This guide introduces the key figures: the lingering spirits of legendary Champions, their determined descendants carrying the torch, wise Sheikah elders preserving crucial lore, eccentric researchers unlocking ancient technologies, leaders of Hyrule’s distinct races adapting to the post-Calamity world, travelling merchants providing vital goods, elusive Koroks hiding in plain sight, and the ever-present, oppressive shadow of Calamity Ganon. Discover the allies, adversaries, and unforgettable personalities who populate this chapter of the Zelda saga.
Sections: Main Characters · The Champions · Champion Descendants & Key Allies · Key Sheikah & Researchers · Regional Leaders & Figures · Other Notable Characters · Antagonists · More characters
Characters at a glance
Every character with a full guide, in the order this page profiles them: their race, role, where to find them and the quests they appear in. Click a name for the full guide.
| Character | Race | Role | Where to find | Related quests |
|---|---|---|---|---|
| Hylian | Hero and the character you control; the Hylian Champion | Shrine of Resurrection, Great Plateau | Every main quest | |
| Hylian | Guides you by voice, appears in your memories and holds Ganon back in the castle | Hyrule Castle | Captured Memories, Destroy Ganon | |
| — | Final antagonist | Hyrule Castle | Destroy Ganon, Free the Divine Beasts | |
| Hylian (spirit) | Last king of Hyrule, met as the Old Man | Great Plateau, ending at the Temple of Time | The Isolated Plateau (main quest) | |
| Hylian (spirit) | Teaches survival basics and gives you the Paraglider | Near the Shrine of Resurrection at first | The Isolated Plateau, Seek Out Impa, Destroy Ganon | |
| Zora | Champion and pilot of Divine Beast Vah Ruta | Zora’s Domain | Divine Beast Vah Ruta, Memory 10: Mipha’s Touch | |
| Goron | Goron Champion, pilot of Divine Beast Vah Rudania | Spirit inside Vah Rudania | Divine Beast Vah Rudania, Memory 4: Daruk’s Mettle | |
| Rito | Rito Champion, pilot of Divine Beast Vah Medoh | Spirit inside Vah Medoh | Divine Beast Vah Medoh, Memory 2: Revali’s Flap | |
| Gerudo | Gerudo Champion and chief of the Gerudo, pilot of Divine Beast Vah Naboris | Spirit inside Vah Naboris | Divine Beast Vah Naboris, Memory 6: Urbosa’s Hand | |
| Zora | Prince of the Zora, helps you reach Zora’s Domain and fight Vah Ruta | The road to Zora’s Domain, then Zora’s Domain itself | Reach Zora’s Domain, Divine Beast Vah Ruta | |
| Goron | Goron who helps you reach Vah Rudania | Abandoned North Mine vault, then Bridge of Eldin below Death Mountain | Divine Beast Vah Rudania | |
| Rito | Rito warrior; your ally against Divine Beast Vah Medoh | Flight Range, in Dronoc’s Pass at the foot of the Hebra Mountains | Divine Beast Vah Medoh | |
| Gerudo | Chief of the Gerudo | Gerudo Town, in the large guarded building at the end of town | Forbidden City Entry, Divine Beast Vah Naboris, The Thunder Helm | |
| Sheikah | Elder of the Sheikah, leader of Kakariko Village | Her house by Lantern Falls, on the far side of Kakariko Village | Seek Out Impa, Free the Divine Beasts, Locked Mementos, Captured Memories | |
| Sheikah | Director of the Hateno Ancient Tech Lab, Sheikah researcher | Hateno Ancient Tech Lab, on a hill east of Hateno Village | Locked Mementos, Slated for Upgrades, Robbie’s Research | |
| Sheikah | Sheikah researcher, head of the Akkala Ancient Tech Lab | Akkala Ancient Tech Lab on the easternmost cliff of Akkala, up the path from East Akkala Stable | Robbie’s Research (started by Purah), The Skull’s Eye | |
| Rito | Elder and chieftain of the Rito | Rito Village, in Lake Totori | Divine Beast Vah Medoh | |
| Goron | Boss (leader) of Goron City | Goron City, Eldin | Divine Beast Vah Rudania | |
| Zora | King of the Zora | Zora’s Domain, Lanayru | Reach Zora’s Domain, Divine Beast Vah Ruta | |
| Yiga (Sheikah) | Leader of the Yiga Clan | Yiga Clan Hideout | Divine Beast Vah Naboris | |
| Korok | Korok who sells inventory slots | On the path south of Kakariko Village, past the Dueling Peaks | The Priceless Maracas | |
| Rito | Gives shrine quests through his songs | Stables and landmarks across Hyrule, for example outside Foothill Stable | Master of the Wind (Shai Yota Shrine), The Crowned Beast (Mezza Lo Shrine), The Hero’s Cache | |
| Hylian | Traveling merchant | Stables across Hyrule and Kara Kara Bazaar | None | |
| Hylian | Monster parts merchant (Fang and Bone) | Skull Lake in Akkala, then outside towns at night | None | |
| Great Fairy | Great Fairy who upgrades armor | Gerudo Great Skeleton, far southwest of the desert | None | |
| Divine being | Horse God who revives fallen horses | Malanya Spring, south of Highland Stable | None | |
| Hylian | Builder who founds Tarrey Town | Hateno Village, then Tarrey Town in Akkala | From the Ground Up | |
| Hylian | Gives clues to the photo locations in the Captured Memories quest | Kakariko Village | Captured Memories, Find the Fairy Fountain | |
| Hylian | Writes the gossip books left at inns and stables | Gerudo Town | None |
Main Characters
These figures are the absolute core of Breath of the Wild’s narrative, their fates intrinsically linked to the Great Calamity, the fate of Hyrule, and Link’s monumental quest.
Link
Link stands again as Hyrule’s legendary hero and the Hylian Champion. Renowned for his exceptional sword skills 100 years ago, the Royal Family appointed him as Princess Zelda’s personal knight. During the Great Calamity, he sustained grave injuries while defending the princess. Sheikah allies carried him to the Shrine of Resurrection, where he slept and healed for a century.
Link awakens with no memory of his past, clutching the vital Sheikah Slate. Guided by mysterious voices, the spirit of the Old Man, and the sprawling world itself, he embarks on an epic journey across Hyrule. He must confront Ganon’s corrupted forces while piecing together his own past by visiting locations that trigger lost memories. His quest involves mastering survival skills like cooking and hunting, taming the four Divine Beasts Ganon seized, reclaiming the Master Sword hidden deep within the Lost Woods, and ultimately realizing his full potential.
