Zelda Central

Games

Other games

Ancient Cistern Walkthrough

Skyward Sword 100% Completion Walkthrough18 chapters
CoversThe Floria Waterfall gate, the Ancient Cistern dungeon, Koloktos and the first Sacred Flame
You needWater Dragon's Scale Water Dragon’s Scale (for swimming), Beetle, Slingshot, Goddess’s Harp and the Goddess Sword; Faron the Water Dragon must already be healed with Sacred Water
RewardsWhip, Dungeon Map, 2 Small Keys, Blessed Idol, Heart Container, Farore’s Flame, Goddess Longsword, 2 Red Rupees from chests, Silver Rupees on the statue’s hands; Jelly Blob, Evil Crystal and Monster Claw as drops. No Piece of Heart, Gratitude Crystal or song inside; 1 Goddess Cube (23) sits just outside and needs the Clawshots

The Ancient Cistern is the fourth dungeon, hidden behind the Floria Waterfall. You find two Small Keys and the Whip, carry the Blessed Idol up to the boss door, beat the golem Koloktos for a Heart Container, and use the flame beyond it to forge the Goddess Longsword.

Entering the Ancient Cistern from Lake Floria

Reach the gate

Once Faron has recovered, the Water Dragon stops the flow of the Floria Waterfall and you can walk through to the entrance. The whole dungeon is flooded, and your Water Dragon’s Scale lets you swim, dive and spin underwater wherever the pools allow.

The entrance hall and the great statue

A Bird Statue stands near the entrance, so save before you wander. The central hall holds a giant stone statue with a locked door at the very top of it; you cannot reach it yet. Hop across the lily pads straight ahead and read the stone tablet on the right. It lists four body parts of the statue: back, rear, back of the right hand and back of the left hand.

Link looks up at the face of the great stone statue in the Ancient Cistern hall

Swim round behind the statue. Symbols on its body are shaded, and each one marks a position: the back of the statue shows the top and bottom, the back of the right hand shows the left side, and the back of the left hand shows the right side. Written down, the sequence is top, bottom, left, right. A Silver Rupee floats above each hand; spin-attack under the water to collect it, but the hand closes behind you, so leave quickly. Blue Chuchus lurk around the statue and a splash attack or a spin finishes them.

The east door and the four gemstones

Swim to the east side of the hall, climb onto the ledge and pull the lever by the closed door. Beyond it, cut the Skulltula webs and follow the corridor to a tablet that tells you to strike four gemstones in the temple’s secret order. Hit the gems on the locked door in the order top, bottom, left, right, and be quick about it, because the sequence resets if you dawdle.

First Small Key

Small Key

Skulltulas and the flipped lily pad

Behind the gem door, two Skulltulas hang from the ceiling above a pool. Send the Beetle at the cords that hold them so they drop into the water, and shoot the Walltulas on the vines with the Slingshot. Jump from the ledge onto the lily pad with the big spikes underneath: landing on a pad from height flips it over and opens the passage below. Swim through, spin-attack the wooden fences in the tunnel and climb out.

Climb the vines, go through the next door and open the chest for the first Small Key. A water spout on the ledge throws you up to the higher ground; beat the Deku Baba, drop down and leave through the door that takes you back to the entrance hall. A Red Rupee lies in an alcove along the swim.

How to get the Whip

Stalmaster

Stalmaster mini-boss

Back in the entrance hall, cross the lily pads to the south end and unlock the door with the Small Key. Drop into the pit to face the Stalmaster, a four-armed skeleton warrior. Early on it fights with two blades: see which side it leaves open, strike that way and back-jump out of its combos. Later it grows extra arms and can strike several times in a row, so wait for it to commit, step away, then hit the exposed side. Hearts drop when its helmet falls off.

Open the Whip chest

Take the newly opened door and open the chest to receive the Whip. Aim at a ring, lever or tap, then flick the Wii Remote to lash out. It also snatches items from enemies and swings you across gaps.

Link swings the Whip in the whip room, its cyan lash arcing toward a target with the Pull prompt on screen

Water geysers up and out

Leave the chest room and look for key-shaped taps on the walls. Whip one and pull it to turn on a water geyser, ride the geyser to the next level and repeat until you reach the top of the pit. Go back through the Small Key door into the main hall.

