A Link Between Worlds 100% Completion Walkthrough18 chapters
- Opening and SanctuaryWake in Link’s House, deliver the captain’s sword, cross the Graveyard passage with the Lamp and meet Yuga.
- Hyrule Castle and Kakariko VillageRavio’s Bracelet, Zelda’s Pendant of Courage, Kakariko shops, Sahasrahla and the free Bow rental.
- Eastern PalaceEvery key, chest and rupee, the Compass, Big Key, Yuga boss fight and your first Heart Container.
- Pegasus Boots and Zora’s FlippersGet the Pouch, Irene’s Bell, Power Glove, Pegasus Boots, Zora’s Flippers, Ravio’s rentals and Hyrule Heart Pieces.
- House of GalesRent the Tornado Rod, swim to Lake Hylia’s island, beat Margomill and take the Pendant of Wisdom.
- Death MountainClimb the boulder caves, find two Heart Pieces and a Bottle, and reach the Tower of Hera.
- Tower of HeraEvery floor, both Small Keys, Compass, Big Key, Moldorm boss fight, Heart Container and Pendant of Power.
- Master Sword and Lost WoodsWalkthrough for pulling the Master Sword in the Lost Woods, breaking the Hyrule Castle barrier.
- Lorule and Dungeon OrderHilda, the Blacksmith, fissures, Ravio’s Shop, Thieves’ Town side content and the dungeon order.
- Dark PalaceThe guard maze, every key, the Compass, Big Key, Master Ore, Gemesaur King, Heart Container and Sage Gulley.
- Skull WoodsKeys, Compass, Big Key, Master Ore, Knucklemaster boss fight, Sage Seres and the Master Sword upgrade.
- Ice RuinsThe Hookshot route to Lorule’s Death Mountain, every floor, keys, the Stamina Scroll and Dharkstare.
- Thieves’ HideoutThe password song, the Thief Girl escort, Master Ore, Stalblind, Sage Osfala and the Sand Rod.
- Swamp PalaceBig Bomb Flower, Hookshot, water levels, keys, Compass, Blue Mail, Big Key, Arrghus and Sage Oren.
- Turtle RockRescue the baby turtles, use the Ice Rod, find every key, beat Grinexx and free Sage Impa.
- Desert PalaceReach it with the Sand Rod, find the Titan’s Mitt, beat Zaganaga and rescue Sage Irene.
- Lorule CastleThe Triforce of Courage, all four mini-bosses, the Compass, Red Mail and the way to the Throne Room.
- Final BossBeat Yuga Ganon with the Bow of Light, see Hilda’s choice, make the Triforce wish and unlock Hero Mode.
| Covers | Hyrule: Link’s House, the Blacksmith’s Forge, the Hyrule Castle gate, the Sanctuary, the Graveyard and its secret passage |
|---|---|
| You need | Nothing. Every item in this chapter is handed to you or found on the way. |
| Rewards | The captain’s sword (delivery item), a borrowed sword, the |
The first stretch of the game is a short, linear errand. You wake up late, carry a forgotten sword from the Blacksmith’s Forge towards the Captain, follow him to the Sanctuary, find the Lamp in a hidden passage under the Graveyard and arrive just as the villain Yuga turns Seres into a painting. Nothing can be missed here, though two Heart Pieces nearby need an ability you only gain later.


Table of Contents
Link’s House and the Weather Vane
Waking up with Gulley
Gulley, the Blacksmith’s son, shouts you out of bed and warns that his father is furious that you are late again. Walk out of the bedroom and through the front door. Gulley chats outside for a moment, passes on a tip about spinning your sword near statues, and runs off ahead. Nothing in the house can be collected yet, so head straight out.


Activate the Weather Vane
Stand beside the pink bird statue next to the house and swing your sword to spin it. This is a Weather Vane, and it is the game’s save point: a box asks whether to save, and choosing yes records your progress. Vanes you have touched are also marked on your map, and once you own Irene’s Bell you can ring it outside a dungeon to fly back to any of them. Spin every new vane you pass.