Only then can he face Calamity Ganon and restore hope to the ravaged kingdom. Link’s steadfast silence remains a defining trait, allowing players to fully project themselves onto his path of rediscovery and heroism.
| Role | Hero and the character you control; the Hylian Champion |
|---|---|
| Starts at | Shrine of Resurrection, Great Plateau |
| Goal | Defeat Calamity Ganon and save Zelda |
| Key tool | Sheikah Slate |
| Guides | Zelda’s voice and the four Champions’ spirits |
| Full guide | Link guide |
Princess Zelda
The intelligent and deeply devoted Princess of Hyrule bears the weight of her kingdom’s fate. Before the Calamity, she wrestled with immense pressure to awaken the sacred sealing power passed down through her royal bloodline, a power tied to the goddess Hylia. Feeling inadequate in this divine duty, she passionately pursued research into ancient Sheikah technology, studying the Guardians and Divine Beasts as a potential alternative defense against Ganon’s prophesied return.
Link’s recovered memories reveal her complex relationship with her demanding father, King Rhoam, her earnest interactions with the Champions, and her growing connection with Link. When the Calamity struck and destroyed their plans, Zelda’s desperate act to protect the fallen Link finally awakened her dormant power. For one hundred years, she has valiantly contained Calamity Ganon’s overwhelming malice within Hyrule Castle, her own strength the only barrier preventing the Calamity’s complete resurgence. Upon Link’s awakening, her telepathic voice reaches out, guiding him and holding onto hope for Hyrule’s salvation.
| Character | Princess Zelda of Hyrule |
|---|---|
| Region | Hyrule Castle (Princess Zelda’s Study at x -384, z -983, map square E-4) |
| Role | Guides you by voice, appears in your memories and holds Ganon back in the castle |
| Found in | Memories, castle books and the final battle |
| Reward | Memories, her diary and research notes, and her help in the final fight |
| Full guide | Zelda guide |
Calamity Ganon / Dark Beast Ganon
The ultimate antagonist of Breath of the Wild, Calamity Ganon represents a primal force of pure malice and destruction that has haunted Hyrule in cyclical appearances for ages, likely stemming from Demise’s ancient curse. Its return 100 years ago triggered the Great Calamity. With cunning foresight, Ganon seized control of the Sheikah’s own creations – the Guardians and the four Divine Beasts – turning Hyrule’s ultimate defense into its greatest weakness, leading to the kingdom’s ruin and the deaths of the Champions.
Although Princess Zelda successfully sealed Ganon’s core within Hyrule Castle using her sacred power, its malevolent influence pervades the land. It corrupts Guardians, empowers monsters across Hyrule, causes the periodic Blood Moon that resurrects fallen enemies, and spawned the elemental Blight Ganons to maintain control over the Divine Beasts.
Link’s final challenge involves confronting Ganon’s monstrous, spider-like Calamity form within the castle’s sanctum. After overcoming this, he must face Ganon’s final, colossal Dark Beast form – a creature of pure malice resembling a giant boar – across the fields of Hyrule, requiring Zelda’s assistance and the power of Light Arrows to vanquish.
| Role | Final antagonist |
|---|---|
| Forms | Calamity Ganon, Dark Beast Ganon, and four Blight Ganons (Fireblight, Waterblight, Windblight, Thunderblight) |
| Where | Hyrule Castle (map position x -254, z -611, height 170, map square E-4); the Blight Ganons are inside the four Divine Beasts |
| Health | Calamity Ganon 8,000 (attack 60); Blight Ganons 800, 1,200, 1,600 and 2,000 for the first to fourth one you defeat |
| Defeated by | Link, with Zelda’s help in the last stage |
| Full guide | Ganon guide |
King Rhoam Bosphoramus Hyrule (Old Man)
The last King of Hyrule before the Great Calamity brought ruin to his kingdom. When Link awakens, he first encounters the King’s spirit disguised as a resourceful Old Man living atop the isolated Great Plateau. In this guise, he teaches Link essential survival skills like hunting and cooking and oversees Link’s completion of the Plateau’s four Shrines.
Once Link proves capable, the Old Man reveals his spectral form and true identity as King Rhoam Bosphoramus Hyrule. His spirit lingered for a century, bound by regret over his failure to prevent the Calamity and his past sternness towards Zelda, often prioritizing her sacred power training over her aptitude for research. He provides Link with vital context about the events of 100 years ago, explains the mission to free the Divine Beasts and defeat Ganon, and entrusts Hyrule’s future to the returned hero by gifting him the indispensable Paraglider. With his message delivered, the King’s spirit finally finds peace. Players can find his diary later, offering more personal insights.
| Role | Last king of Hyrule, met as the Old Man |
|---|---|
| Race | Hylian (spirit) |
| Location | Great Plateau, ending at the Temple of Time (x -819, z 2005, E-7) |
| Appears in | The Isolated Plateau (main quest) |
| Important item | Paraglider |
| Full guide | King Rhoam guide |
The Champions
A century ago, these legendary warriors represented the pinnacle of skill from Hyrule’s diverse races. Chosen by the King and Princess, they piloted the four colossal Divine Beasts, ancient Sheikah weapons meant to be Hyrule’s ultimate defense against Calamity Ganon. Tragically, Ganon’s malice turned the beasts against them, leading to their demise within their very machines. Yet, their spirits remained, bound to the Divine Beasts, waiting to lend their aid to the hero who could free them.
Mipha
The gentle and compassionate Zora Champion, Princess of the Zora, and elder sister to Prince Sidon. Chosen to pilot the elephantine Divine Beast Vah Ruta, Mipha possessed an extraordinary gift for healing, unmatched among her people. Known for her quiet grace and inner strength, she held a deep, tender affection for her childhood friend, Link, demonstrated by her crafting the Zora Armor for him – a traditional symbol of Zora betrothal.
