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Fire Temple (Dungeon 5) Walkthrough

Ocarina of Time 100% Completion Walkthrough20 chapters
Coversthe Goron Tunic, the route through Darunia’s room into Death Mountain Crater, the Bolero of Fire, every room of the Fire Temple, both Flare Dancers, Volvagia and the Fire Medallion
DungeonFire Temple (Dungeon 5, adult Link only): the Flare Dancer twice as a mini-boss, Volvagia as the boss
You needAdult Link, the Hookshot, Bombs, the Fairy Bow, the Song of Time and the Goron Tunic; the Scarecrow’s Song for two Gold Skulltulas; Din’s Fire is not needed. The Megaton Hammer is found inside
RewardsMegaton Hammer, Dungeon Map, Compass, Boss Key, 8 Small Keys, 5 Gold Skulltulas, Heart Container, Fire Medallion; no Heart Pieces inside the temple

The Fire Temple is the fifth dungeon, hidden inside Death Mountain Crater. You play it as adult Link in the Goron Tunic, and it is the dungeon where you find the Megaton Hammer. The Gorons are held prisoner in cells; freeing them brings Small Keys and hints. This chapter covers how to reach the Crater, then clears the temple in a working order: the first cells, the big lava room, the boulder maze, the fire-wall maze, the first Flare Dancer, the Megaton Hammer, the Hammer rooms, the second Flare Dancer, the Boss Key and Volvagia.

Getting into Death Mountain Crater

Goron Tunic

Get the Goron Tunic

The Goron Tunic protects you from the Crater’s heat; without it you take damage as the clock runs. In Goron City, find the small rolling Goron on the second level. He is Darunia’s son, also called Link. Stop him by dropping a Bomb in his path. After a short talk he tells you Ganondorf has locked the Gorons in the temple and gives you the Goron Tunic. If you lose it, the Goron shop sells another for 200 Rupees.

Darunia’s room is on the lowest level of Goron City. Walk to the large statue at the back and pull it: it slides away and reveals a passage into the Crater. Equip the Goron Tunic from the Equipment screen as you go through. The heat timer you see in the corner of the screen does not hurt you once the tunic is on.

Learn the Bolero of Fire

A section of the bridge across the Crater is broken. Aim the Hookshot at the wooden post above the intact part of the bridge and pull yourself over. Further along, Sheik appears and teaches you the Bolero of Fire: C-Down, A, C-Down, A, C-Right, C-Down, C-Right, C-Down.

The song warps you to the Crater whenever you play it, so it is the fast way to come back to the temple. The warp prompt asks you to confirm, then Link disappears in a flash and reappears in the Crater, where the area’s title appears.

A clock in the corner of the screen counts down the time you can survive in the Crater without the tunic, so put the tunic on before you do anything else here.

Crater Heart Pieces (outside the temple)

Two Heart Pieces are in the Crater, outside the temple: one in a niche in the crater wall and one on a rock reached by riding a Magic Bean plant planted as a child. Both are covered on the Heart Pieces page, and the bean beds on Soft Soil Locations.

The entrance

After the bridge, follow the path to the left and climb down the long ladder (do not drop from the top, since the fall hurts) to reach the temple entrance. The corridor ahead glows red and Fire Keese flit around it, so deal with them before you proceed.

Dungeon counts: 8 Small Keys, mostly held in chests in Goron cells, 5 Gold Skulltulas, the Dungeon Map, Compass and Boss Key. Many Gorons you free give tips about switches, bomb walls and fake doors, so talk to them.

Entrance room and the first cell

Darunia

Climb the stairs in front of you and take the unlocked door on the left. Darunia is there. He tells you Ganondorf is feeding the Gorons to a dragon and storms off through the boss door, which you can see but cannot open yet.

Goron 1 and Small Key 1

Turn left from Darunia, cross the three pillars to the platform and step on the switch beside the cell. The Goron inside tells you the pillar in the ceiling of this room must be moved to follow Darunia. Open the chest behind him for Small Key 1.

The big lava room

Goron 2 and the time block

Go back to the entrance hall and open the locked door on the east side with the key. This is the big lava room. Cross the lava rocks north and straight ahead over the bridge (there is a gap, but running gets you across; Fire Keese swarm here). Take the lower door on the far side and step on the switch by the cell to free Goron 2, who gives you Small Key 2.

Back in the big lava room, look along the wall for a door with a blue Time Block above it. Play the Song of Time to move the block down, use it to climb up and enter. The room has living floor tiles and a Like-Like. Block the tiles with the shield, and kill the Like-Like before it eats your shield and tunic. If it does swallow them, kill it without leaving the room to get them back.

Look at the back wall of the room for Gold Skulltula 1 and take it down: token 1 of 5.

Goron 3 and the bomb blocks

On the south side of the lava room, hop across the rock platforms to a doorway. The wall beside it sounds hollow when slashed. Bomb it to open a way to a cell. Free Goron 3 and take Small Key 3.

