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Ordon Village Walkthrough

Twilight Princess 100% Completion Walkthrough23 chapters
CoversOrdon Spring, Ordon Village, Ordon Ranch, Ordon Woods, South and North Faron Woods (before the Twilight)
DungeonNone. This is the opening chapter and there is no boss.
RewardsFishing Rod, Bottle with Ordon Goat Milk, Slingshot, Wooden Sword, Lantern, 1 Heart Piece, a few Rupees
CollectiblesHeart Pieces 1 of 45, Poe Souls 0 of 60, Golden Bugs 0 of 24

You play the first two days of Link’s life as a ranch hand in Ordon. By the end you own the tools for the opening hours: a Fishing Rod, an empty bottle, a Slingshot, a Wooden Sword and a Lantern, plus the first Heart Piece. Directions use the Normal Mode layout. Hero Mode mirrors the world, so swap left and right and east and west.

Ordon Spring and Epona

Ilia

Meet Ilia and call Epona

After the opening scene you stand outside Link’s house. Head north along the path into Ordon Woods and keep going until you reach Ordon Spring, where Ilia waits with Epona. Talk to Ilia, then pick the grass beside her and blow it to play the horse call, which brings Epona to you.

Mount Epona and ride back south past your house. The path into Ordon Village is now open, so continue south.

Goat Herding at Ordon Ranch

Ordon Goat

Herd the first 10 goats

You can chat with villagers on the way, but nothing is required. Ride to the far south end of the village and enter Ordon Ranch. Talk to Fado, who asks you to drive his goats into the barn.

There are 10 goats. Ride up to a goat and press A to whoop, which sends it running away from you, so approach from the side opposite the barn. Keep a goat moving in short pushes: if you chase one for too long it turns around and butts you off Epona. Once all 10 are inside, Fado is finished with you. This is mainly a lesson in steering Epona.

Ride at a fence while holding A for speed and jump it to return to the village. A prompt asks to save, so do that.

The Children of Ordon

Wake up and talk to the kids

The next scene starts with the children shouting at Link in his house. Climb down and speak with them outside: they mention a Slingshot on sale at Sera’s Sundries, the village shop. Colin, Rusl’s son, stands beside Epona and says a Fishing Rod is ready for you but that his father wants a word first. Head south into the village.

Fishing Rod, Bottle and Slingshot

Hawk

Find Uli’s cradle with the hawk

Run to the river and talk to Uli, Rusl’s wife. Her baby’s cradle is missing, and she will not hand over the Fishing Rod until it is back.

Return toward Link’s house until a man on a high ledge calls out. Climb the vines and talk to Jaggle, who points out Sera’s cat staring at the water and shows you the hawk grass beside him. Jump across to the next platform, then onto the nearby roof and over two more ledges, where a Blue Rupee (5) sits. Pick the hawk grass there and blow it to call the hawk.

Aim at the monkey far up the stream that carries the cradle and release the hawk. It snatches the cradle and drops it at your feet. Hop back down and take it to Uli. She asks you to follow her home, where you receive the Fishing Rod.

Empty Bottle

Catch a fish for the cat and get the empty bottle

Cross the middle bridge and walk out onto the dock on the far side of the mill, where the cat watches the water. Equip the Fishing Rod and cast. When the float sinks, pull back to hook the fish and keep reeling until it lands. You must catch two: the first is released, and the cat snatches the second and runs home to the shop. The fishing guide covers the rod and the other ponds.

Follow the cat into Sera’s Sundries. Sera is so pleased that she gives you a bottle holding half a serving of Ordon Goat Milk. This is the first of the game’s bottles (see bottle locations); drink the milk whenever you like and the bottle stays. She now sells the Slingshot for 30 Rupees. The rest of her stock is Milk (10 Rupees), Bee Larva (10) and Lantern Oil (20), the oil appearing once you own the Slingshot; see shops and prices.

Rupees

Earn 30 Rupees quickly

Cut grass, smash pots and throw pumpkins or rocks for small amounts. The faster route: go back to Jaggle’s ledge, jump to the second platform and use the hawk grass to knock the beehive off the long vine near the west end of the village. Climb the vine and walk the thin branches to the treetop for a Blue Rupee (5) and a Yellow Rupee (10).

For more, carry a Cucco from near Mayor Bo at the south end up to the vine ledge and glide down over the fence into the pumpkin patch, where you can throw pumpkins for Rupees. Climb the crates and the long ladder to the rooftop for another Yellow Rupee. You can also use a hawk to pull the Cucco behind that house to you, then glide to the southern ridge for one more Yellow Rupee; a Blue Rupee hides under a rock up there. Together these leave you with more than 40 Rupees.

Once you hold 30 Rupees, buy the Slingshot at Sera’s Sundries and head back to Link’s house.