Despite her peaceful nature, she was a skilled warrior who wielded the elegant Lightscale Trident. She met her end battling Waterblight Ganon within Vah Ruta. Once Link frees her spirit, she gratefully bestows upon him “Mipha’s Grace.” This invaluable ability automatically revives Link with full health and temporary bonus hearts should he fall in battle, recharging after a set time. Her memory is deeply cherished in Zora’s Domain.
| Race | Zora, princess of the Zora |
|---|---|
| Role | Champion and pilot of Divine Beast Vah Ruta |
| Home | Zora’s Domain (map position x 3272, z -401, height 426, map square I-4) |
| Weapon | Lightscale Trident (attack 22, durability 70) |
| Ability | Mipha‘s Grace |
| Family | Daughter of King Dorephan, sister of Prince Sidon |
| Full guide | Mipha guide |
Daruk
The mighty, courageous, and jovial Goron Champion, selected to pilot the immense, lizard-like Divine Beast Vah Rudania as it climbed Death Mountain. Daruk embodied Goron strength and brotherhood; he was incredibly strong, capable of easily wielding the massive Boulder Breaker, and fiercely loyal to his friends and protective of his fellow Gorons. He was famous for his unwavering bravery and his signature defensive power, Daruk’s Protection.
Known for his booming voice and encouraging shouts, Daruk faced Fireblight Ganon within Vah Rudania. Once freed, his spirit enthusiastically grants Link “Daruk’s Protection.” This powerful ability creates a formidable red energy shield around Link while he holds his guard (ZL), automatically blocking almost any attack. The ability holds three charges that regenerate over time. Despite his immense bravery, Daruk harbored a comical fear of dogs.
| Role | Goron Champion, pilot of Divine Beast Vah Rudania |
|---|---|
| Race | Goron |
| Location | Spirit inside Vah Rudania; carved into the rock above Goron City (map position x 1685, z -2467, height 622, map square G-2) |
| Appears in | Divine Beast Vah Rudania, Memory 4: Daruk’s Mettle |
| Ability | Daruk‘s Protection, three uses, recharge 18 minutes (6 in Hyrule Castle) |
| Important items | Boulder Breaker (attack 60, durability 60) |
| Full guide | Daruk guide |
Revali
The exceptionally gifted, highly skilled, but notably arrogant Rito Champion, chosen pilot of the avian Divine Beast Vah Medoh. Revali was widely considered the most talented archer and aerial combatant among the Rito, wielding his Great Eagle Bow with unparalleled mastery. His immense pride in his abilities often translated into haughtiness, especially towards Link, whom he seemed to view as a rival.
Revali felt Link’s status as the chosen hero was unearned compared to his own hard-won skills, exemplified by his unique self-taught technique, the powerful updraft known as Revali’s Gale. He fell in battle against Windblight Ganon inside Vah Medoh. Upon being freed, Revali, with perhaps a hint of lingering rivalry, grants Link the use of “Revali’s Gale.” This extremely useful ability allows Link to create strong vertical wind currents anywhere, launching him high into the air for extended paragliding or reaching high ledges. It holds three regenerating charges.
| Role | Rito Champion, pilot of Divine Beast Vah Medoh |
|---|---|
| Race | Rito |
| Location | Spirit inside Vah Medoh; remembered at Revali‘s Landing in Rito Village (map position x -3618, z -1808, height 532, map square B-3) |
| Appears in | Divine Beast Vah Medoh, Memory 2: Revali’s Flap |
| Ability | Revali’s Gale, three uses, recharge 6 minutes (2 in Hyrule Castle) |
| Important items | Great Eagle Bow (attack 28, durability 60) |
| Full guide | Revali guide |
Urbosa
The proud, noble, wise, and formidable Gerudo Champion, Chief of the Gerudo tribe, and pilot of the imposing camel-shaped Divine Beast Vah Naboris. A towering warrior with a commanding presence, Urbosa was a close confidante of the late Queen of Hyrule and served as a protective, almost maternal figure for Princess Zelda, offering guidance and support. She possessed exceptional combat skill, expertly wielding the Scimitar of the Seven and the Daybreaker shield.
Furthermore, Urbosa had the unique innate ability to command the power of lightning itself. Aware of the Gerudo’s historical connection to Ganon’s recurring manifestations, she readily accepted her duty as Champion. She met her end fighting Thunderblight Ganon within Vah Naboris. Once her spirit is freed, she bestows upon Link “Urbosa’s Fury.” This potent offensive ability allows Link to unleash a wide area-of-effect lightning strike after performing a charged attack, stunning enemies and dealing significant damage. It holds three regenerating charges.
| Role | Gerudo Champion and chief of the Gerudo, pilot of Divine Beast Vah Naboris |
|---|---|
| Race | Gerudo |
| Location | Spirit inside Vah Naboris; her people live in Gerudo Town (map position x -3835, z 2915, height 150, map square B-7) |
| Appears in | Divine Beast Vah Naboris, Memory 6: Urbosa’s Hand |
| Ability | Urbosa‘s Fury, recharge 12 minutes (4 in Hyrule Castle) |
| Important items | Scimitar of the Seven (attack 32, durability 60), Daybreaker shield (durability 60) |
| Full guide | Urbosa guide |
The four Champions compared
| Champion | Race | Divine Beast | Blight Ganon | Ability (recharge) | Weapon | Attack | Durability | Memory |
|---|---|---|---|---|---|---|---|---|
| Zora | Vah Ruta | Waterblight Ganon | Mipha’s Grace (24 min) | 22 | 70 | Memory 10: Mipha’s Touch | ||
| Goron | Vah Rudania | Fireblight Ganon | Daruk’s Protection (18 min; 6 in Hyrule Castle) | 60 | 60 | Memory 4: Daruk’s Mettle | ||
| Rito | Vah Medoh | Windblight Ganon | Revali’s Gale (6 min; 2 in Hyrule Castle) | 28 | 60 | Memory 2: Revali’s Flap | ||
| Gerudo | Vah Naboris | Thunderblight Ganon | Urbosa’s Fury (12 min; 4 in Hyrule Castle) | 32 | 60 | Memory 6: Urbosa’s Hand |
Urbosa also carried the
Daybreaker shield (durability 60). The four Champion weapons are handed over by their descendants once each Divine Beast is freed: the Lightscale Trident in Zora’s Domain, the Boulder Breaker in Goron City, the Great Eagle Bow in Rito Village, and the Scimitar of the Seven with the Daybreaker in Gerudo Town.
Champion Descendants & Key Allies
In the present day, these courageous individuals represent the legacy of the Champions. They step up to help Link face the corrupted Divine Beasts, protect their people, and uphold the honor of their ancestors or mentors.
