but it lets you read the Gossip Stones inside the Moon dungeons, which hint at the masks you may still lack.

Link stands in the dark blue arena of the Moon as yellow targeting arrows mark a flying mask ahead

What you must have done first

You can only call the giants if you have cleared all four temples and carry the Oath to Order, which the Woodfall giant taught you after Odolwa. If you also want the Fierce Deity’s Mask, you need all 20 non-transformation masks to pay the Moon children; the mask collection page lists them. Each Moon dungeon holds one Heart Piece, so a full 52 needs this chapter too.

A child in a spiked mask asks Link, in the Bunny Hood, if he will be a mask salesman

Timing: reach the tower at midnight

The door of the Clock Tower opens only at midnight at the start of the Night of the Final Day, with about six hours left on the clock. Be in South Clock Town by then. If you are early, skip ahead with the Song of Double Time during the Final Day, not the Inverted Song of Time, which slows the clock down; the Song of Double Time cannot be played once the Final Night has begun, so wait out the rest of the night. If you are short on supplies, play the Song of Time to return to the Dawn of the First Day; read what a reset keeps and loses first, since rupees and the contents of your bottles are among the things you give up.

Clock Tower: Oath to Order and Skull Kid

Climb the Clock Tower to the roof

At midnight on the Night of the Final Day the great doors of the Clock Tower swing open. Go in, work your way up through the tower and out onto the rooftop, where Skull Kid waits under a moon that fills the sky. The countdown on screen is the time you have left before the Moon strikes.

The way up starts in South Clock Town: the tower door stays barred until the clock reaches midnight. Go in and climb the stairs and passages to the roof. Refill your bottles, arrows and bombs before you climb. If you arrive early, wait for midnight; the Song of Double Time cannot be played on the Final Night.

The carved face of the Clock Tower glows against the night sky above Clock Town
Oath to Order

Play the Oath to Order

When the Moon starts to drop, take out the Ocarina and play the Oath to Order. The four giants arrive from the four corners of Termina and hold the Moon up. Majora’s Mask then leaves Skull Kid, and Link is pulled up into the Moon by its gravity.

The Moon and the five children

Arrive and run to the big tree

You land in a peaceful meadow with a single large tree on a hill. Run to the tree. Five children sit around it: four wear the masks of Odolwa, Goht, Gyorg and Twinmold, and the fifth wears Majora’s Mask. Talk to the four boss-mask children first. The one in Majora’s Mask starts the final fight, so leave him for last.

After every trial you drop back beside the tree, so the meadow works as your hub. You can do the four dungeons in any order.

How the mask prices work

Every dungeon is paid for in masks, once on the way in and again on the way out: the Odolwa child asks for 1 mask each time (2 in total), the Goht child 2 each time (4), the Gyorg child 3 each time (6) and the Twinmold child 4 each time (8). That adds up to the 20 non-transformation masks. Your Deku, Goron and Zora Masks are not part of the price. If you are missing masks you can still skip the trials, but you will not get the Fierce Deity’s Mask.

Link holds a red mask out to the orange-haired child, who thanks him as payment
ChildForm you useMasks on the way inMasks on the way outReward
Odolwa OdolwaDeku Link Deku Link11Piece of Heart 49
Goht GohtGoron Link Goron Link22Piece of Heart 50
Gyorg GyorgZora Link Zora Link33Piece of Heart 51
Twinmold TwinmoldHylian Link44Piece of Heart 52

The four Moon dungeons

Odolwa child: Deku dungeon (Piece of Heart 49)

Pay the Odolwa child one mask and put on the Deku Mask. This dungeon is a flying course over a dark pit made of Deku Flowers and a spinning platform. Launch from flower to flower and be patient: stay in a flower until the next one is nearly in reach, because a long glide drops you short. The Piece of Heart sits on a ledge in the northeast corner. Glide to it, collect it, then work your way on to the door. Pay the child one more mask when you are back at the tree.

Piece of Heart

Goht child: Goron dungeon (Piece of Heart 50)

Pay the Goht child two masks and put on the Goron Mask. Curl into a ball and roll along the thin path; the long straight runs end in treasure chests that you bounce off to turn the corner. Break jars on the way for magic, because rolling drains it, and keep the ball under control so you do not roll over the edge. The Piece of Heart waits at the end of the road. Then find the door out and pay two more masks at the tree.

