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New Kasuto, Old Kasuto and the Thunder Spell Walkthrough

Zelda II 100% Completion Walkthrough15 chapters
  • Starting the AdventureSave, North Castle, first Life level, Shield in Rauru, the Parapa Desert Heart Container and the way to Parapa Palace.
  • Palace 1Enter the first palace, collect its four keys and the Candle, defeat Horsehead and place the first crystal.
  • Ruto, the Trophy and the Jump SpellThe first Magic Container, the Trophy from the Tantari Desert cave, Jump in Ruto Town, then the caves.
  • Saria and the Life SpellFind the Mirror in Saria, learn Life, follow the river guard, and walk on toward Death Mountain in Zelda II.
  • Death Mountain and the HammerEnter the caves, take the Hammer from the lava room, and collect the Magic Container and Link Doll on the way to Mido.
  • Mido Town, the Water of Life and the Fairy SpellLearn Downward Thrust in the church, get the Water of Life from Moruge Swamp and unlock the Fairy spell.
  • Palace 2Reach the palace from the swamp, get the Handy Glove, beat Helmethead and place the second crystal in route order.
  • Palace 3Reach it from King’s Tomb, use Fairy, get the Raft, find the P-Bags and keys, beat Rebonack and place the third crystal.
  • Nabooru and the Fire SpellReach Nabooru from the eastern desert, learn Fire in the town basement, find the 500 P-Bag and reach Magic level 6.
  • Darunia, the Kidnapped Child and the Reflect SpellLearn Upward Thrust, rescue the kidnapped child on Maze Island and get Reflect.
  • Palace 4Enter with Reflect, find the keys and P-Bags, beat Carock by reflecting his waves, and place the fourth crystal.
  • Palace 5The fake wall, the Flute behind Iron Knuckles, keys, Attack level 7 and the Gooma boss in this green-brick palace.
  • New Kasuto, Old Kasuto and the Thunder SpellThe Magic Container, Spell and Magical Key in the hidden town, Attack 8, Thunder.
  • Palace 6Reach the palace with the Flute, climb the red-brick floors, defeat Barba, and place the crystal at the statue.
  • Final PalaceCross the Valley of Death, beat Thunderbird and Dark Link, and claim the Triforce of Courage for the ending.
Coversthe grassland, fence screens and graveyard east of the sea, the coast caves, Old Kasuto, New Kasuto (the Hidden Town of Kasuto), and the desert up to the entrance of the red-brick palace
PalaceThree-Eye Rock Palace (Palace 6): this chapter reaches its entrance only; the Magical Key opens its locked doors, the boss is Barba
RewardsAttack level 8, the Spell spell (New Kasuto), the Thunder spell (Old Kasuto), the Magical Key (key item), Magic Container 4 of 4 (New Kasuto), Heart Container 4 of 4 (desert screen before Palace 6); optional Link Doll in the swamp near New Kasuto (needs Jump); no fairies or crystals in this stretch

This chapter takes you across eastern Hyrule from the sea shore to the entrance of the red-brick palace. Along the way you gain your eighth Attack level, learn Spell, take the Magical Key and the last Magic Container in New Kasuto, return to Old Kasuto for the Thunder spell and pick up the last Heart Container in the desert. The shortest route is: head east through the grassland and the graveyard, cross the coast caves, explore Old Kasuto, enter New Kasuto, return to Old Kasuto for Thunder, then cross the desert to the palace entrance.

Before you start, make sure you have the Flute from Palace on the Sea. The road south of Nabooru is blocked by the River Devil, and playing the Flute from the overworld map calms it so you can pass. Beyond it, mountain paths put you through side-view stretches where Lizalfos throw rocks from the cliff tops, and orange Lizalfos block two of the screens. Fight them only if you need the EXP.

Grassland, fence screens and graveyard

Cross the grassland

Leave the sand island and the grass shore on the overworld and walk onto the grassland. A sign marks the way, and the forest ahead is full of skulls and dark blobs that charge at you from the top of the screen. Attack the cyan enemies that drift near the two stone pillars, and keep moving before they can surround you.

Cross the fence screens

The next screen has a dark wooden fence and a grass floor. Brown spiky enemies roll along the ground here, and a tan armored knight walks at you from the right. Stay at a distance, let the knight come to you, and strike once it is in range.

Walk through the graveyard

The top-down graveyard is marked by white crosses. You can walk over the graves without a fight, and nothing here is a pickup. Keep your eyes on the edge of the screen, since skulls can appear from the corners.

Cross the sea shore

On the sea shore side-scroll, stone pillars stand over the teal water. Cyan birds and flying brown bulbs attack from the air, so jump under them or wait for them to pass the pillars.

Go through the caves

The brown rock cave leads into a dark red cave with a cyan scorpion-like enemy near the entrance. Fight it at a distance, then walk through to the end of the cave. The coast caves here hold no pickups, so keep moving toward the towns.