Prince Sidon
The vibrant, charismatic, and eternally optimistic Prince of the Zora, younger brother of the late Champion Mipha. Deeply concerned about the endless rains and threat from the malfunctioning Vah Ruta, Sidon takes proactive measures, seeking a Hylian strong enough to use Shock Arrows against the Divine Beast. He encounters Link on the path to Zora’s Domain and becomes an immediate, encouraging ally.
Recognizable by his heroic poses and signature gleaming smile, Sidon uses his influence to overcome the skepticism of some Zora elders regarding Hylian help. He demonstrates considerable bravery and swimming prowess by personally escorting Link across the reservoir during the dangerous assault on Vah Ruta, allowing Link the opportunity to disable its mechanisms. His unwavering faith (“I believe in you!”) provides significant moral support.
| Role | Prince of the Zora, helps you reach Zora’s Domain and fight Vah Ruta |
|---|---|
| Race | Zora |
| Location | The road to Zora’s Domain, then Zora’s Domain itself (map position x 3272, z -401, height 426, map square I-4) |
| Appears in | Reach Zora’s Domain, Divine Beast Vah Ruta |
| Family | Son of King Dorephan, younger brother of the late Champion Mipha |
| Important items | Electro Elixir (from him on the road); Shock Arrows, which you collect for Vah Ruta |
| Full guide | Prince Sidon guide |
Yunobo
A young Goron miner from Goron City, notable for being a direct descendant of the Champion Daruk. Like his ancestor, Yunobo possesses the ability to use Daruk’s Protection, although he initially lacks control over it. He starts off quite timid, easily startled by monsters and perilous situations, often needing reassurance from Link.
However, when the Gorons’ livelihood and safety are jeopardized by Vah Rudania’s activity on Death Mountain, Yunobo finds his inner courage. Guided and protected by Link, he bravely agrees to be loaded into ancient Goron cannons. Link then aims and fires Yunobo like a living cannonball, utilizing his protective ability to strike and damage the Divine Beast during the treacherous mountain ascent, allowing Link to eventually board it. His participation marks significant personal growth.
| Role | Goron who helps you reach Vah Rudania |
|---|---|
| Race | Goron |
| Location | Abandoned North Mine vault, then Bridge of Eldin below Death Mountain; home in Goron City (x 1685, z -2467, G-2) |
| Appears in | Divine Beast Vah Rudania |
| Ability | Daruk‘s Protection |
| Full guide | Yunobo guide |
Teba
A skilled Rito warrior known for his pragmatism and dedication to protecting Rito Village. Husband to Saki and father to the young Tulin, Teba initially expresses skepticism about Link’s ability to help appease the threatening Divine Beast Vah Medoh circling above their home. He demands Link prove his aerial archery skills in a challenging test at the Flight Range.
Once Link demonstrates his capability by hitting numerous targets while paragliding, Teba gains respect for the Hylian and agrees to assist in a direct assault. He courageously flies alongside Link towards Vah Medoh, drawing the fire of its cannons and providing covering support while Link uses Bomb Arrows to disable the Divine Beast’s defenses, ultimately allowing Link to board. Teba values competence and bravery in action.
| Role | Rito warrior; your ally against Divine Beast Vah Medoh |
|---|---|
| Race | Rito |
| Location | Flight Range, in Dronoc’s Pass at the foot of the Hebra Mountains (map position x -3852, z -2289, height 363, map square B-2) |
| Appears in / quests | Divine Beast Vah Medoh |
| Family | Wife Saki and son Tulin, both in Rito Village |
| Gives you | Falcon Bow (attack 20, durability 50) and 20 Bomb Arrows |
| Full guide | Teba guide |
Makeela Riju
The remarkably young Chief of the Gerudo, who assumed leadership of her people in Gerudo Town after the untimely passing of her mother. Despite her age, Riju carries her responsibilities with impressive dignity, wisdom, and determination, guided by her steadfast advisor Buliara. She deeply cares for her people and her beloved personal Sand Seal, Patricia.
Concerned by the giant sandstorms and erratic behavior caused by the nearby Divine Beast Vah Naboris, Riju recognizes the need for outside help. She entrusts Link with the perilous mission of retrieving the Thunder Helm – a sacred Gerudo artifact capable of repelling lightning, stolen by the Yiga Clan. Once Link recovers the Helm, Riju displays immense courage by riding Patricia alongside Link into the sandstorm towards Vah Naboris, using the Helm’s protective aura to create a safe zone, allowing Link to accurately fire Bomb Arrows at the Divine Beast’s feet and disable it.
| Role | Chief of the Gerudo |
|---|---|
| Race | Gerudo |
| Location | Gerudo Town, in the large guarded building at the end of town (map position x -3835, z 2915, height 150, map square B-7) |
| Appears in | Forbidden City Entry, Divine Beast Vah Naboris, The Thunder Helm |
| Companions | Buliara, her guard; Patricia, her Sand Seal |
| Important items | Thunder Helm, Daybreaker, Scimitar of the Seven |
| Full guide | Riju guide |
Allies against the Divine Beasts
| Ally | Race | Divine Beast | Quest | How they help | What you get |
|---|---|---|---|---|---|
| Zora | Vah Ruta | Reach Zora’s Domain, Divine Beast Vah Ruta | Carries you around the reservoir while you hit Vah Ruta with Shock Arrows | ||
| Goron | Vah Rudania | Divine Beast Vah Rudania | Rides the Goron cannons as a shielded cannonball | ||
| Rito | Vah Medoh | Divine Beast Vah Medoh | Flies alongside and draws the cannon fire | ||
| Gerudo | Vah Naboris | Forbidden City Entry, Divine Beast Vah Naboris, The Thunder Helm | Rides Patricia and shields you from lightning with the Thunder Helm |
Key Sheikah & Researchers
Centuries-old members of the enigmatic Sheikah tribe and associated researchers play a crucial role in Link’s journey, preserving history, offering guidance, and providing access to vital ancient technology.
Impa
The venerable elder of the surviving Sheikah loyalists, residing as the leader of Kakariko Village, and the younger sister of the researcher Purah. Now well over 100 years old, Impa serves as a living link to the era of the Great Calamity, having been a close advisor to the Royal Family then. When the amnesiac Link arrives, Impa recognizes him as the Hylian Champion.
