Oracle of Seasons 100% Completion Walkthrough26 chapters
- Getting Started in Holodrum and the Hero’s CaveImpa’s request, Mayor Ruul’s Gasha Seed, Vasu’s Ring Box, the Hero’s Cave ledge chest, shop Bombs and the Gnarled Key.
- Gnarled Root Dungeon (Dungeon 1)Keys, map, compass, Seed Satchel, Boss Key, Aquamentus and the Essence of Fertile Soil.
- Subrosia, the Tower of Winter and the Rod of SeasonsGasha Nuts, Boomerang, Ore Chunks, the Rod and the Ghastly Doll.
- Woods of Winter and the ShovelPay the old man, bomb the 30 Rupee cave, get the Shovel from Holly, find the Mystery Seed tree.
- Snake’s Remains (Dungeon 2)Compass, rupee room, Power Bracelet, Dungeon Map, bomb merchant, Facade, Dodongo boss, Heart Container and Gift of Time.
- Farore’s Secrets and Princess Zelda’s RescueThree Pieces of Heart, a Gasha Nut, Vasu’s rings, the L-3 Ring Box, Zelda and the Blue Joy Ring.
- Spool Swamp and the Floodgate KeyRicky’s Gloves, the Iron Pot trade, Pegasus Seeds, the Floodgate Key and freeing Dimitri for his flute.
- The Tower of Summer and Rosa’s RibbonStar-Shaped Ore, Rosa’s Ribbon, Subrosian Market buys (Heart Piece, Bomb Bag), the Spirit of Summer.
- Poison Moth’s Lair (Dungeon 3)Both Small Keys, Roc’s Feather, Compass, Map, Gasha Seed, Omuai, Boss Key, Mothula and the Bright Sun Essence.
- Natzu, Sunken City and Zora’s FlippersDimitri’s swim, Gale Seeds, Master’s Plaque, Master Diver and the Pyramid Jewel in Oracle of Seasons.
- The Hall of Secrets and the Noble SwordFarore’s secrets, Bombchu, the Noble Sword, Advance Shop rings, Vasu’s appraisals and a first Hero’s Cave visit.
- Great Moblin’s Keep and Goron MountainBomb-catching boss fight, Heart Piece, Tokay secret, bigger Ring Box, 300 Rupees and a Gasha Seed spot.
- The Strange Brothers, the Tower of Spring and Mt. CuccoWin back Roc’s Feather from the Strange Brothers, Spring power, Moosh, Heart Piece, Dragon Key and Dungeon 4.
- Dancing Dragon Dungeon (Dungeon 4)All five Small Keys, Map, Compass, Agunima, Slingshot, Boss Key, Gohma and the Essence of Soothing Rain.
- The Tower of Autumn and Eyeglass LakeGasha Seeds, ring appraisals, Seed Satchel, Treasure Map, Bomb Flower and Power of Autumn.
- Unicorn’s Cave (Dungeon 5)Compass, five Small Keys, Magnetic Gloves, Syger and Digdogger, Heart Container and Nurturing Warmth Essence.
- The Four Jewels, Tarm Ruins and the Lost WoodsRed Ore, Iron Shield, Round Jewel, Vasu’s rings, the Lost Woods seasons and the Master Sword.
- Ancient Ruins (Dungeon 6)Dungeon Map, Compass, three Small Keys, Magical Boomerang, Vire, Manhandla, Heart Container and Blowing Wind.
- Samasa Desert and the Pirate’s BellThe desert ring chest, the polished Rusty Bell and the way to Explorer’s Crypt.
- Explorer’s Crypt (Dungeon 7)Beat the Poe Sisters, get Roc’s Cape and the Boss Key, defeat Gleeok and claim the Seed of Life essence.
- Temple Remains and the Volcano EruptionMaku Tree secrets, Vasu ring appraisals, the Subrosian volcano eruption and the last Piece of Heart in the temple.
- Sword & Shield Maze (Dungeon 8)Compass, Dungeon Map, Hyper Slingshot, Frypolar, Medusa Head and the Changing Seasons essence.
- The Huge Maku Seed, the Last Trades and the Hero’s CaveThe Goron Vase to Phonograph trade chain, Gasha Seed planting, and the linked Hero’s Cave chest trial.
- Side Quests and Collectibles Before Onox’s CastleGasha Nuts, Vasu’s rings, the Mirror Shield, the chest game, Maple and Biggoron’s Sword.
- Onox’s Castle and the Final BattleClear the castle rooms, beat Facade, buy the Mirror Shield, then defeat General Onox and free Din.
- The Linked Game FinaleBeat Twinrova and Ganon in the Room of Rites, then finish at the Maku Tree and find the Hero’s Secret.
| Covers | The Room of Rites in a linked game, reached after Onox’s dragon form falls: the eye-statue rooms, Koume and Kotake, Twinrova, Ganon and the ending at the Maku Tree. Only a linked game reaches this room. |
|---|---|
| Dungeon | Room of Rites (no dungeon number): no dungeon item; mini-boss none; boss Koume and Kotake, then Twinrova, then Ganon; no Essence of Nature |
| Rewards | Zelda rescued, the ending, and the Hero’s Secret; no Pieces of Heart, Heart Containers, rings, Gasha Seeds, Essences or trade items are found in this section |
This chapter covers the last fights of a linked game. Once Onox’s dragon form is defeated, you enter the Room of Rites, face Twinrova and then Ganon, and finish at the Maku Tree. The whole route is one straight line: walk through the rooms, win the three fights in order, and watch the ending.