Gyorg child: Zora dungeon (Piece of Heart 51)

Pay the Gyorg child three masks and put on the Zora Mask. This is a swimming maze of blue tunnels that fork again and again, so it is a string of left and right choices. The Piece of Heart is near the end of the maze. If a tunnel ends without anything useful, go back to the last fork and try the other way. Pay three more masks at the tree.

Fierce Deity’s Mask

Fierce Deity's Mask

How to get the Fierce Deity’s Mask

Finish all four dungeons, then return to the child in Majora’s Mask under the tree. He gives you the Fierce Deity’s Mask, the 24th and last mask. It turns Link into a towering warrior whose sword fires strong beams, but you can wear it only in boss fights. With it, the fight against Majora becomes much shorter: lock on and attack. Without it the fight is still fair, only longer.

Fierce Deity Link wields a large two-handed sword whose slashes fire beams across the room, so you can hit the bosses from far away. He carries no shield. The mask works only in boss rooms, so you can also wear it if you replay any of the earlier boss fights.

Start the fight

When you are ready, speak to the child in Majora’s Mask again and accept his invitation to play. Link is moved to the final arena where the four boss masks hover around the arena, and the fight begins. Read the boss guide if you need the other fights as a reminder.

Majora's Mask spinning in the blue arena with a fairy glowing nearby

Majora’s Mask boss fight

Phase 1: Majora’s Mask

The mask floats at you, spinning, and is protected from the front, so aim at its back. Hit it with arrows or with Zora fin boomerangs, which are easiest to land when it is still. A hit drops it to the ground: run in and slash with your strongest sword.

Majora’s Mask can only be damaged on its back, so stay behind it, use Z to keep the camera on it and wait for the moment it turns away.

After a few hits the four boss masks hovering around the arena wake up and fire energy at you. Keep moving. When Majora fires a long beam that follows you round the room, keep running. Shoot the orbiting boss masks with arrows if they crowd you, then return to the back-hitting routine. Repeat until it grows legs.

Majora's Incarnation

Phase 2: Majora’s Incarnation

The mask now runs around on legs, dancing and darting across the arena and sometimes stopping to shoot. Lock on and keep your shield raised, stepping sideways when it stops to shoot. Shooting it with an arrow as it slows stuns it, so run in and slash. With the Fierce Deity’s Mask the fight is much simpler: Fierce Deity Link carries no shield, so keep moving and hit the Incarnation with sword beams from a distance. After enough hits it changes again.

Phase 3: Majora’s Wrath

The last form adds whip arms that reach across the whole arena, so no spot is completely safe. Raise the shield against the whips and keep your distance. When it rests, shoot a Light Arrow: Light Arrows reliably stun it. Run in, ideally with the Bunny Hood, and use the stun for two or three sword slashes before it recovers.

As its health drops, keep your shield up, and refill arrows and magic from the pots around the room. Repeat the Light Arrow stun and sword combination until it falls. The last hit starts the ending.

After the fight: the ending

The ending

When Majora falls, a rainbow breaks across the sky. The giants return to their homes, Skull Kid is freed from the mask, and the Happy Mask Salesman collects the now harmless Majora’s Mask and leaves. Link rides off on Epona.

On the way out the Happy Mask Salesman appears again to say goodbye, and then the credits begin.

If you hold all 20 non-transformation masks, the credits include a longer epilogue with the residents of Clock Town and the ranch: the Postman off duty, the Rosa Sisters dancing, Cremia and Romani, Grog and his Cuccos, the Milk Bar party, and Anju in her wedding dress. A scene that is missing means a mask is missing, so you can load your save, collect it and fight Majora again.

Chapter checklist

CollectibleTypeWhere
Piece of Heart 49 Piece of Heart 49Heart PieceOdolwa child’s Deku dungeon, northeast corner
Piece of Heart 50 Piece of Heart 50Heart PieceGoht child’s Goron dungeon, end of the rolling route
Piece of Heart 51 Piece of Heart 51Heart PieceGyorg child’s Zora dungeon, near the end of the maze
Piece of Heart 52 Piece of Heart 52Heart PieceTwinmold child’s Link dungeon, final room
Fierce Deity's Mask Fierce Deity’s MaskMask (24th)Child in Majora’s Mask, after all four dungeons
Bombchus BombchusItemsChest in the Iron Knuckle room of the Link dungeon
Stray Fairies, bottles, songs, owl statues, notebook entriesNoneNone on the Moon; this chapter holds no more of these

That is the end of the guide. Go back to the walkthrough index for any chapter you skipped, or check the 100% completion checklist.

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