She becomes his primary source of guidance, recounting the history of the Calamity, the roles of the Champions and Divine Beasts, and the importance of the Master Sword. Impa sets Link upon his main quests: freeing the four Divine Beasts and recovering his lost memories by seeking out the locations depicted in the photographs stored on his Sheikah Slate. Her wisdom and knowledge of prophecy are invaluable to navigating Hyrule’s predicament. She is also connected to a quest involving a stolen Sheikah heirloom.
| Role | Elder of the Sheikah, leader of Kakariko Village |
|---|---|
| Race | Sheikah |
| Location | Her house by Lantern Falls, on the far side of Kakariko Village (map position x 1806, z 985, height -18, map square G-5) |
| Appears in | Seek Out Impa, Free the Divine Beasts, Locked Mementos, Captured Memories |
| Family | Sister of Purah, grandmother of Paya |
| Full guide | Impa guide |
Purah
The exceptionally brilliant, incredibly energetic, and ancient director of the Hateno Ancient Tech Lab, located in Hateno Village. Purah is Impa’s older sister and a leading expert on ancient Sheikah technology. Her research into anti-aging runes had unintended consequences, causing her to physically regress to the appearance of a young girl, though she retains all the knowledge and eccentric personality accumulated over her 120+ years.
Purah plays a crucial role in restoring functionality to Link’s Sheikah Slate. She reactivates the Camera Rune (needed for the Hyrule Compendium and memory quest), the Compendium itself, and offers powerful upgrades like the Sheikah Sensor + (which can track specific items, shrines, or creatures) and enhancements to the Remote Bomb and Stasis runes (Stasis+ can freeze enemies briefly). Known for her signature pose and catchphrase “Snap!”, her lab, run with her assistant Symin, is a vital stop for Link.
| Role | Director of the Hateno Ancient Tech Lab, Sheikah researcher |
|---|---|
| Race | Sheikah (over a century old, but she looks like a child) |
| Location | Hateno Ancient Tech Lab, on a hill east of Hateno Village (the village sits at map position x 3593, z 2122, height 363, map square I-7) |
| Appears in / quests | Locked Mementos, Slated for Upgrades, Robbie’s Research |
| Works with | Her assistant Symin; Robbie at the Akkala lab |
| Gives you | Camera Rune, Sheikah Sensor+, Remote Bomb+, Stasis+, three Ancient Arrows (via Robbie’s Research) |
| Full guide | Purah guide |
Robbie (or Robbe)
Another veteran Sheikah researcher, Robbie heads the Akkala Ancient Tech Lab situated in the remote northeastern Akkala region. Like Purah, he’s well over a century old but maintains a youthful vigor, albeit less dramatically altered in appearance. Robbie possesses a unique, almost rock-and-roll persona, complete with distinctive goggles, energetic shouts (“Yeahhh!”), and an obsessive passion for researching Guardians and ancient technology.
His lab houses a massive Ancient Oven named Cherry, which he affectionately refers to as his wife (much to the chagrin of his actual Hylian wife, Jerrin). After Link undertakes the task of carrying the ancient blue flame across Akkala to reignite the lab’s furnace, Robbie and Cherry offer the invaluable service of crafting powerful Ancient equipment. Using Guardian parts and Rupees, Link can acquire Ancient Arrows, durable Ancient Shields, powerful Ancient Weapons, and the coveted Ancient Armor set, which offers high defense, Guardian resistance, and boosts damage dealt by Ancient weapons.
| Role | Sheikah researcher, head of the Akkala Ancient Tech Lab |
|---|---|
| Race | Sheikah |
| Location | Akkala Ancient Tech Lab on the easternmost cliff of Akkala, up the path from East Akkala Stable (the stable is at map position x 4228, z -2748, height 275, map square J-2) |
| Appears in / quests | Robbie’s Research (started by Purah), The Skull’s Eye |
| Family and staff | His wife Jerrin; his Ancient Oven, Cherry |
| Services | Trades Rupees and Ancient parts for Ancient weapons and armor |
| Full guide | Robbie guide |
What the Sheikah do for you
| Character | Where | Quests | Services |
|---|---|---|---|
| Kakariko Village, her house by Lantern Falls | Seek Out Impa, Free the Divine Beasts, Locked Mementos, Captured Memories | Story guidance; points you to the Divine Beasts and the memory locations | |
| Hateno Ancient Tech Lab, east of Hateno Village | Locked Mementos, Slated for Upgrades, Robbie’s Research | ||
| Akkala Ancient Tech Lab, up the path from East Akkala Stable | Robbie’s Research, The Skull’s Eye |
Regional Leaders & Figures
These prominent individuals lead the diverse races and communities scattered across Hyrule’s distinct regions. They often provide Link with quests, regional context, and represent their people’s struggles and resilience in the post-Calamity era.
Kaneli
The wise elder who serves as the chieftain of the Rito people in Rito Village, located in the Tabantha Frontier region. Often found contemplating atop the village’s highest perch near the Akh Va’quot Shrine, Kaneli possesses extensive knowledge of Rito history, legends, and the looming threat posed by Divine Beast Vah Medoh circling above.
He recognizes Link as the Hylian Champion upon his arrival and provides crucial context about the situation. Understanding that direct action is required, he guides Link towards seeking the help of the skilled Rito warrior, Teba, thereby initiating the questline to appease Vah Medoh and free the spirit of Champion Revali.
| Role | Elder and chieftain of the Rito |
|---|---|
| Race | Rito |
| Location | Rito Village, in Lake Totori (map position x -3618, z -1808, height 532, map square B-3) |
| Appears in / quests | Divine Beast Vah Medoh |
| Connected to | Teba, Saki, Tulin, Revali, Vah Medoh |
| Full guide | Kaneli guide |
Bludo
The elderly and notably grumpy Boss of Goron City, situated on the fiery slopes of Death Mountain in the Eldin region. Bludo’s leadership and temperament are significantly affected by chronic back pain, which keeps him from firing the cannon he set up against the Divine Beast; easing it is part of the main quest, not a side quest. He holds deep concern for his people and the disruption caused by Divine Beast Vah Rudania’s rampage, which halts the Gorons’ vital mining operations and threatens the city with increased volcanic activity.