Dungeon Map and the water levels

Dungeon Map

Dungeon Map

Walk counter-clockwise round the outer ledge of the hall. Latch the Whip onto the poles above the gaps and swing across each one. The chest at the far end holds the Dungeon Map. A Furnix bird patrols here: when its tail drops, whip the tail, pull the bird down and finish it with the sword. A gate in this area cannot be opened yet.

Flip the lily pad and shut off the water

Go to the west side of the hall, the spot marked with an X on your map, and jump into the water by the fish-shaped spout. Whip the spiny rim of the upside-down lily pad to flip it, climb on and whip the lever you could not reach before. The spray from the fish head stops and a passage opens to the west.

Swim into the tunnel and follow it to the east end, where a chest holds a Red Rupee. Whip the lever on the barred gate and pull it down to lift the gate, then deal with the Skulltula that guards the room.

The vine and swing climb

In the next area, clear the Chuchu and Bokoblin, climb the right-hand ledge and whip the bar overhead to swing onto the vines. Climb them, kill the Deku Baba, then dash-jump to the rotating vine column on your left. Whip the next bar; when a gate blocks your swing, stop, turn left, swing again and grab the lever to open it. Shoot the Walltula on the next vines with the Slingshot, climb, swing again and whip the last key to create a whirlpool.

Link fights a Deku Baba, a snapping plant, in a yellow Ancient Cistern room

The whirlpool drops you into the lower area. A Bird Statue stands on the west side, so save here.

Link steps through an ornate doorway into the dim purple lower cavern of the Ancient Cistern

Second Small Key

Whip the key from the Bokoblin

Use the Beetle on the cords that hold the Skulltulas. They fall onto the lily pads, flip them and open an underwater passage. Swim through. A Green Bokoblin Archer behind a fence carries a Small Key on its belt: stay out of its reach, whip the key away and carry it to the door across the stream. Unlock the door, defeat the Bokoblin inside and let the current take you back to the main hall.

Walltula

Gates, levers and the central structure

On the east side of the hall swim to the platform, whip the lily pad to flip it, shoot the Walltula and climb the vines. At the top beat the Quadro Baba, then drop onto the lily pad at the gap to flip it and swim beneath it, past a Froak, to surface on the far side. Whip the key in the middle room for a geyser, climb the east vines, whip the next lily pad and pull the lever at the end to open the gate. Climb down the vines to the left of the door you arrived by for a chest of rupees, shooting the Walltula on the way.

Water spout rising from a lily-pad pool beside a key-shaped tap on a stone post

Head west, whip another key to start a geyser, then whip the bar on the west wall and pull it down. The great statue sinks one floor and you can swim to its open door.

Water geyser erupting from a round basin under a red stone post in the cistern

Blessed Idol and the lower cistern

Beetle

Down to the Cursed Bokoblins

Inside the statue, drop to the bottom floor and take the door into the dark underground. Cursed Bokoblins live here. They have far more health than ordinary Bokoblins; they can leave an Evil Crystal, and other enemies down here may drop a Monster Claw or a Jelly Blob. A tablet tells you to strike the gemstone inside the monster’s eye to stop the flow.

Cross the lily pads, whip the third one to flip it, look up at the face above and fly the Beetle into the eye switch. The liquid stops. Lift a Bomb Flower with the Beetle and drop it on the cracked boulder on the right, then whip the bar to swing to where the boulder stood.

Rotating columns and the thread

Jump onto the vine-covered column and climb to the top, then hop to the second column and the ledge beside it. Whip the lever and pull it across to reverse the columns, ride the moving column until it turns you round, beat the Cursed Bokoblin on the ramp and cross to the far platform. Climb back to the lever and return it to its first position so the columns turn the other way, then ride to the platform you have not visited. Fire Keese flap about here; strike them from the air.

Link leaps onto a vine-wrapped column in the Ancient Cistern

Find the thread that hangs from above and climb it. Cursed Bokoblins climb after you, and one that grabs you must be shaken off by waggling the Wii Remote and Nunchuk. At the top, pull the lever on the left to extend a ramp, cross it and whip the big lever to reset the central statue. A tablet on this floor says to return the stone giant to its original form and descend along the thread again, so raise the statue with that lever and slide back down.

Blessed Idol

Take the Blessed Idol

Whip a key near the bottom for a shortcut geyser, then drop into the central pit and open the chest for the Blessed Idol. This carved wooden statue copies the stone figure above and works as the boss door’s key; there is no Boss Key in this dungeon. Opening the chest wakes a crowd of Cursed Bokoblins and the platform begins to fall, so run up the ramp without stopping to fight. At the top the platform collapses and uncovers a door.