Wooden Sword and Combat Training

Slingshot

Practice with the Slingshot

The children are thrilled about the Slingshot and set up a target range by your house. Aim and shoot all 7 targets around the trees and the scarecrows to finish the practice.

Kill the Walltula and open the Wooden Sword chest

Rusl left a gift inside your house, but a Walltula clings to the ladder. Shoot it with the Slingshot, climb up and open the chest in the middle of the room to take the Wooden Sword. It equips itself.

Learn the sword moves

Go outside and talk to the children again. Malo and Beth teach the horizontal slash, vertical slash, stab, Spin Attack and Jump Attack. After the lesson, Talo spots a monkey and the kids run into the woods; follow them.

Beth and Malo have stopped in Ordon Woods. Continue past them, cross the bridge and enter Faron Woods.

South Faron Woods: Lantern

Coro

Jump the gate and meet Coro

A gate blocks the path, but horse grass grows beside it. Blow the grass to summon Epona, mount her, build speed with A and jump the gate.

Follow the path northeast to Coro, who gives you a Lantern for free in the hope that you will buy oil from him later. You can light the small fire under his pot with it. You may scoop his soup into a bottle, but it is awful and not worth wasting a bottle on.

Deku Baba

Cave entrance and first Deku Baba

Return to the fork and take the other branch to a cave entrance, where Talo’s wooden stick lies on the ground. Cut down the Deku Baba on the way; the nut it leaves behind holds Pumpkin Seeds, which are Slingshot ammunition. Enter the cave.

North Faron Woods: First Heart Piece

Keese

Cave of keese and rats

Light each torch you pass with the Lantern; they stay lit after you leave. Burn the spider webs as they appear. Deku Babas, Keese and Rats attack here, and all fall to a few sword swings. Halfway through, a side passage guarded by three enemies ends at a torch and a chest holding a Yellow Rupee (10). The main route continues to the north exit, which leads out to the next part of the woods.

Bokoblin cave: Small Key and Heart Piece

Bokoblins patrol this area. Defeat them as needed and enter the cave in the northeast corner (the red marker on your map). Kill the two Keese and the Bokoblin inside, then open the chest for a Small Key.

Light the two torches at the back of the cave with the Lantern and a larger chest appears on the alcove above the small one. Open it for the first Heart Piece you can reach (#2 on the master list). Five pieces make one Heart Container; the full list is on the Heart Piece locations page.

Trill

Locked gate and Trill’s shop

Leave and go to the locked gate on the south side of the area. Unlock it with the Small Key and continue through, fighting more Bokoblins. Trill, a bird, runs a shop on the way (Red Potion refills 30 Rupees, Lantern Oil refills 20); you need neither yet. Past it, stay left, climb the small ramp and jump down behind the tall grass to open a chest with another Yellow Rupee (10).

Talo

Free Talo and the monkey

Keep going until you find Talo and the monkey locked in a cage. Defeat the Bokoblins around it and slash the cage to free them. A short scene follows in South Faron Woods, where Rusl says he has a strange feeling about the forest.

The Second Day

Goat herding with 20 goats

The next morning Fado asks you to finish your chores at the ranch. Call Epona with the horse grass and herd the goats again. This time there are 20 goats and a three-minute limit. Running over only earns a grumble from Fado, but the method is the same: whoop from the far side and push them into the barn. Then ride into the village.

Epona

Ilia takes Epona

A scene with Ilia and Mayor Bo shows that Epona is hurt, and Ilia leads her away to Ordon Spring.

Get past the children and into the spring

Walk to Link’s house, where Colin asks for help because the other kids are blocking his way. You cannot go past your house until Talo has asked to borrow your Wooden Sword. Hand it over; the kids run off and you lose that sword.

Follow Colin into Ordon Woods. The gate to the spring is locked, but Colin knows a crawl space: walk back down the path to the clearing, find the small hole in the wall at its edge, crawl through and turn toward the pond. A long scene begins in which King Bulblin and his raiders attack and drag Colin and Ilia away. Link chases the trail across the bridge and the Twilight takes him.

Chapter checklist

TypeItemWhere
Key itemFishing Rod Fishing RodUli’s house, after returning her cradle
Bottle BottleBottle with Ordon Goat MilkSera’s Sundries, after the cat gets a fish
ItemSlingshot SlingshotSera’s Sundries, 30 Rupees
ItemWooden Sword Wooden SwordChest in Link’s house
ItemLanternGift from Coro, South Faron Woods
Heart Piece#2Large chest in the northeast cave of North Faron Woods
Rupees RupeesBlue and Yellow RupeesBeehive tree, rooftop ledges, side passage of the first Faron cave, chest past Trill’s shop
Side activityFishing, goat herding (10, then 20 goats), Slingshot targetsOrdon Village, Ordon Ranch, Link’s house

The next chapter picks up in the Twilight cell with Midna: Enter the Twilight Realm.

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