He tasks Link with stopping the Divine Beast but requires the assistance of the young Goron Yunobo, Daruk’s descendant. Despite his often-gruff exterior, Bludo embodies Goron toughness and expresses immense gratitude once Link resolves the crisis threatening his city and people.
| Role | Boss (leader) of Goron City |
|---|---|
| Race | Goron |
| Location | Goron City, Eldin (map position x 1685, z -2467, height 622, map square G-2) |
| Appears in / quests | Divine Beast Vah Rudania |
| Related | Yunobo, his assistant and a descendant of Daruk; Daruk, Champion of the Gorons |
| Gives you | The task of finding Yunobo; possibly Fireproof Elixirs or a Boulder Breaker (sources differ) |
| Full guide | Bludo guide |
King Dorephan
The majestic, long-reigning King of the Zora, ruling from the ornate throne room nestled behind waterfalls in Zora’s Domain. Father to the late Champion Mipha and the current Prince Sidon, King Dorephan is physically imposing, towering over other Zora, and possesses immense wisdom accrued over his very long lifespan, including firsthand memories of the events leading up to the Great Calamity.
While still mourning the loss of his beloved daughter Mipha, he governs his people with strength and judiciousness. He carefully assesses Link’s character and connection to Mipha before fully entrusting him with the dangerous task of calming the malfunctioning Divine Beast Vah Ruta. As a sign of trust and necessity, he gifts Link the Zora Armor meticulously crafted by Mipha, which grants the crucial ability to swim up waterfalls. King Dorephan provides invaluable historical context regarding the Zora, the Calamity, and the ancient hero Ruta.
| Role | King of the Zora |
|---|---|
| Race | Zora |
| Location | Zora’s Domain, Lanayru (map position x 3272, z -401, height 426, map square I-4) |
| Family | Father of the late Champion Mipha and of Prince Sidon |
| Appears in / quests | Reach Zora’s Domain, Divine Beast Vah Ruta |
| Gives you | Zora Armor |
| Full guide | King Dorephan guide |
Master Kohga
The self-proclaimed “Top Banana” and surprisingly inept leader of the Yiga Clan, a rogue faction of Sheikah who abandoned their duty to serve Calamity Ganon. Residing deep within the Yiga Clan Hideout hidden in Karusa Valley within the Gerudo region, Master Kohga displays extreme laziness, narcissism, and an obsession with naps and Mighty Bananas.
Despite his clan’s menacing presence throughout Hyrule, Kohga himself serves as a notably comical boss encounter. His battle tactics are predictable and rely heavily on flashy moves that ultimately backfire, leading to his rather humiliating self-defeat. Overcoming him is necessary for Link to recover the stolen Thunder Helm, a Gerudo artifact essential for safely approaching Divine Beast Vah Naboris.
| Character | Master Kohga, leader of the Yiga Clan (Hyrule Compendium #141) |
|---|---|
| Region | Gerudo Desert, at the end of Karusa Valley |
| Location | Yiga Clan Hideout (x -3592, z 1381, height 454, map square B-6) |
| Health | 300 (attack 10) |
| Reward | Thunder Helm (chest after the fight) |
| Full guide | Master Kohga guide |
Hestu
An oversized, music-loving Korok distinguished by his perpetual enthusiasm and signature maracas. Link first encounters Hestu in distress, on the road south of Kakariko Village, past the Dueling Peaks, having had his precious maracas stolen by nearby monsters. Once Link retrieves the maracas, Hestu reveals his unique gift: the ability to expand Link’s inventory stash for weapons, bows, and shields.
This invaluable service requires Link to collect Korok Seeds, which are hidden literally everywhere across Hyrule by hundreds of smaller Koroks. Hestu relocates several times (found at Riverside Stable or Woodland Stable) before finally settling in the Korok Forest. Each inventory upgrade requires progressively more Korok Seeds. Collecting all 900 seeds prompts Hestu to reward Link with “Hestu’s Gift,” a humorous, golden… pile of something, along with a final celebratory dance.
| Type | Korok who sells inventory slots |
|---|---|
| First meeting | On the path south of Kakariko Village, past the Dueling Peaks |
| Later locations | Riverside Stable or Woodland Stable, then Korok Forest (map position x 428, z -2137, map square F-2) |
| Payment | Korok Seeds (900 exist; about 441 buy every slot) |
| Quest | The Priceless Maracas |
| Final reward | Hestu‘s Gift, for turning in all 900 seeds |
| Full guide | Hestu guide |
Regional leaders at a glance
| Leader | Race | Settlement | Quest | Their part in your quest |
|---|---|---|---|---|
| Rito | Rito Village | Divine Beast Vah Medoh | Teba, at the Flight Range | |
| Goron | Goron City | Divine Beast Vah Rudania | Yunobo, at the Abandoned North Mine | |
| Zora | Zora’s Domain | Reach Zora’s Domain, Divine Beast Vah Ruta | Vah Ruta, with the | |
| Yiga (Sheikah) | Yiga Clan Hideout, Karusa Valley | Divine Beast Vah Naboris | Boss fight: 300 health; drops the | |
| Korok | Korok Forest (after the stables) | The Priceless Maracas | Inventory slots for |
Other Notable Characters
These recurring travelers, unique merchants, powerful entities, and other memorable individuals enrich Link’s journey with side quests, useful services, lore, distinct personalities, and add flavor to the world of Hyrule.
Kass
A wandering Rito bard easily recognized by his distinctive accordion music, often heard before he is seen. Kass travels throughout Hyrule, typically found near stables or points of ancient significance, diligently researching and performing ancient songs. These songs were passed down from his Sheikah teacher, a court poet who served the Royal Family during the time of the Calamity and held unrequited feelings for Princess Zelda.
Many of Kass’s songs contain cryptic riddles or verses that, when deciphered by Link, reveal the locations of hidden Ancient Shrines, thus initiating Shrine Quests. Kass provides valuable lore snippets related to Hyrule’s history, the Calamity, the hero, and the princess. Completing all the Shrine Quests associated with his songs allows Kass to finish his teacher’s unfinished final piece and fulfill his master’s last wishes, after which he returns home to Rito Village to perform for his own children.
| Race | Rito, a wandering minstrel |
|---|---|
| Found at | Stables and landmarks across Hyrule, for example outside Foothill Stable (x 2613, z -1144, H-3) |
| Role | Gives shrine quests through his songs |
| Shrine quests | Master of the Wind (Shai Yota Shrine), The Crowned Beast (Mezza Lo Shrine) |
| Side quest | The Hero’s Cache (Kitano Bay, Gold Rupee) |
| Full guide | Kass guide |
Beedle
The ever-present and incredibly enthusiastic traveling merchant, a recurring character in the Zelda series, instantly recognizable by his enormous backpack shaped like a beetle and his signature mannerisms. Beedle tirelessly roams the roads between stables and villages across Hyrule, offering Link a consistent and convenient source of essential goods like arrows of various types, a few crops, lizards, frogs and, fittingly, various insects.