Table of Contents
Room of Rites: the eye-statue rooms
Reaching the Room of Rites
After the dragon falls, Din is freed from her crystal and speaks to you. The story then moves to Twinrova’s temple, where a cutscene plays at the altar and the Maku Tree explains the plan. Let each scene finish, because your health is restored before you walk into the rooms.



The first rooms are full of pink eye statues. Walk among them and move toward the far end of the room, where the altar stands. The eyes turn as you move, so keep watching them and keep going forward until you reach the altar.



Meeting Koume and Kotake at the altar
Step onto the altar and the witches appear. Koume and Kotake fly on broomsticks, and each one throws magic of her own element: Koume fire, Kotake ice. You cannot hurt them with your sword directly.


Use your sword to hit their magic back. A spell that you deflect can strike the other witch, so aim each one toward her sister. Three successful hits in total, in any mix between the two, make them merge into Twinrova.




Stunning Twinrova
Land four normal hits with the Master Sword, or two spin attacks, to stun Twinrova. She then splits into a fire half and an ice half. Quickly fire a Mystery Seed from the Hyper Slingshot at her, because Mystery Seeds are the only attack that does real damage. Your sword hits only bring her closer to the stun.


Keep the Hyper Slingshot loaded with Mystery Seeds through the whole fight. The seed count drops quickly, so spend the seeds only when she has been stunned. Each seed you land makes her attacks more dangerous.


The ice phase
The floor here is slippery ice. When Twinrova moves toward the center of the room, stand just above or below her and use a spin attack for a free hit. Then dodge the ice spikes that bounce off the walls and her ice magic.


The fire phase
In the fire phase the floor is olive with dark red blocks, and the red blocks are lava pits in fixed spots. Her knockback is strong, so stay off the edges and keep clear of anything that could push you into lava. Stand to the side of her at an angle to land your hits.



Her fireballs split into three when they bounce off the walls, so stay near the middle of the room. She can also summon small enemies during this phase. Dodge the fireballs first and attack when the path is clear.


Ganon: the final fight
Beating Ganon
Ganon is a blue boar-like beast who hits hard, so play defensively. Wait for an opening, strike once, and move away. Roc’s Cape is the better choice here, because a ground attack from Ganon can stun you if you are standing when he lands.

He fires energy bolts in a line of three, and the middle one is slower. Block them or fly over them with Roc’s Cape, then strike and step back. When he jumps and slams down from a distance, be airborne with the Cape so the landing does not stun you.


The ending: the altar, the Maku Tree and the credits
Freeing Zelda
When Ganon is gone from the room, return to the altar. The castle starts to crumble, and Zelda wakes on the stone slab and thanks you. Stay on the altar until the dialogue finishes, because the room begins to collapse afterward.



The Maku Tree ending
The Maku Tree warps you out of the collapsing room. The clearing outside is full of everyone you have helped along the way, and the Maku Tree and its gathered friends praise you for saving Holodrum and Labrynna. Keep reading the dialogue, since it runs through several lines.




After the title card and the long credits, the screen fades to a sea scene with a ship and the words “The End”. A few seconds later the Hero’s Secret appears as a code on a panel. Write the code down exactly as it appears, because it is the key to starting a new game with bonuses.


When the logos finish, you return to the file-select screen, where the saved file of your hero is listed with its hearts. The game is complete at this point, and any collectibles you still need are listed in the earlier chapters.


Chapter checklist
| Type | Name | Where |
|---|---|---|
| Boss | Koume and Kotake | Room of Rites altar, three hits total |
| Boss | Ice and fire arena after the witches merge | |
| Boss | Final boss room after Twinrova falls | |
| Ending | Zelda rescued | Altar, after Ganon is gone |
| Secret | Hero’s Secret | Ending screen after the credits, see linked game secrets |
| Item | Hyper Slingshot with Mystery Seeds | Used against Twinrova, see mystical seeds |