The east cage and the flame elevator

Return to the lava room and open the locked east door with a Small Key. Slide down the wooden plank into a caged area. Climb the metal fence, or Hookshot the top of the cage, and drop to the pillars in the center. Push the block with a face on it onto the geyser of lava. It rises like a flame elevator. Jump on top of the block as it is lifted, pressing back as you land to stop your momentum, and ride it through the ceiling.

Unlock the door in the small room above with another Small Key. You are now in the Fire Slug room. A Goron is caged here, but you cannot free him yet. Climb the ledges to the left, killing the Torch Slugs (two hits each: one to put out the flame, one to kill). On the top ledge, push the large block off so it lands in its slot below.

Jump down and pull the block as far as it goes. Use it to reach the grate next to the flames. Drop a Bomb (or use the Hookshot) to hit the crystal switch across the way, which puts out the fire for a moment, and climb the grate quickly before the flames return. Enter the door at the top.

The boulder maze

Ground floor: Gold Skulltula 2 and two Gorons

This large room is seen from above and boulders roll around its floor. Follow the outer wall on the right. When a section of the wall sounds hollow as you slash it, plant a Bomb to open it. Gold Skulltula 2 is behind a bombable wall near the start (enter and go left, left, right, then straight to the dead end): token 2 of 5.

Continue along the right-hand wall and make two right turns to a door into a dark hallway. A Goron inside gives you a Small Key. Further along the wall, step on a switch to open another cell; this Goron warns you about fake doors and gives you another Small Key.

The Dungeon Map

Keep to the outer wall until you find a locked door and open it with a Small Key. In the next room you stand on a narrow ledge above a flame geyser. Do not fall: you drop to the first room east of the entrance. Shoot the silver eye above the barred door on the right with an arrow, go through, and open the chest for the Dungeon Map.

Wall of fire

Return to the narrow ledge room and open the other locked door. Cross the narrow beam to the metal grate at the far end. Once you step on the grate, a wall of fire starts to follow you. Run forward, hop on the pillars with hearts halfway across if the fire gets too close, and go through the door.

Upper maze: two more Gorons

You come out on top of a wall in the boulder room. Do not fall, or you will go round again. Jump to the platform ahead with a crack in the floor and a Torch Slug. Kill the Slug, bomb the crack, and either climb down the fence or drop into the hole (it costs one heart). You are in the room where you saw a Goron you could not reach. Step on the switch to free him, then take the Small Key from the chest behind him. This also opens a shortcut.

Climb back up to the upper level. Step on the switch in the center of the crescent-shaped room and free the Goron in the cell on the opposite side. Take his Small Key. Avoid jumping while boulders pass, because they knock you off.

Gold Skulltulas 3 and 4 (Scarecrow’s Song)

On the upper floor, find the spot at the wall where Navi turns green and a ledge hangs above. Play the Scarecrow’s Song (the melody you made as a child; see Ocarina songs) to call Pierre and Hookshot up to him. Turn around, Hookshot the platform behind you, and it lifts you into a secret room. Gold Skulltula 3 clings to the chain-link wall inside: token 3 of 5.

Go back out and listen for another Skulltula nearby. Go straight, then left, and find Gold Skulltula 4 on the wall above a large hole. Hookshot it: token 4 of 5. A chest on the top ledge nearby is reported to hold a Huge Rupee (200 Rupees).

The fire maze and the first Flare Dancer

The maze of flame walls

Back in the main boulder room, go through the south locked door and use a key. You emerge in the hot maze with walls of fire that appear when you get close. Fake doors stand out from the wall; real doors are set in. If a door looks odd, bomb it first. A door off the east side leads to a room with the Compass (some accounts grab it after the Hammer; take it when you can reach it).

In the north of the maze, along the outer wall, a switch temporarily puts out the flames at the end. Scout the route first, then press the switch and run to the door at the crescent-shaped end. Bomb the fake door in front of the real one before you try the handle.

Flare Dancer

Mini-boss: Flare Dancer

The Flare Dancer circles the room in flames. When it spins in place, hit it with a Bomb or the Hookshot to knock its body out of the fire. The small body runs in circles; chase it down and use the sword (spin attacks work best). It regrows its flames from the fire in the middle, and the flame color tells you how hurt it is: red is healthy, blue is hurt, green is nearly done.

When it dies, stand on the rising platform in the center to ride to the next floor.

Megaton Hammer

The Megaton Hammer

Spiral room and the chest

Upstairs, climb the fence on the right, then hit the crystal switch with a Bomb or the Hookshot to put out the flames and climb up quickly. The next room is shaped like an octagonal ring. Shoot the three Fire Keese with arrows first. Climb the steps on the left, hit the switch, and run along the inner path to the large chest at the top before the flames return. It holds the Megaton Hammer.

The route is tricky. Set a Farore’s Wind point before the switch if you have it, and do not fall down the hole, which drops you all the way to the first room. The Hammer needs both hands; smash switches, rusty switches, pillars and tiki-face blocks with it.

Hammer puzzles

Go back down the stairs and find the block with a face on it by the room’s switch and door. Smash it so it falls. Drop through the hole and hammer the statue (one hit per segment) to clear the door. In the next room a lone block sticks up at the edge of the empty pool. Hammer it to turn the floor into stairs, carry a small crate down and drop it on the blue switch at the bottom to unbar the door.