His inventory might have slight variations depending on the specific stable or weather conditions. He greets potential customers with an exuberant “Ooooh!” or “Saaaail!” and bids them farewell with a drawn-out “Byeeeeee!” or hearty “Thank you!”. Beedle is particularly obsessed with collecting rare beetles, especially the Energetic Rhino Beetle, and will react with comical levels of distress or even try to bargain with Link if he sees one in Link’s inventory that Link refuses to sell.
| Role | Traveling merchant |
|---|---|
| Race | Hylian |
| Location | Stables across Hyrule and Kara Kara Bazaar |
| Appears in | Shop only, no quest |
| Sells | Arrows, insects, lizards, frogs, a few crops |
| Full guide | Beedle guide |
Kilton
A mysterious and highly eccentric merchant completely fascinated by Hyrule’s monstrous inhabitants. Link typically first encounters Kilton at Skull Lake in the Akkala region, usually at night. After this initial meeting, Kilton’s peculiar shop, the “Fang and Bone”—a patchwork stall carried by a large balloon—begins appearing on the outskirts of various villages and settlements, but only during nighttime hours.
Kilton operates outside the normal Hylian economy; he doesn’t accept Rupees. Instead, he trades unique monster-related items for a special currency called “Mon,” which Link earns exclusively by selling Kilton collected monster parts (like Bokoblin Fangs, Moblin Guts, or Lynel Hoofs). His unique inventory includes masks that allow Link to temporarily blend in with specific monster types (Bokoblin, Moblin, Lizalfos, Lynel), unusual weapons like the Spring-Loaded Hammer, monster extracts for cooking, and eventually the Dark armor set. Once Calamity Ganon has been defeated, Kilton also keeps track of Link’s progress in defeating every overworld mini-boss (Stone Talus variants, Hinox/Stalnox variants, and Moldugas), rewarding him with prestigious Medals of Honor for vanquishing all of each type.
| Role | Monster parts merchant (Fang and Bone) |
|---|---|
| Race | Hylian |
| Location | Skull Lake in Akkala (x 3314, z -3499, I-1), then outside towns at night |
| Appears in | Shop only, no quest |
| Currency | Mon, earned by selling monster parts |
| Full guide | Kilton guide |
Great Fairies (Tera, Kaysa, Mija, Cotera)
Four immense, powerful, and incredibly flamboyant fairy beings who dwell within large, sealed flower buds hidden in specific remote locations across Hyrule: Tera in the Gerudo Desert, Kaysa on Piper Ridge, south of Rito Village and in sight of Tabantha Tower, Mija at Lake Akkala in the Akkala region, and Cotera in the hills above Kakariko Village.
Link must coax each Great Fairy out of her fountain by paying an initial, escalating fee in Rupees (starting at 100 and reaching 10,000 for the fourth). Once awakened, these benevolent (if slightly overwhelming) fairies offer Link the crucial service of upgrading his various pieces of armor. Each upgrade level significantly increases the armor’s defense rating and requires specific quantities of monster parts, gemstones, or other materials. The number of Great Fairies Link has awakened determines the maximum upgrade level possible (up to four stars). Reaching level two on all pieces of an armor set typically unlocks a powerful set bonus effect, making their service essential for tackling Hyrule’s tougher challenges.
| Role | Great Fairy who upgrades armor |
|---|---|
| Race | Great Fairy |
| Location | Gerudo Great Skeleton, far southwest of the desert (x -4870, z 3825, A-8) |
| Appears in | Optional, no quest |
| Cost | Rupees to free (100, 500, 1,000 or 10,000 depending on how many fairies you have freed) |
| Full guide | Great Fairy Tera guide |
Malanya, the Horse God
A unique and powerful deity residing within a hidden fairy-like fountain, Malanya Spring, just south of Highland Stable in the Lake Hylia region. Malanya appears similar in form to the Great Fairies but serves a distinct and vital purpose: resurrecting registered horses that have unfortunately died during Link’s adventures.
To unlock Malanya’s services, Link must first pay 1,000 Rupees to free the Horse God, whatever number of Great Fairies he has freed. The first revival is free; after that, bringing a deceased horse back to life costs an Endura Carrot, which grows around the spring, ensuring that players need not permanently grieve the loss of their favorite equine companions due to misadventure or fierce combat. Malanya’s presence adds a unique element to the game’s horse mechanics.
| Role | Horse God who revives fallen horses |
|---|---|
| Race | Divine being, similar to the Great Fairies |
| Location | Malanya Spring, south of Highland Stable (x 801, z 3704, F-8) |
| Appears in | Optional, no quest |
| Cost | 1,000 Rupees to free; Endura Carrot per revival after the first |
| Full guide | Malanya guide |
Merchants and services
| Character | Where | Service | Cost or currency |
|---|---|---|---|
| Stables and landmarks across Hyrule | Songs that start shrine quests; side quest The Hero’s Cache | Free | |
| Stables across Hyrule and Kara Kara Bazaar | Arrows, insects, lizards, frogs, a few crops | Rupees | |
| Skull Lake in Akkala, then outside towns at night | Monster masks, Dark armor, | Mon, earned by selling monster parts | |
| Great Fairies (all four) | Cotera above Kakariko, Mija at Lake Akkala, Kaysa on Piper Ridge, Tera at the Gerudo Great Skeleton | Armor upgrades, up to four stars | 100, 500, 1,000 then 10,000 Rupees to free; materials per upgrade |
| Malanya Spring, south of Highland Stable | Revives registered horses that have died | 1,000 Rupees to free; |
Antagonists
Beyond the pervasive influence of Calamity Ganon, Link must contend with numerous direct threats spawned from or allied with the Calamity, presenting major obstacles within dungeons, across the open world, and through clandestine operations.
Blight Ganons (Waterblight, Fireblight, Windblight, Thunderblight)
Malicious Scourges created by Calamity Ganon, representing twisted amalgamations of ancient Sheikah technology and pure Malice. Ganon dispatched these entities 100 years ago to infest the four Divine Beasts, successfully overwhelming and killing the Champions trapped inside. Each Blight Ganon serves as the primary boss within its respective Divine Beast, acting as a major obstacle to Link reclaiming the machine.