Climb to the boss door

Ride the geysers upward, whipping any keys you skipped earlier. On the top floor, set the Blessed Idol into the lock and the ceiling opens. Climb the steps and whip all four keys to raise the structure. A Bird Statue and a few heart flowers wait at the top, so save, heal and climb the stairs to the boss.

Koloktos boss fight

Koloktos

Phase one: arms

Ghirahim is waiting in the boss room and wakes the golem Koloktos with cursed energy. It has six arms, the upper pair of which hurl blades at you. Keep moving, dodge a swing, and run behind it so an arm sticks in the ground. Whip the arm and pull it off. Pull off the arms and the red core on its body is left open; slash it until the arms reattach, then repeat.

Phase two: giant swords

After a few rounds Koloktos grows legs and six giant swords. It stalks you and strikes with several arms at once. Dodge, whip an arm so it drops its sword, then pick the sword up and use it to chop the remaining limbs and legs. Break the cage over the core and strike the core. The arms grow back and you repeat the cycle.

Phase three: frenzy

Koloktos keeps stalking you with its swords and Cursed Bokoblins join the fight; ignore them or cut them down. Pull off the arms, take a sword and hit the core until the machine collapses. The fight is long, so take hearts whenever they drop.

Heart Container and Farore’s Flame

Heart Container

Take the Heart Container from the wreck. It raises your maximum life by one heart and refills your hearts.

Link holds up the Heart Container while its box reports life increased by one
Goddess Longsword

Goddess Longsword

Walk through the golden door into the shrine, stand on the Goddess emblem and aim a Skyward Strike at the green flame. This is Farore’s Flame, the first Sacred Flame. It lengthens your blade and doubles its damage, turning the Goddess Sword into the Goddess Longsword. Fi says you are ready to learn a new melody and should return to the Isle of Songs.

Leaving the dungeon

Leave the Cistern and use the Bird Statue at Lake Floria to return to the sky. Call your Loftwing by diving off an edge and whistling, and fly to the Isle of Songs in the Thunderhead, where you learn Nayru’s Wisdom, the melody that opens Lanayru’s Silent Realm.

Link stands on a round platform beside a Bird Statue, with a golden crest set in the wall above.

Back in Skyloft, visit Gondo’s Scrap Shop to improve your gear. The Evil Crystal, Jelly Blobs and Monster Claws you gathered here are upgrade materials, and the upgrades page lists what each one needs.

Goddess Cube

What opens later

Goddess Cube 23 stands south of the Cistern entrance at Lake Floria, up the high vines on the far side. Once you have the Clawshots, climb up and strike it with a Skyward Strike to unlock a Gold Rupee chest under Fun Fun Island. Cube 16, near the bird statue above the water in Lake Floria, opens a chest on the island in the north-east of Skyloft with another Gold Rupee; the Goddess Cubes page lists both. The gate in the entrance hall that would not open, and any chest you cannot reach, need items from later chapters such as the Clawshots.

Chapter checklist

CollectibleTypeWhere
Silver Rupee Silver RupeesRupeesOver the hands of the great statue in the entrance hall
Small Key Small Key 1KeyChest in the east rooms, behind the four-gem door
Whip WhipItemChest behind the Stalmaster pit
Dungeon Map Dungeon MapMapChest at the end of the pole-swing ledge
Red Rupee Red RupeeRupeesChest in the west tunnel behind the fish spout
Red Rupee Red RupeeRupeesChest among the vines, left of the arrival door
Small Key Small Key 2KeyBelt of the Green Bokoblin Archer in the lower area
Blessed Idol Blessed IdolKey itemChest in the central pit of the lower cistern
Evil Crystal Evil Crystal, Monster Claw, Jelly BlobTreasureDrops from Cursed Bokoblins and other enemies
Heart Container Heart ContainerHeartKoloktos’s remains
Goddess Longsword Farore’s Flame and Goddess LongswordUpgradeShrine behind the boss room
Goddess Cube Goddess Cube 23 (Gold Rupee chest)CubeSouth of the Cistern entrance, Lake Floria; needs the Clawshots

Nayru’s Wisdom comes next: continue with Nayru’s Silent Realm and the Lanayru Sand Sea.

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.