In the room beyond, stand on the tiki block and hammer it so it drops and becomes a stepping block to a barred door. The switch there is rusty and will not budge by foot, so hammer the switch to open the door. Do not hit the central pillar yet.

The time-block Goron and Small Key

Beyond is a room with a Time Block on a ledge on the other side. Play the Song of Time while looking at the block to make a bridge over the gap. Cross it and hammer the rusty switch to open a cell in the lower floor. Jump down, talk to the Goron and open the chest for a Small Key. Climb back up by the Time Block.

In the fire maze room again, hop over the tiki block you dropped and land on the roof of the temple-like structure ahead. Hammer the tiki block there: it is the pillar from the ceiling that Goron 1 mentioned. You ride it down into the lava pool in Darunia’s room. Leave by the normal door to the entrance hall.

The statue door and Gold Skulltula 5

In the entrance hall, look at the statue to the right of the stairs. Hammer each tier to reveal a locked door and open it with a Small Key. A hallway of Fire Keese and Torch Slugs waits: kill them all to unlock the next door. The room beyond has flying tiles and another Like-Like, so kill it before it eats your gear. Gold Skulltula 5 is on the back wall: token 5 of 5.

Second Flare Dancer and the Boss Key

The door on the left leads to a second Flare Dancer. Slam the Megaton Hammer on the floor next to it to knock it out of its flames, then chase and strike its body. When it dies, a small chest appears holding Bombs.

Go through the south door to the last Goron. Hammer the rusty switch to free him and open the large ornate chest for the Boss Key. If your health is low, fairies in jars sit on a platform to the far right in Darunia’s room, reached with the Hookshot.

Reach the boss door

Return to Darunia’s room. The central pillar you lowered with the Hammer now forms a bridge: jump to it and then across to the boss door. Use the Boss Key. If you carry Farore’s Wind, set a point at the door in case you fall.

Fire Temple dungeon items at a glance: the Map in the narrow-ledge room, the Compass in the fire maze, the Boss Key in the last Goron’s room, and the Megaton Hammer in the spiral room. If any Small Key is missing from your count of eight, re-check each Goron’s cell.

Volvagia

Boss: Volvagia

The arena

Step across to the central platform and the stone you came on sinks into the lava. The arena is a platform with several lava holes. Volvagia bursts from the middle hole, flies a lap, and drops into one of the pits. If you fall into lava, climb back up the sides of the platform.

Ground phase: hammer the head

A small burst of fire shows the hole Volvagia will come out of. Run there, dodging flame breath. When his head pops out, hit it with the Megaton Hammer to stun him, then slash it with the sword. A jump attack while he is stunned does more damage. If your hammer swing misses, you are open to a bite or fire, so time it.

Air phase: hang off the edge

After a few hits he sinks and later flies up, breathing fire and dropping rocks. Walk slowly off the edge of the platform and hang from it until he passes, and shoot arrows at him while he flies if you want to speed things up. Watch the shadows for falling rocks.

As he weakens, he fakes you out by blowing fire from several holes before surfacing in another. Stay near the edge so all holes are in view. Repeat the hammer-and-sword cycle until he dies: he falls to pieces and his head lands beside you, burning away to reveal a Heart Container.

Heart Container and the Fire Medallion

Collect the Heart Container and step into the circle of light. In the Chamber of the Sages, Darunia gives you the Fire Medallion, and the smoke over Death Mountain clears. You return to the Crater. The bridge back is still broken, so Hookshot across or play a warp song. The medallions are covered in Medallions and Spiritual Stones.

Double Magic

Near the exit to Goron City, two red boulders block a cave on the left. Smash them with the Hammer, enter, and play Zelda’s Lullaby on the Triforce mark. The Great Fairy doubles your Magic Meter. See Great Fairy Fountains.

Chapter checklist

TypeNameWhere
Small KeysEightGoron cells: entrance cell, big lava room (2), boulder maze (4), time-block cell
Dungeon MapDungeon itemBarred room off the narrow-ledge room (silver eye)
CompassDungeon itemDoor off the fire maze
Megaton HammerKey itemLarge chest in the spiral room after the first Flare Dancer
Boss KeyDungeon itemOrnate chest in the last Goron’s room, past the second Flare Dancer
Gold Skulltula 1Time-block roomBack wall
Gold Skulltula 2Boulder mazeBehind a bombable wall near the start
Gold Skulltula 3Upper boulder mazeSecret room reached with the Scarecrow’s Song
Gold Skulltula 4Upper boulder mazeWall above a large hole nearby
Gold Skulltula 5Statue-door roomBack wall of the flying tile room
Heart ContainerBoss rewardVolvagia
Fire MedallionDungeon rewardDarunia, Chamber of the Sages
Double MagicGreat FairyCrater fairy fountain, after the Hammer

The next stop is the Ice Cavern and then the Water Temple. For boss tactics across the whole game, see the boss guide.

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