They embody corrupted elemental powers: Waterblight Ganon utilizes ice blocks and a long spear within Vah Ruta; Fireblight Ganon wields a massive flaming sword and creates intense fireballs within Vah Rudania; Windblight Ganon fires cannon-like blasts and summons tornadoes within Vah Medoh; and the notoriously swift Thunderblight Ganon uses lightning strikes and blindingly fast attacks within Vah Naboris. Defeating each Blight purifies the Divine Beast, frees the corresponding Champion’s spirit, and grants Link their powerful ability, significantly aiding his quest against the Calamity itself. Rematches against stronger versions are possible via DLC.
Yiga Clan
A treacherous clan of ninja-like assassins composed of Sheikah who betrayed their ancient mandate to protect the Royal Family of Hyrule, instead choosing to align themselves with Calamity Ganon. Led by the bumbling Master Kohga, the Yiga Clan operates from a secret hideout deep within the Gerudo region’s Karusa Valley. Their primary goal is to eliminate anyone who opposes Ganon, especially Link.
Yiga members frequently ambush Link throughout Hyrule, often disguising themselves as harmless travelers before revealing their allegiance with a sinister laugh and attacking. Their ranks include agile Footsoldiers who wield sickles or duplex bows capable of firing multiple arrows, and tougher, teleporting Blademasters who use large Windcleavers to create damaging vacuum waves. They are known for their distinctive red outfits, reverse Sheikah eye symbol, and their comical obsession with Mighty Bananas. They pose a persistent threat on the roads and during specific quests, especially after Link has been identified by them.
Guardians (Corrupted)
Highly advanced, autonomous mechanical weapons originally created by the Sheikah 10,000 years ago as a sophisticated defense system against Calamity Ganon. Ironically, during the Great Calamity 100 years prior, Ganon’s Malice proved capable of corrupting their programming, turning these powerful protectors into Hyrule’s most feared and devastating enemies, instrumental in the kingdom’s downfall.
Various types now litter the landscape or actively patrol: the iconic, multi-legged Guardian Stalkers roam Hyrule Field and other open areas; stationary Guardian Turrets defend strategic locations, particularly around Hyrule Castle; Guardian Skywatchers patrol the airspace above key zones; and smaller, more agile Guardian Scouts serve as combatants within Ancient Shrines and Divine Beasts. Their most terrifying weapon is their potent laser beam, which locks onto targets before unleashing a devastating blast. Learning to parry these beams precisely with a shield, targeting their single glowing eye (especially with Ancient Arrows), or using the Master Sword (which glows in their presence, dealing bonus damage) is crucial for survival and for harvesting their valuable Ancient Materials needed for crafting powerful gear at the tech labs.
Bosses and enemies: health
Health values from the game data. A Blight Ganon starts at 800 health and gets tougher with each Divine Beast you have already freed, up to 2,000; the four that return in the Hyrule Castle sanctum always have 2,000.
| Enemy | Where | Health | Attack | Guide |
|---|---|---|---|---|
| Hyrule Castle sanctum | 8000 | 60 | Calamity Ganon guide | |
| Hyrule Field, after Calamity Ganon | — (beaten with Light Arrows at its weak points) | 72 | Dark Beast Ganon guide | |
| Inside Vah Ruta | 800 to 2000 | — | Waterblight Ganon guide | |
| Inside Vah Rudania | 800 to 2000 | — | Fireblight Ganon guide | |
| Inside Vah Medoh | 800 to 2000 | — | Windblight Ganon guide | |
| Inside Vah Naboris | 800 to 2000 | — | Thunderblight Ganon guide | |
| Yiga Clan Hideout | 300 | 10 | Master Kohga guide | |
| Roads across Hyrule, disguised as travelers | 72 | — | Yiga Footsoldier guide | |
| Roads and the Yiga Clan Hideout (600 there) | 400 | 10 | Yiga Blademaster guide | |
| Hyrule Field and Hyrule Castle | 1500 | — | Guardian Stalker guide | |
| Hyrule Castle and other strongholds | 1500 | — | Guardian Turret guide | |
| Above Hyrule Castle and key zones | 1500 | — | Guardian Skywatcher guide | |
| Ruins across Hyrule | 500 | — | Decayed Guardian guide | |
| Shrines (Test of Strength and trials) | 13 | 12 | Guardian Scout I guide | |
| Shrines | 100 | — | Guardian Scout II guide | |
| Shrines (Modest and Major Tests of Strength) | 1500 | 12 | Guardian Scout III guide | |
| Shrines (Major Test of Strength) | 3000 | 12 | Guardian Scout IV guide |
More characters with their own guides
Three more people you meet on your travels have full guides of their own.
Hudson
| Role | Builder who founds Tarrey Town |
|---|---|
| Found at | Hateno Village (x 3593, z 2122, I-7), then Tarrey Town in Akkala (x 3965, z -1615, height 279, I-3) |
| Quest | From the Ground Up |
| Start | Speak to Bolson in Hateno Village |
| Rewards | A growing town with a gem, armor and arrow merchant and a free inn |
| Full guide | Hudson guide |
Talk to Bolson in Hateno Village and agree to help. Hudson heads to Akkala to start building.
Pikango
| Character | Pikango, a travelling painter |
|---|---|
| Region | Kakariko Village, then stables across Hyrule |
| First meeting | Kakariko Village (x 1806, z 985, map square G-5) |
| Role | Gives clues to the photo locations in the Captured Memories quest |
| Reward | Photo clues; the Great Fairy Fountain location |
| Full guide | Pikango guide |
Speak to Pikango in Kakariko Village and follow his directions to the Great Fairy Fountain.
Traysi
| Character | Traysi, a journalist and author of the Rumor Mill |
|---|---|
| Region | Gerudo Desert |
| Where to find her | Gerudo Town (x -3835, z 2915, map square B-7) |
| Role | Writes the gossip books left at inns and stables |
| Reward | None; her books are lore only |
| Full guide | Traysi guide |
Traysi is the journalist who writes the Rumor Mill, a series of gossip books left in stables and villages. She lives in Gerudo Town, and her books can be read wherever they sit. They give no items but add flavour to the world, rating local rumours from one to five stars.
Everyone else in Hyrule
This covers many of the key characters Link interacts with during his quest in Breath of the Wild’s Hyrule. The world is vast, and countless other NPCs with their own stories, troubles, unique dialogues, and minor quests populate the stables, villages, ruins, and hidden corners of the kingdom. Interacting with them is key to truly understanding the state of Hyrule 100 years after the Calamity.
Character gallery






