Old Kasuto: the dead town

Reach the town

Walk past the brown-tan cave and the rock vista with a lake, then fight the black winged enemy and the orange knight on the grass ledges above the sea. Keep going along the spiked ledges until you reach a dark blue palace-style room. A brick street leads into the town from there.

Old Man

Talk to the old man in the first house

Enter the teal-brick house at the start of the brick street. The old man inside tells you that the town is dead, which is the first hint you will get about Old Kasuto. You will come back to this house later for the Thunder spell, so remember where it is.

Read the clue about the Magical Key

In the brick house farther along the street, a townsperson gives a hint about a magic key and a treasure of Kasuto. Continue along the brick street past the sign to reach the hidden town.

New Kasuto: the Hidden Town of Kasuto

Reach the hidden town

Pass the sea shore ledges, the spiked ledge row and the orange knight on the grass hill, then walk through the tan cave with cyan ghosts and fire sparks. The dark cave beyond it leads to the woods where New Kasuto hides. Use the Hammer on the forest squares there: the far-left square of the top row turns into the town, which has purple roofs and arched doors. The town box names it the Hidden Town of Kasuto. Cast Fire for the Tektites on the first screen of the cave.

Talk to the townspeople

Several townspeople tell you what happened to the town, and one of them points to a secret at the edge of town. Enter each house you pass, since the hints lead to the rest of the town and to the Magic Container. Walk the green-roof street and try the doors you pass. On the second screen of town, go into the house with the open door and through its fireplace: an old man in the teal-brick room behind it says to remember the magic word and teaches you Spell, the seventh spell.

Magic Container

Find the Magic Container

On the first screen of New Kasuto, an old woman lets you into a house. Go down into its basement, where the Magic Container waits; it adds 16 points to your maximum magic. She only says you deserve her help once you hold three of the four containers, so if she turns you away, find the one you are missing first. Speak to her before you leave the screen, because she is the only way in.

Pick up the Magical Key

The Magical Key comes from New Kasuto, and it is the key for the locked doors of Three-Eye Rock Palace, Palace 6. Cast Spell near the green bushes at the edge of town, on the third screen, and a small hidden building rises from the ground. Inside it, in a teal-brick room, Link raises the golden Magical Key overhead, and it then shows in your item menu.

Attack level 8

Attack

Choose the Attack upgrade

Once you have enough experience, a level-up menu opens. Move the cursor to ATTACK WILL GO UP and confirm it, which raises your Attack to level 8. The menu lists the price of each upgrade, and Attack level 8 costs 8,000 EXP. Attack 8 is the highest Attack level in the game.

The Thunder spell

Return through the caves and the desert

Leave the hidden town through the cave, walk back across the tan cave and the forest cave with flames, and cross the overworld past the lake and the black blobs. The purple-sky desert is full of cyan scorpions, so attack them from a distance. Spiked ledges over the sea lead to the white-walled house in the next section.

Thunder

Learn Thunder

Return to the first house in Old Kasuto, the house where the old man said the town is dead. On a return visit he teaches you Thunder. He teaches it only once your magic meter is full at eight blocks, which means all four Magic Containers you can find, so collect the last one in New Kasuto first. The Moas that haunt the streets are invisible until you hold the Cross from Palace 6, but you can walk straight to the first house without fighting them. Thunder destroys every enemy on the screen, and you will need it later to make the face of Thunderbird appear in the Great Palace. Its magic cost falls to 100 at Magic level 7, the level you reach here.

Doll

Optional 500 EXP cave and the swamp doll

A little off the route there is a second cave with a 500 EXP P-Bag at its far end (listed on P-Bag Locations). A Link Doll also lies in the large swamp on this side of the map; the corner tile at its north-west is the one, and some players cast Jump to reach it.

Head to the palace

After the magic lesson, open the item menu to check your inventory and move on. Walk through the spiked ledges and the desert with cacti, and fight the cyan scorpions on the way. On one side-scrolling desert screen, a Heart Container floats above a lone block of grass among the cacti. Jump onto the block and take it: it is the fourth and last Heart Container and fills your life meter to eight segments. See Heart Container Locations. The red-brick palace entrance stands at the edge of the desert, where the next palace begins.

Chapter checklist

TypeNameWhere
Level upAttack 8On the tan cave path after the hidden town; choose ATTACK WILL GO UP in the level-up menu
Spell SpellThunder ThunderThe old man in the first house of Old Kasuto, on a return visit; costs 100 MP at Magic level 7
Spell SpellSpell SpellNew Kasuto, old man behind the fireplace in the house with the open door on the second screen
Key itemMagical Key Magical KeyNew Kasuto, in the small building that rises when you cast Spell at the edge of town; needed for the locked doors of Three-Eye Rock Palace (Palace 6)
Magic Container Magic ContainerMagic Container 4 of 4New Kasuto, the back of a house on the first screen, through the old woman in the purple dress
Heart Container Heart ContainerHeart Container 4 of 4Desert screen with a lone grass block, just before the three rocks of Palace 6
Link Doll (optional)Link Doll 4 of 6North-west corner of the large swamp south-east of the River Devil, near New Kasuto; Jump helps

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