Blacksmith’s Forge
How to get the captain’s sword
Follow the path past the trees and along the river to the Blacksmith’s Forge in the town below the castle. Inside, the Blacksmith is talking with the Captain of the guard, who leaves without the new sword he ordered. The Blacksmith notices the mistake, hands the blade to you and tells you to take it to the Captain. The captain’s sword is a delivery item, not a weapon you keep. Heart Piece #3 hides behind the forge, but you need wall merging to reach it, so leave it for now.



Hyrule Castle gate
Talk to the gate guard
Cross the bridge to the gate of Hyrule Castle and speak to the soldier on duty. He tells you the Captain is not at the castle but was heading to your master’s shop, then advises you to look north of the castle, which means the Sanctuary. He also complains about vandals leaving paintings on the castle walls, a hint of what is coming. Leave the gate and follow the path he points to.



Signpost and the second Weather Vane
A signpost in the field lists three destinations: the Fortune-Teller, the Sanctuary and Hyrule Castle. Take the Sanctuary road. Outside the Sanctuary gates stands another bird statue. Slash it to save and to add a message that a new Weather Vane has been added to the map. The Fortune-Teller can wait until later, and you will visit the castle properly in the next chapter.



Sanctuary
Seres and Dampe
Walk through the gate to the Sanctuary doors. Seres, the priest’s daughter, welcomes you and says the Captain has come to see her father. Before you can hand over the sword, a scream rings out from inside. Dampe, the gravedigger, finds the doors shut tight and remembers that the priest once spoke of a secret way into the Sanctuary, hidden somewhere in the Graveyard.



Dampe lends you a sword
Dampe insists you carry a sword into danger, so you keep the captain’s blade for now. You swing it with the B Button, and it is enough for anything that attacks you here. When Dampe has finished talking, head along the path into the Graveyard.


Graveyard secret passage
Find the hidden entrance
Dampe warns that some of the old gravestones can be shoved right over. Head east into the Graveyard and look for the large headstone enclosed by a low wall. Push it aside to reveal a staircase going down. Take the stairs into a dark cave, which connects the Graveyard to the inside of the Sanctuary. A Heart Piece is tucked away in this passage as well, but it is beyond your reach for now.


How to get the Lamp
Open the chest at the bottom of the stairs to get the Lamp, then equip it on the touch screen. The Lamp lights a small circle around you and lights torches, and you keep it for the rest of the game. Use it as soon as you equip it, because the passage is too dark to see where the walls and pits are without it.


Cross the dark passage
Light the two torches at the top of the first room with the Lamp to open the door ahead. Further on, three Poes float around a room and are hard to see. Defeat all three to open the way forward, and break pots as you go for Rupees, including a Red Rupee worth 20.


Small Key and the lever
In the next large room, take the narrow walkway on the western side and follow it south to a chest holding a Small Key. Use the key on the locked door on the west side and go through, defeating the enemies that appear. In the last room, pull the lever to the left of the stairs to open the way into the Sanctuary.


Yuga and Seres
Yuga paints Seres
You enter the Sanctuary just as the priest demands to know what a stranger wants with Seres. The sorcerer Yuga answers for himself, says he will put her “upon a wall”, and turns her into a flat painting in a blue frame. The Captain, you realise, has met the same fate.


Yuga escapes
There is no fight yet. The priest tells you to run, but Yuga brushes you aside, announces that he is off to find perfection in Hyrule and leaves. The scene fades out, and the first chapter ends with a hero who has lost the Captain and Seres to the paintings. Your next stop is the home you woke up in, where a visitor is waiting.


Chapter checklist
| Collectible | Type | Where |
|---|---|---|
| Captain’s sword | Delivery item | Handed over by the Blacksmith at the forge |
| Borrowed sword | Weapon (B Button) | Dampe, in front of the Sanctuary |
| Item | Chest at the bottom of the Graveyard stairs | |
| Rupees | Graveyard secret passage | |
| Key | Chest on the west walkway of the passage | |
| Save and warp point | Beside the front door | |
| Save and warp point | Outside the Sanctuary gates | |
| Heart Piece (later) | Behind the Blacksmith’s Forge, needs wall merging | |
| Heart Piece (later) | High ledge in the second room of the passage, needs wall merging |
Head home to Link’s House, where Ravio is waiting, then continue with the Hyrule Castle and Kakariko Village walkthrough and the trip to Hyrule Castle.


